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Is your game up to date or have you got map mods installed? As that option loads the Online map so any changes to that or an outdated game (pirated etc) may cause crashes.
Not sure what you're asking? Do you mean spawn?
Toggle the option under the vehicle modifications menu.
Either replace the textures in update.rpf or replace the texture inside ENT_previews.ytd. Both require OpenIV and you MUST keep the name _exactly_ the same otherwise it won't load.
You can try resetting ENT by going to: %appdata%\GTAV Enhanced Native Trainer and renaming ent.db.
Make sure dinput8.dll and ScripthookV.dll are also in your GTA install folder.
Can you check the ent.log file for any errors. After that you can try resetting ENT by going to: %appdata%\GTAV Enhanced Native Trainer
In a file explorer URL bar and renaming ENT.db. Relaunch GTA and the DB will be re-recreated with default settings.
Enhanced Native Trainer: Update 48
• Added missing 1.57 vehicle previews.
• Added the ability to toggle low-grip tyres on cars (thanks Sjaak)
• Added a new “Track” wheel category
• Re-added the ability for ENT to automatically find and apply the required despawn global used to prevent vehicles despawning (thanks Sjaak and Ikt for the original code).
Contributions wholly thanks to @Slash_Alex:
• Added a 'Drop Mine [HK + 1-6]' hotkey. Press the hotkey + 1-6 numbers to drop mines
• Added an 'Open/Close Vehicle Door [HK + 1-6]' hotkey
• Improved the 'Traction Control' option a bit. It works more realistic now
• Some of the weapon tints (namely MK1 tints) use the incorrect name in ENT. This is a side effect of using the in-game names.
• Track wheels appear to duplicate their entries. There should be 30 rims, not 220.
When Alex and I have time to finish testing and writing the documentation. We both work full time jobs, and this is a hobby so we work on ENT when we can.
Dropping bombs should be in ENT already.
The tint list uses in-game labels like most of the other car mods so that sounds like a localisation issue. The list in update 42 was hard-coded which would explain why the names are in the right order, but when I swapped from hard coded mod names to using R*'s own labels - I didn't change the order.
Knowing R* they probably localised it backwards (instead of CMOD_WIN_1 being limo they broke the label order and made it light smoke instead instead). I'll look into it. Thanks for the report.
You would need to wait, yeah.
The despawn global needs to be updated. It's in the latest version of ENT we're testing,
ENT auto-finds any new vehicles for you (including custom ones) so all ENT versions > 46 auto-generate the vehicle categories etc for you.
Really depends on how much time AB as, as this is just a hobby not a job. Most times it takes around a week, and others it can take 2.
You'll need to wait for AB to update the scripthook before ENT works.
Also make sure ENT's DLL and folder is in your GTA install folder (beside the .exe). The Scripthook goes in the same folder.
Alex and I haven't really being doing much dev work with ENT due to real life work. ENT auto-updates the vehicle list so when new vehicles are added those will automatically appear in ENT (albeit without preview images until we add those). There will be an update for the latest game version, but I wouldn't expect any new features to be added I'm afraid.
Are you using any mods which either change the weather or change the time cycles?
What do you mean?
Go to %appdata%\GTAV Enhanced Native Trainer in a file explorer window and rename ent.db to something else. Relaunch the game and ENT will be reset.
You're best asking in the related mod's comment section than here.