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@jovinal3 https://gofile.io/d/Wtcg9Y
ASI file loads fine and config is created in documents folder but F11 in-game does nothing for me
Not just fun to look at, actually fun to play
Already tried that
Switched back to my working SHVDN 3.7.0 version from last year and this is the error. As you can see, the other 3.7.0 scripts are all loading fine
[12:59:52] [INFO] Found 1 script(s) in LiveryChanger.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[12:59:52] [DEBUG] Loading assembly LivingLSAIs.dll ...
[12:59:53] [WARNING] Unable to resolve API version 3.7.0.
[12:59:53] [WARNING] Unable to resolve API version 3.7.0.
[12:59:53] [WARNING] Unable to resolve API version 3.7.0.
[12:59:53] [ERROR] Failed to load script assembly LivingLSAIs.dll when searching for script types because there is an assembly that the script tried to load as a dependency but couldn't. Exception message: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
First LoaderException message (which tells what assembly is missing): System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.7.0.142, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'ScriptHookVDotNet3, Version=3.7.0.142, Culture=neutral, PublicKeyToken=null'
I didn't want to update my SHVDN because it breaks a bunch of older scripts I am using, but I wanted to test this out so I tried the latest nightly SHVDN but it throws this error:
[ERROR] Failed to load script assembly LivingLSAIs.dll: System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.RuntimeModule.GetTypes()
at System.Reflection.Assembly.GetTypes()
at SHVDN.ScriptDomain.<LoadScriptsFromAssembly>g__RegisterScriptTypesInAssembly|78_0(Assembly assembly, String filename, ScriptAssemblyInfo asmInfo, Version targetApiVersion, Version& resolvedApiVersion)
at SHVDN.ScriptDomain.LoadScriptsFromAssembly(Assembly assembly, String filename)
Not working for me, sirens still audible with script loaded
Works but crashes the game within a minute even with the recommended reduced settings. I have 32GB RAM and 6GB VRAM
@Dimitri_Rascalov https://gofile.io/d/bgAhfA
@blueholio https://gofile.io/d/kFsQOr