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  • @2rri that means it could not find any files. Working on a version to simplify things but for now I'll help you on my discord server.

    há 3 dias atrás
  • @xiong4012 If you don't want to use the included tree models then this file "prop_rio_del_01_l3.ydr" must either be copied over into the normal tree locations at x64i.rpf\levels\gta5\props\vegetation\v_trees.rpf\ or inside your own modded tree folder. If this step isnt followed, then all model locations will have an low poly tree with no leaves.

    26 de outubro de 2026
  • @magneto20 Thank you. Such a simple mod for a very annoying problem.

    Hey you make all those Power Ranger peds. Excellent work, thank you. I enjoy every one of them. I made my Ped Converter just so I could quickly swap your peds.

    23 de outubro de 2026
  • @MLM excuse me? All MY mods are solutions to problems I want solved. Since the other mods have stopped working others have also looked for a fix. I ACTUALLY play the game... You probably don't even understand what that means. I will continue uploading what ever mods I deem useful even to ONE person JUST BECAUSE I CAN.

    23 de outubro de 2026
  • @IKMods Looks good. I think the problem with rain drops in the car is from modded rain files, mainly the box size was modified without the offsets being corrected. Rain is just a box in front of the player so this is most likely clipping with the camera.

    21 de outubro de 2026
  • @xnour2 It works with scripthook enhanced version on this site which also supports legacy

    21 de outubro de 2026
  • @ReNNie Finally, someone who understands the hash business. We don't discuss the hairy hash in public. Legal reasons.

    21 de outubro de 2026
  • @cetoxim Damn, some of the cars are over powered as is and you throw some NOS into it! This i gotta try.

    20 de outubro de 2026
  • @IreBurn Yep just uploaded a new version and waiting on youtube to finish checking.

    20 de outubro de 2026
  • @JAM102970 Because a person shoudn't need an exe just to read logs, but for the people who do need it I guess this might help someone. Problem is it will currently confuse more than help as it confidently tells you whats wrong when its not.

    WHERE THE CRASH HAPPENED
    During gameplay, 1 min 6 s after launch
    Last mounted DLC pack: "1mods" (add-on), 43 s ago
    Last archive according to OpenIV.log: platform:/levels/gta5/interiors/v_int_19.rpf (4 s before the crash)
    Last disk read: F:\Grand Theft Auto V Inf\mods\update\update.rpf

    PROBABLE CAUSE (Confidence: medium)
    Crash in a .NET script (ScriptHookVDotNet)
    The exception occurred in the .NET runtime (clr.dll+0x5F8D10) that runs the scripts from the scripts folder.

    WHAT TO DO
    1. Look at ScriptHookVDotNet.log: it names the script with the error.
    2. Update or temporarily remove the most recently installed scripts.

    OTHER PROBLEMS FOUND
    Damaged files in the DLC "1lights/whitelights" (1)
    mods\update\x64\dlcpacks\1lights\whitelights\dlc.rpf:
    • /x64/levels/gta5/whitelights/lodlights.rpf/smboat_distantlights.ymap: damaged resource header (no RSC7 signature): the model/texture is corrupted
    → Reinstall the DLC "1lights/whitelights" (download it again): the archive is damaged or incompletely downloaded.
    → If you built the pack yourself, rebuild it in OpenIV/CodeWalker.

    Stack overflow
    Infinite recursion, usually a bug in a script or an ASI plugin.
    → Disable the most recently installed scripts/plugins.

    WHAT WAS CHECKED
    • 5 minor findings that could not have caused this crash are not shown. For a full check run CrashAnalyzer.exe from the game folder.
    • gameconfig.xml: modified (custom), 67.5 KB
    • dlclist.xml: 414 packs, 18 of them add-ons
    • DLC packs checked in mods: 49 (encrypted, header checked only: 0), XML/meta files: 663
    • Packfile Limit Adjuster: installed, limit 13000 (default 3928)
    • Heap Adjuster: installed, heap 1024 MB (default 466 MB)
    • Archives mounted (according to OpenIV.log): 3466

    Game uptime: 1 min 6 s
    Crash indicator: unhandled exception caught by the plugin
    Code: 0xC00000FD — STACK_OVERFLOW — stack overflow
    Faulting module: clr.dll+0x5F8D10 [.NET (SHVDN scripts)] C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
    Registers: RIP=00007FFDC5D38D10 RSP=0000001EED4FE5B8 RAX=0000001EED4035C0 RCX=00007FFE3D5CDA04 RDX=0000000000000000
    Process exit code: 0xC00000FD (3221225725)

    This isn't helping anyone. This happens even if you exit the game normally so this wasn't even a crash report yet its reporting as one. This is more confusing than helpful.

    Although it does catch xml parsing errors i made on purpose which is helpful for badly made mods

    Configuration errors in the DLC "1addon/25f80" (1)
    mods\update\x64\dlcpacks\1addon\25f80\dlc.rpf:
    • /data/vehiclelayouts.meta: XML error on line 4720: closing tag </CVehicleMetadataMgr> does not match the open tag <CVehicleMetadataMgra> (line 3)
    → Fix the listed files inside dlc.rpf (OpenIV → edit mode) or reinstall the mod.
    → Check every .meta/.xml in the pack: even one unclosed tag or typo causes a crash on loading.

    So at minimum this is an xml parser with a support file checker and log reader. It is not a crash detector like pool manager attempted to be and is not actually detecting anything other than when gta closes. This cannot detect when the gameconfig values are wrong. It cannot detect which files are wrong besides xml parsing. This tool needs to be more clear on what errors it can actually detect and not rely on an AI writing the description to be a catch all crash detector.

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    19 de outubro de 2026