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@Tinwin43
As per the release notes on the Github:
ENT-RESET support: dropping a file named ENT-RESET next to the trainer resets settings to defaults before anything loads, in case a corrupted setting would otherwise crash the game on load.
- Make a blank file called "ENT-RESET" (no file extension) next to the .asi and reload GTA.
- ENT will reset your settings to default and rename the reset file with the status:
- ENT-RESET-OK: reset worked.
- ENT-RESET-ERROR: check the ent-log.log file for any error messages.
You can rename your ENT-RESET file (remove the OK or ERROR) to reuse it.
@bossplus123
Honestly couldn't say - if the vehicle doesn't have a category then it would be unsupported by ENT (and technically the game if we're following the spawn logic R* uses). All the custom vehicle mods I've used have a category so appear in their respective list (muscle, super etc etc).
One backup is if you know the vehicle model name (i.e DUKES4) you can manually enter it as there's an option which allows you to enter vehicle names. You could then save it as a custom vehicle and spawn it through that option and not the general vehicle spawner.
@Talldutchy
That option prevents R* from kicking you out of vehicles which are online only (given SP is still set in like 2013 and Online is 2026). To prevent "lore" problems they force despawn Online vehicles as soon as you spawn them. It doesn't prevent the engine despawning props/model - that's unrelated. You don't need to use it anymore as the patch is automatic. It's only there for edge cases like really old game versions.
@lordblackhand All I could suggest is renaming your DB and getting ENT to make a new one. It should then save things. That'll rule out something is up with your old DB or ENT's saving logic (i.e a permission error).
@lordblackhand I've added a script to the git which will allow you to 'downgrade' your DB. You can then run update 58 and it should upgrade it again:- https://github.com/FIying-Scotsman/GTAV-EnhancedNativeTrainer/tree/master/tools
If that fails (check the log to see what it says) then it's likely a permission issue on your PC and not ENT. I had similar where GTA couldn't write to the DB properly until I changed the permissions on the GTA folder (otherwise I had to run GTA as admin every time).
@bossplus123 If they don't appear then the game doesn't see them. If the game doesn't see them then ENT can't either.
I'd suggest reinstalling them or using RageOpenIV to load the assets (especially for Enhanced because OpenIV.dll only works for Legacy): https://github.com/Chiheb-Bacha/RageOpenV
@bossplus123
Make sure the Online map is loaded (under World if I remember right). It will not load in SP.
@lordblackhand
The extra column is the "sort by date" field. Your DB should have updated to the newest schema when you ran the new version.
I couldn't reproduce it at all (and there's nothing in the code which would do this) _but_ I did find it'll do that if you're using an older version of ENT after running a newer version (i.e you're using an an old version pre update 58). After you run update 58 your settings DB is updated to the newest version with that extra column which means downgrading will cause that error.
@SenileServey2013
Source is there on the linked Git :).
@Zsombor_99 Removed the sort alphabetically for paints - it's now back to the R* order (this was an oversight and part of the whole menu reordering piece).
@lordblackhand ENT uses R*'s "IS_DLC_VEHICLE" to populate the lists (as the old method won't work in Enhanced). If your custom vehicles are mounted like DLC content they should appear.
@FighterPilot I've uploaded a hotfix which should put the paint sorting back to R*'s one. Turns out that was an oversight during the menu reshuffle.
@FighterPilot It's intentional and actually how OG ENT was (as it used a spreadsheet to generate the captions list for you). Over the years things have been added to the end and it got messy.
Other captions menus were the same so essentially we've gone back to how ENT originally was (i.e in alphabetical order).
@kamikaze8246 ENT should now auto-generate weapon lists (as per the changelog about Addon weapons). The El Strickler appears under the "Addon Weapon" submenu however doesn't do anything - it's equipable but is otherwise invisible.
If I remember right the "give all weapons" will pull from the same auto-generated list of weapons but will only give you valid ones which the El Strickler technically isn't (because it's invisible and can crash the game randomly like it did for me when I tested out the new weapon system).
For awareness I've uploaded a new version of Update 58 - turns out R* removes the mansion models when you use the Online map so it was leaving holes in the map if you toggled the map off and on again. That's been fixed in the reupload.