Chaos Mod V 1.9.2
120,417
266
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December 08, 2020
Chaos Mod V is an attempt to mimic the Chaos mods found on SA and VC.
Basically, every 30 seconds the game will trigger a random effect. This effect can be anything from giving you an RPG to exploding all nearby vehicles or making every nearby ped dance.
There are one-time and timed effects. One timed effects will run only once when the effect is started, while timed effects will run for 90 seconds (by default) after they've been started.
This makes gameplay significantly more surprising, as literally anything could happen every time an effect starts. Right now the mod features around 290 unique effects.
A spreadsheet containing all the existing effects can be found here (may not always include effects added in new updates immediately).
The mod also comes with a simple configuration tool. You can do anything from changing how often an effect should start to toggling individual effects and changing all kind of settings individually for any effect.
Also this mod is open source and licensed with GPLv3. Feel free to do whatever you want with it as long as it doesn't violate the license in any way and you credit me accordingly.
Installation / Updating:
Vanilla (preferred)
Make sure you have ScriptHookV installed!
Otherwise just drop the ChaosMod.asi and the chaosmod folder (don't extract the content!) into your GTA directory.
FiveM
Drop the ChaosMod.asi into the plugins folder inside the FiveM/FiveM Application Data/ folder (create the plugins folder if it doesn't exist already).
The chaosmod folder still goes into your normal GTA directory.
Please do note that some mods (e.g. trainers or visual mods) can conflict with some effects! If you are experiencing any problems try disabling all other mods before reporting them back!
Also make sure you run chaosmod/ChaosModVConfig.exe to look through its options to customize the mod to your liking!
Make sure to check the config utility every once in a while to see if there's an update available!
Warning: Some effects have the potential to induce a seizure / cause problems for users with Tinnitus. If this is a concern for you, you might want to disable the following effects:
- Bubble Vision
- Deep Fried
- High Pitch
Changelog:
- Added 18 new effects!
- Added new options to the config utility
- Option to disable mod on startup by default
- Option to disable effect group weighting behaviour (not recommended!)
- Option to disable the "Failsafe" feature - Removed following effects:
- "Disable Forwards / Backwards Movement" (replaced by another effect)
- "Disable Left / Right Movement" (replaced by another effect) - Several changes to existing effects:
- "Set Player Into Random Vehicle" and "Set Player Into Random Vehicle Set" are less likely to place you into a vehicle with a weird state (appearing to be under the map) now
- Slightly increased weighting multiplier of "Teleportation" and "Player Kill" effect groups
- "Fake Teleport" will now pause all game scripts and should thus not cause any mission fails anymore
- Excluded "Fake Teleport" from the "Teleportation" effect group
- "Random Traffic" now randomizes ALL vehicles (including mission ones!)
- "Random Traffic" is now long timed by default
- "On-Demand TV" now has a much more broader variety & randomizes its location on screen each time
- "Fake Death" and "Fake Teleport" will now both display fake effect names before ending
- Updated the fake vehicle explosion logic to mimic the behaviour seen in "Detonate Current Vehicle" for "Fake Death"
- "Teleport To Random Location" is less likely to place you under the map now
- Made "Simeon Says" meaner
- "Heavy Recoil" is now less jarring
- Added more names and texts to "Realistic Hacking"
- "Rainbow Traffic" now has an offset for primary and secondary colors
- "Dead Eye" won't break sniper rifles anymore
- "One Hit KO" now disables Trevor's special ability
- "Replace Current Vehicle" now also applies random upgrades
- "Spawn Random Vehicle" applies more random upgrades now - Added 3 new effects
- Modified weighting of specific effect groups as per feedback
- In-game overlay voting options will now respect the "Effect Text" color in the config utility and have a background for better readability
- Fixed an issue that could cause effect groups to not show up at all
- Fixed Failsafe also clearing permanent effects
- Added colors to log console!
- Added more stuff to complain about
- Some (more or less) minor changes to effects
- Added 4 Effects
- "Spawn Biker"
- "Binoculars"
- "Aimbot"
- "Can't Tie My Shoes" - Made adjustments to Effect Groups
- Fixed Twitch voting proxy crashing after loading a save
- Fixed potential game lock-up caused by Failsafe
- Added 4 effects
- "Roasting"
- "Cruise Control"
- "Teleport To Random Store"
- "Detonate Current Vehicle" - Common effects (like Teleportation or Spawning ones) are grouped together now
- This means they are less likely to appear frequently now while allowing us to add even more of them without tipping the balance to add more variety in the future! - Added Failsafe™
- Subsequent mission fails within a specific time-span will cause the mod to activate measures depending on the amount of fails (e.g. clearing effects or removing spawned enemies) - Removed following effects
- "Pwned"
- "No Braking Allowed"
- "Player Swap"
- "Everyone Turn Right"
- "Explode Current Vehicle" - Effect specific changes
- Revamped "Roll Credits"; it will no longer block user input and the screen will fade out much slower than before
- "Full Acceleration" doesn't apply any force if brakes are active now
- Mission entities are invincible during "Gravity Field" now, also made the effect more performant
- "Pacifist" doesn't kill you for simply aiming at a ped anymore
- The prompt in "Simeon Says" will now appear again after a dying
- "Realistic Hacking" will now abort the hack if dead
- Fixed "Lag" rotating the camera occasionally and reverting velocity if moving backwards
- (Hopefully) fixed "Spawn Random Vehicle" causing an occasional mission fail if the current vehicle was mission relevant
- "Brake Boosting" excludes helicopters and blimps now
- Slight changes to the color of touched vehicles in "Midas Touch" to make them appear more gold-like
- Renamed "Dance Troop" to "Dance Troupe"
- "Bees" is long timed by default now
- "Help My W Key Is Stuck" and "Spinning Peds" are short timed by default now - Changes to the config utility
- Cleaned up the general layout
- Displays a popup at startup warning you if the application has no write permissions now
- Enabled the ability to change the weight for meta effects
- Modified the default times for meta effects (normal timed: 90s -> 95s, short timed: 60s -> 65s)
- More minor changes - Added the ability to quickly scroll through effects in the effects menu with Arrow Left / Right
v1.9.2
v1.9.1.3
v1.9.1.2
v1.9.1.1
v1.9.1
Older Versions
First Uploaded: October 01, 2019
Last Updated: June 04, 2021
Last Downloaded: 5 seconds ago
All Versions
638 Comments
More mods by pongo1231:
Chaos Mod V is an attempt to mimic the Chaos mods found on SA and VC.
Basically, every 30 seconds the game will trigger a random effect. This effect can be anything from giving you an RPG to exploding all nearby vehicles or making every nearby ped dance.
There are one-time and timed effects. One timed effects will run only once when the effect is started, while timed effects will run for 90 seconds (by default) after they've been started.
This makes gameplay significantly more surprising, as literally anything could happen every time an effect starts. Right now the mod features around 290 unique effects.
A spreadsheet containing all the existing effects can be found here (may not always include effects added in new updates immediately).
The mod also comes with a simple configuration tool. You can do anything from changing how often an effect should start to toggling individual effects and changing all kind of settings individually for any effect.
Also this mod is open source and licensed with GPLv3. Feel free to do whatever you want with it as long as it doesn't violate the license in any way and you credit me accordingly.
Installation / Updating:
Vanilla (preferred)
Make sure you have ScriptHookV installed!
Otherwise just drop the ChaosMod.asi and the chaosmod folder (don't extract the content!) into your GTA directory.
FiveM
Drop the ChaosMod.asi into the plugins folder inside the FiveM/FiveM Application Data/ folder (create the plugins folder if it doesn't exist already).
The chaosmod folder still goes into your normal GTA directory.
Please do note that some mods (e.g. trainers or visual mods) can conflict with some effects! If you are experiencing any problems try disabling all other mods before reporting them back!
Also make sure you run chaosmod/ChaosModVConfig.exe to look through its options to customize the mod to your liking!
Make sure to check the config utility every once in a while to see if there's an update available!
Warning: Some effects have the potential to induce a seizure / cause problems for users with Tinnitus. If this is a concern for you, you might want to disable the following effects:
- Bubble Vision
- Deep Fried
- High Pitch
Changelog:
- Added 18 new effects!
- Added new options to the config utility
- Option to disable mod on startup by default
- Option to disable effect group weighting behaviour (not recommended!)
- Option to disable the "Failsafe" feature - Removed following effects:
- "Disable Forwards / Backwards Movement" (replaced by another effect)
- "Disable Left / Right Movement" (replaced by another effect) - Several changes to existing effects:
- "Set Player Into Random Vehicle" and "Set Player Into Random Vehicle Set" are less likely to place you into a vehicle with a weird state (appearing to be under the map) now
- Slightly increased weighting multiplier of "Teleportation" and "Player Kill" effect groups
- "Fake Teleport" will now pause all game scripts and should thus not cause any mission fails anymore
- Excluded "Fake Teleport" from the "Teleportation" effect group
- "Random Traffic" now randomizes ALL vehicles (including mission ones!)
- "Random Traffic" is now long timed by default
- "On-Demand TV" now has a much more broader variety & randomizes its location on screen each time
- "Fake Death" and "Fake Teleport" will now both display fake effect names before ending
- Updated the fake vehicle explosion logic to mimic the behaviour seen in "Detonate Current Vehicle" for "Fake Death"
- "Teleport To Random Location" is less likely to place you under the map now
- Made "Simeon Says" meaner
- "Heavy Recoil" is now less jarring
- Added more names and texts to "Realistic Hacking"
- "Rainbow Traffic" now has an offset for primary and secondary colors
- "Dead Eye" won't break sniper rifles anymore
- "One Hit KO" now disables Trevor's special ability
- "Replace Current Vehicle" now also applies random upgrades
- "Spawn Random Vehicle" applies more random upgrades now - Added 3 new effects
- Modified weighting of specific effect groups as per feedback
- In-game overlay voting options will now respect the "Effect Text" color in the config utility and have a background for better readability
- Fixed an issue that could cause effect groups to not show up at all
- Fixed Failsafe also clearing permanent effects
- Added colors to log console!
- Added more stuff to complain about
- Some (more or less) minor changes to effects
- Added 4 Effects
- "Spawn Biker"
- "Binoculars"
- "Aimbot"
- "Can't Tie My Shoes" - Made adjustments to Effect Groups
- Fixed Twitch voting proxy crashing after loading a save
- Fixed potential game lock-up caused by Failsafe
- Added 4 effects
- "Roasting"
- "Cruise Control"
- "Teleport To Random Store"
- "Detonate Current Vehicle" - Common effects (like Teleportation or Spawning ones) are grouped together now
- This means they are less likely to appear frequently now while allowing us to add even more of them without tipping the balance to add more variety in the future! - Added Failsafe™
- Subsequent mission fails within a specific time-span will cause the mod to activate measures depending on the amount of fails (e.g. clearing effects or removing spawned enemies) - Removed following effects
- "Pwned"
- "No Braking Allowed"
- "Player Swap"
- "Everyone Turn Right"
- "Explode Current Vehicle" - Effect specific changes
- Revamped "Roll Credits"; it will no longer block user input and the screen will fade out much slower than before
- "Full Acceleration" doesn't apply any force if brakes are active now
- Mission entities are invincible during "Gravity Field" now, also made the effect more performant
- "Pacifist" doesn't kill you for simply aiming at a ped anymore
- The prompt in "Simeon Says" will now appear again after a dying
- "Realistic Hacking" will now abort the hack if dead
- Fixed "Lag" rotating the camera occasionally and reverting velocity if moving backwards
- (Hopefully) fixed "Spawn Random Vehicle" causing an occasional mission fail if the current vehicle was mission relevant
- "Brake Boosting" excludes helicopters and blimps now
- Slight changes to the color of touched vehicles in "Midas Touch" to make them appear more gold-like
- Renamed "Dance Troop" to "Dance Troupe"
- "Bees" is long timed by default now
- "Help My W Key Is Stuck" and "Spinning Peds" are short timed by default now - Changes to the config utility
- Cleaned up the general layout
- Displays a popup at startup warning you if the application has no write permissions now
- Enabled the ability to change the weight for meta effects
- Modified the default times for meta effects (normal timed: 90s -> 95s, short timed: 60s -> 65s)
- More minor changes - Added the ability to quickly scroll through effects in the effects menu with Arrow Left / Right
v1.9.2
v1.9.1.3
v1.9.1.2
v1.9.1.1
v1.9.1
Older Versions
First Uploaded: October 01, 2019
Last Updated: June 04, 2021
Last Downloaded: 5 seconds ago
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I love the addition of a failsafe to shut off effets that keep the player. I did notice however, that one time I had a Griefer Jesus that kept killing me. I don't think the failsafe worked because the effect name was no longer on screen. He'd spawned during a cutscene, which is why the effect name had vanished before he'd killed me a few times.
Some more suggestions for effects:
"Potty mouth" Make Trevor/Michael/Franklin swear constantly (might be troublesome for streamers though).
"Pig Party" Change all NPCs into pigs.
"Insider Trading" Not sure how this one could work but it could be fun. Pick a random stock, make its value go as low as it can. Maybe have its name appear on screen or a text from an anonymous sender (not sure if that's possible), After long enough for the player to invest in it, have its value skyrocket.
"Raging Ron" Spawn a Ron (sorry for the rhyme) that attacks you.May 02, 2021 -
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Is there a keyboard shortcut to turn this mod on/off? I have a weird problem, i recently installed the NaturalVision mod, and when i went to play it i was suddenly in chaos mode. I'm pretty sure in installed this mod long ago, but i can't find the files in either the main game folder or fivem, so i'm pretty sure i uninstalled them, yet i'm somehow now stuck in constant chaos mode. I can't find any way to turn it off..
May 10, 2021 -
If I'm not mistaken, when the mod wastes you too many times in a row it resets itself, it would be nice to have a way to turn that off.
May 14, 2021 -
Hi, @pongo1231 how i can add sound effect like spawn extreme griefer jesus chaosmod/sounds/spawn griefer jesus 2.mp3
folder empty, i need to download it ?June 03, 2021 -
I did everything right but i dont know what is wrong. Its not working. When i =check asi loader it says
ASI: Loading "E:\Grand Theft Auto V\ChaosMod.asi"
"ChaosMod.asi" failed to loadJune 07, 2021 -
Found a weird bug.
I had "Bees" active. "Is this what Mexico looks like?" activated. But, the fog would start to appear and then vanish every time I took damage from "Bees". As soon as "Bees" was done, the fog was able to activate normally.Also thought of another suggested effect. Hope this one makes sense. "Teleport to Random Sport". I.e., teleport the player to a random Tennis, Golf or Darts match. Might cause issues if it happened during a mission though. Might be okay with Golf because you can play with three people. Maybe, instead "Fore!" and randomly start a round of Golf?
June 09, 2021 -
crashes after a minute every time i use it. great mod though! just some chaotic fun.
June 14, 2021 -
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i tried to find the config file with options like it had in the previous versions but it wouldn't let me run them
June 28, 2021 -
I have an effect ideas.It would be called"rocketman"(a cheat from San Andreas)and it would Spawn a jetpack.
June 29, 2021 -
effect idea: spawns an astronaut who tries to kill you (among us reference)
June 29, 2021 -
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effect idea: a pink jumpsuit wearing man will spawn & you both will either ragdoll or he will try to kill you . it should be named ''hamburger plz'' or ''gibe the pusi b0ss''. (Filthy frank reference BTW )
9 days ago -
I was using Trevor's ability at one time as it warped me into a car. I could not turn off the special ability until I left the car. This gave me an idea for an effect: Forced Special Ability. You cannot turn off your character's special ability during this time. May be useful at times, but mildly inconvenient at other times. If possible, it should be active even when it's normally not possible, like if Michael or Trevor are in a car, or if Franklin is on foot.
7 days ago






Feel free to join my discord server for more information and support for this (and my other) mods, linked in the description.
This mod has been tested with the Steam version of the game. While the mod will still mostly work for the other versions of the game, crashes might occur with specific effects (especially for the Epic Games version) so make sure to report those!
FiveM SP support is currently still experimental! If you want to play the mod with the least amount of issues, please install the mod the traditional way (into the GTA V directory along with Asiloader + ScriptHookV).