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@Zsombor_99
It should show data - on the main DB Browser page after loading your DB go to "Browse data" and there's a drop down which shows you the tables inside the DB. Select "feature enablements" in the drop down.
Since ENT was reset then your DB should have snow also disabled, and deleting your DB would have the same effect as running the reset file. There's something else on your end causing this. I'd suggest verifying the game files - other than that I'm out of possible things you could try.
@lieutenantloserz
There's potentially 2 things at play: the replaced vehicles do not have a vehicle type associated to it so ENT can't fit them into the type categories so discards it to prevent cases where cutscene vehicles you were never meant to drive appearing in the list. If you add a vehicle category to the entry in the meta file (or where their type is defined) they may appear in the respective list.
The other thing could be since you removed/replaced them in the meta file they no longer exist in the vehicle pool ENT reads to generate the spawn list dynamically. Since you can spawn them manually I'm leaning towards the former as if they were missing from the vehicle pool manual spawns wouldn't work either.
@Zsombor_99 Check my other comment (and the changelog on the git) about using the ENT_RESET feature. It essentially mimics making a new DB by resetting your settings back to defaults (the same thing making a new DB does). You'll need to use the newer ENT version for that however.
For older versions it's more manual - you'll need to use a tool called DB Browser, open the ent.db file and in the drop down menu select the "feature enablements" table and go through and turn off settings you think are causing the crash.
In this case that native belongs to https://nativedb.dotindustries.dev/gta5/natives/0x6E9EF3A33C8899F8?search=0x6E9EF3A33C8899F8 which is "_FORCE_GROUND_SNOW_PASS". That native should be in quite old game versions but if you're running like 0.350.1 (the first PC release) then it might not be. Find the snow feature in the list and set it to false. Your game should load. If it doesn't then it's a scripthook issue, not ENT as it shouldn't be using that native with the feature disabled.
@yahzer666
Make sure "Load Online map" is enabled under World. Majority of interiors require this to load now. It's possible with that option turned off in ENT - Enable All Interiors is loaded first by the Scripthook, turns on the online map and then ENT loads and turns it off again (because it was loaded second by SHV).
@vx7200 Check the Github as there's a guide on adding your own previews. The tl;dr is there's a folder of PNG images inside the Enhanced Native Trainer folder. Those images are named the spawn/name of the vehicle - i.e dukes4. If you make a PNG image of the correct size (should be mentioned in the docs) you can place it in that folder and it'll be shown in game. That folder takes priority over the R* images we use too so you can add a preview image of a R* DLC vehicle and it'll show your custom image instead of the DLC one.
If half the images are missing then you're probably missing the DLC files those belong to. Either verify your game files or update.
@IreBurn
Most controls are disabled yes. You can still move around but certain interaction keys are disabled.
@flagcarrier
Reset ENT's settings and if that doesn't work it sounds like a mod conflict. Use ONLY ENT and see if it happens again. If it doesn't then it's one of your other mods.
@Tinwin43
As per the release notes on the Github:
ENT-RESET support: dropping a file named ENT-RESET next to the trainer resets settings to defaults before anything loads, in case a corrupted setting would otherwise crash the game on load.
- Make a blank file called "ENT-RESET" (no file extension) next to the .asi and reload GTA.
- ENT will reset your settings to default and rename the reset file with the status:
- ENT-RESET-OK: reset worked.
- ENT-RESET-ERROR: check the ent-log.log file for any error messages.
You can rename your ENT-RESET file (remove the OK or ERROR) to reuse it.
@bossplus123
Honestly couldn't say - if the vehicle doesn't have a category then it would be unsupported by ENT (and technically the game if we're following the spawn logic R* uses). All the custom vehicle mods I've used have a category so appear in their respective list (muscle, super etc etc).
One backup is if you know the vehicle model name (i.e DUKES4) you can manually enter it as there's an option which allows you to enter vehicle names. You could then save it as a custom vehicle and spawn it through that option and not the general vehicle spawner.
@Talldutchy
That option prevents R* from kicking you out of vehicles which are online only (given SP is still set in like 2013 and Online is 2026). To prevent "lore" problems they force despawn Online vehicles as soon as you spawn them. It doesn't prevent the engine despawning props/model - that's unrelated. You don't need to use it anymore as the patch is automatic. It's only there for edge cases like really old game versions.
@lordblackhand All I could suggest is renaming your DB and getting ENT to make a new one. It should then save things. That'll rule out something is up with your old DB or ENT's saving logic (i.e a permission error).
@lordblackhand I've added a script to the git which will allow you to 'downgrade' your DB. You can then run update 58 and it should upgrade it again:- https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/tree/master/tools
If that fails (check the log to see what it says) then it's likely a permission issue on your PC and not ENT. I had similar where GTA couldn't write to the DB properly until I changed the permissions on the GTA folder (otherwise I had to run GTA as admin every time).
@bossplus123 If they don't appear then the game doesn't see them. If the game doesn't see them then ENT can't either.
I'd suggest reinstalling them or using RageOpenIV to load the assets (especially for Enhanced because OpenIV.dll only works for Legacy): https://github.com/Chiheb-Bacha/RageOpenV