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@gtav-fan there should be a setting in the ini. I'll test out more long distance teleports
@JoyLucien I dont understand? It still might be possible, but so far i havent found it.
@JoyLucien I added a old scripthook api to nightlies patch, but i cant patch the advanced persistence. This would require creating a fake scripthook to load before dot net then forcing it to use its version checker over scripthooks but some memory hacking like that would truly set off false positives.
@JoyLucien so you want the opposite direction of this mod, instead of nightly to enhanced you want enhanced to nightly? Can you give an example of a mod compiled against enhanced instead of nightly.
@JoyLucien I'm not sure what you mean by old API? The old API should still be compatible with the on by Chiheb-Bacha. If you can give me an example of an error i can maybe patch it. This isn't a version of the nightly builds, this is just a patch to allow some functions from the nightly builds into the enhanced version on this site.
@Van_Zandt Sorry nothing can be done with this mod as its code has been obfuscated making patching impossible
@Kingpin_101 Yes that is exactly the purpose of this mod. For the most part it should be simple steps, but some peds here have bad file names that need a little managing. If you have any troubles ill be more than happy to help on my discord.
@Van_Zandt Thank you. I'll take a look as soon as I can.
@BerkshireMods Codewalker extracts ymt as pso files so the program is looking for pso and not finding it. I noticed this as well, will be fixed. As far as unlocking models, I have no idea what zmooddler does to lock models, but it can't be that much of a lock if codewalker itself can unlock the rpf. I'm only talking NG encryption, hex encryption or others are not unlocked.
@JoyLucien It should have no impact on performance. The patch is done in memory before loaded in game.