HostagesV [.NET]

not so proudly sponsored by ISIS in one of their videos
Rated 9/10 by ISIS
"would definitely use again for video"

IVHostages is back in GTA V - Presenting, HostagesV!

This is a major component of the mod and lets you command the hostages.
Forcing them on their knees is not the main feature of this mod.
A lot of people seem to have missed this.

Imgur Image Album

Special Thanks
I'd like to give a special thanks to both Guad and Carrythxd.

Guad for creating NativeUI which allowed me to implement a menu to control the hostages instead of having to assign each action to a key.

And Carrythxd for helping me out with testing, support and for taking these amazing screenshots of the mod.
Fantastic work, the both of you!

  • Kidnap/Take hostages by aiming at random pedestrians.
  • Force your hostages to follow you.
  • Force your hostages to get down on their knees.
  • Force your hostages to get down on the ground.
  • Force your hostages to put their hands up.
  • Attach blips to your hostages so you don't lose 'em.
  • Instead of just shooting them, humanely put them down using the 'Kill' button.
  • Alternatively, you can let your hostages go by freeing them.

  • Requirements
  • .NET Framework 4.5.2
  • Visual C++ 2015
  • NativeUI 1.5 (Included in Download)
  • ScriptHookV
  • ScriptHookVDotNet

  • Installation
    1. Copy "gTaTer_HostagesV.dll" to your /scripts/ folder.
    2. Copy "gTaTer_HostagesV.ini" to your /scripts/ folder.
    3. Copy "NativeUI.dll" to your /scripts/ folder if you don't already have a copy.

  • Initial release

  • To be added in next update
  • Make hostage enter last owned vehicle.
  • Fix hostages losing their animations when bumped into.
  • Add option to move hostages anywhere by simply aiming at the position you want them to stand at.
  • Numpad support
  • Better animations
  • No more being able to target bodyguards, friends, etc
  • Add .ini toggle value for the notification beep
  • Ability to demand ransom from hostage's family (Slight chance of ambush)

  • Known bugs
    1. Menu closing: When aiming down your weapon and opening the menu and then releasing the aim key the menu will close. To avoid this, do not aim while opening the menu.

    2. When opening the options menu for hostages, previously selected options may appear highlighted. They are not. If it bothers you then navigate to that option and the highlight will go away.
    I've narrowed this issue down to NativeUI itself, and it appears there is nothing I can do about this.

    3. Bumping into hostages can cause them to lose their animation and make them stand up, completely still. This will be fixed in the new update.
    First Uploaded: January 17, 2016
    Last Updated: January 17, 2016
    Last Downloaded: 5 minutes ago

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    • 5b8ab6 fido
      Pinned Comment

      Nice! Great idea and... execution 😎

      January 18, 2016
    • 19c7e5 dsds

      @ace51 Why are you asking Rappo this?

      July 06, 2016
    • Default

      @GTATerminal not a clue, must have mixed up my copy and paste haha but while I got your attention, is it possible? I would love this.

      July 06, 2016
    • Default

      @rappo please disregard my last comment to you, it was meant for GTATerminal :P

      July 06, 2016
    • 19c7e5 dsds

      @ace51 Alright. :p

      July 07, 2016
    • 19c7e5 dsds

      @ace51 Yea, definitely. It has kind of annoyed me as well. Update 1.1 is on its way soon!

      July 07, 2016
    • Default

      @GTATerminal awesome! Can't wait to see it. Will you include an ini file for custom keys to activate a hostage taking?

      July 08, 2016
    • 19c7e5 dsds

      @ace51 Yes!

      July 08, 2016
    • Default

      @GTATerminal also, have you also noticed a bug where after you shoot a hostage and they die, if you stop aiming at them, they flop back into a ragdoll again, and sometimes shoot into the sky? Any way to fix that too so once they die, they stay in their final position after death? Can't wait for 1.1!

      July 08, 2016
    • 19c7e5 dsds

      @ace51 Yea, I'm looking for a way to get rid of that. Is a tad bit tricky. I'll see what I can do about it.

      July 08, 2016
    • Default

      @GTATerminal figured that would be a lot trickier where more code would need to be sorted through, but really I definitely just need an activation button for the initial hands up to be thrilled haha any idea on a release date for 1.1?

      July 10, 2016
    • 19c7e5 dsds

      @ace51 I'm hoping for a release tonight or tomorrow

      July 11, 2016
    • Default

      @GTATerminal is the update still in the works? Dying to get my hands on it

      July 15, 2016
    • 19c7e5 dsds

      @ace51 Yea, it's still in the works. :p

      July 16, 2016
    • Default

      Where's the upcoming update? ik im not being patient. But i'm just too hyped for the upcoming update :D

      July 22, 2016
    • Default

      btw, when do you think the update will be released?

      July 23, 2016
    • Default

      @GTATerminal Any updates about 1.1? We're dying to have it.

      July 31, 2016
    • 19c7e5 dsds

      @ace51 @RazGen25 Sorry. I got back into Rust and completely forgot about the update. I'll get back on it :p

      August 01, 2016
    • Default

      @GTATerminal im so hyped now!

      August 13, 2016
    • Default

      @GTATerminal You're still working on the update right?

      August 20, 2016
    • Default

      Hi! I have problem with mod, it doesnt work. i have requirements but it doesnt work. can you help me?

      September 21, 2016
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