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Legacy 1.0
@BerkshireMods Codewalker extracts ymt as pso files so the program is looking for pso and not finding it. I noticed this as well, will be fixed. As far as unlocking models, I have no idea what zmooddler does to lock models, but it can't be that much of a lock if codewalker itself can unlock the rpf. I'm only talking NG encryption, hex encryption or others are not unlocked.
@JoyLucien It should have no impact on performance. The patch is done in memory before loaded in game.
@JoyLucien This error has been patched but scripthook compiles .cs files before running .dll scripts so this patcher can only work for compiled dll's. But since it is a .cs file all you need to change is
⠀⠀⠀⠀⠀Change Vehicle.Create
⠀⠀⠀⠀⠀Back to World.CreateVehicle
@Ninocobretti Legacy scripts don't work in Enhanced? What's the difference between the two, I thought only enhanced couldn't work with legacy?
@JoyLucien Sweet I think this might be able to patch that one, I'll check it out thanks.
@BerkshireMods Please read the description of the mod before giving a rating. No this will not unlock locked models. This will only remove Rockstar encryption which is done automatically when using Openiv but in codewalker might give Tables Not Loaded error.
@Zoomiux This fixes GTA.UI errors for scripts compiled using Scripthook nightlies when using Script Hook V .Net Enhanced by Chiheb-Bacha. If other errors are given, let me know so I can patch those as well.
This is completely experimental approach so if this doesn't work or you have other Scripthook errors I can try to patch then let me know
@uderwatersquad I think you mean the command lines?
GTAExtractor.exe "C:\Mods\test.ytd"
If so then yes that file location is only an example and can be anywhere. Its made for bulk extracting through batch files or python command line so the location will be the file you want to extract / rebuild and it will automatically run in that location.
Absolutely love this. This is my new spawn location
@uderwatersquad I'm not sure what you are asking.