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  • @lordblackhand I've added a script to the git which will allow you to 'downgrade' your DB. You can then run update 58 and it should upgrade it again:- https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/tree/master/tools

    If that fails (check the log to see what it says) then it's likely a permission issue on your PC and not ENT. I had similar where GTA couldn't write to the DB properly until I changed the permissions on the GTA folder (otherwise I had to run GTA as admin every time).

    8 hours ago
  • @bossplus123 If they don't appear then the game doesn't see them. If the game doesn't see them then ENT can't either.

    I'd suggest reinstalling them or using RageOpenIV to load the assets (especially for Enhanced because OpenIV.dll only works for Legacy): https://github.com/Chiheb-Bacha/RageOpenV

    8 hours ago
  • @bossplus123
    Make sure the Online map is loaded (under World if I remember right). It will not load in SP.

    @lordblackhand
    The extra column is the "sort by date" field. Your DB should have updated to the newest schema when you ran the new version.

    I couldn't reproduce it at all (and there's nothing in the code which would do this) _but_ I did find it'll do that if you're using an older version of ENT after running a newer version (i.e you're using an an old version pre update 58). After you run update 58 your settings DB is updated to the newest version with that extra column which means downgrading will cause that error.

    @SenileServey2013
    Source is there on the linked Git :).

    @Zsombor_99 Removed the sort alphabetically for paints - it's now back to the R* order (this was an oversight and part of the whole menu reordering piece).

    12 hours ago
  • @lordblackhand ENT uses R*'s "IS_DLC_VEHICLE" to populate the lists (as the old method won't work in Enhanced). If your custom vehicles are mounted like DLC content they should appear.

    1 day ago
  • @FighterPilot I've uploaded a hotfix which should put the paint sorting back to R*'s one. Turns out that was an oversight during the menu reshuffle.

    1 day ago
  • @FighterPilot It's intentional and actually how OG ENT was (as it used a spreadsheet to generate the captions list for you). Over the years things have been added to the end and it got messy.

    Other captions menus were the same so essentially we've gone back to how ENT originally was (i.e in alphabetical order).

    6 days ago
  • @kamikaze8246 ENT should now auto-generate weapon lists (as per the changelog about Addon weapons). The El Strickler appears under the "Addon Weapon" submenu however doesn't do anything - it's equipable but is otherwise invisible.

    If I remember right the "give all weapons" will pull from the same auto-generated list of weapons but will only give you valid ones which the El Strickler technically isn't (because it's invisible and can crash the game randomly like it did for me when I tested out the new weapon system).

    July 28, 2026
  • For awareness I've uploaded a new version of Update 58 - turns out R* removes the mansion models when you use the Online map so it was leaving holes in the map if you toggled the map off and on again. That's been fixed in the reupload.

    July 23, 2026
  • @Zsombor_99
    Airbreak: no as I couldn't recreate it - deactivating it would only push me back if I deactivated it inside a prop or the terrain. Source is there if you want to have a crack at it though.

    Downgraded version: most things will work but no guarantees. We don't support out of date game versions because it's difficult to keep track. It's best effort - we will where we can but it's not a priority. Majority of features should work but if they don't then at least you know why (i.e native doesn't exist in that old version. Nothing we can do about that).

    For updating - yes as I said in the changelog you won't lose anything. I'd suggest going over the changelog I linked on the Git for the full breakdown as it'll tell you what works, doesn't and updating.

    July 23, 2026
  • Enhanced Native Trainer: Update 58.0

    This is the final major release for Enhanced Native Trainer. It covers a lot of features requested over the years (and we wanted to implement) but just weren't possible without re-writing how ENT functions. Documentation is available on the GitHub - how translations work, adding preview images and new options including script hooking etc.

    ENT should be a lot easier to maintain going forward for those willing to take the torch onwards.

    A thanks from myself and @Slash_Alex to all those who've stuck with ENT for this long and for those who have contributed to it over the years.

    ------

    This is the largest release to date:
    - GTA V Enhanced support
    - A full rework of interior customisation
    - MK2 weapon fixes
    - A live weapon preview camera
    - Controller overhauls
    - Full translation support for menu items
    - Rebuilt vehicle spawner/preview system
    - Script hooking/modifying support (thanks to Yimmenu)
    - ENT-RESET support for those crashing on start up due to settings conflict.

    On top of a lot of reliability fixes on existing features and some overall backend changes to make it easier for other people to maintain & expand on.

    Full changelog on the GitHub because it's too big for this box: https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/releases#release-58.0

    *Note:* some preview images are reused but with the new system preview images can be submitted to the GitHub independent of an ENT update - just copy them into the "previews" folder.

    July 23, 2026