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Knight Rider: K.I.T.T [.NET] 3.0.3

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3id
This ScriptHookDotNet Script brings you K.I.T.T into your World.
Mod is Activated by Default.

Next Update: Soon


Credits
1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.2)
3. juice4z0 for Improving the Dominator Intro


Installation
1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.


DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
4. Put the extracted "dlclist.xml" back in.
5. Done


Update
- Some more Bug fixes
- DarkWindows option should work now


Abilities
- K.I.T.T is invincible
- K.I.T.T can drive on water



Keys  
Menu:
- Num8/2 = Up/Down
- Num5 = Return

Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset

Both:
- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num5 = Rocket (Load/Fire)
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift = Turbo Boost
- Comma = Flip KITT

Dominator:
- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun

Ruiner:
- Num0 = Super Pursuit Mode (Higher Performance)
- Num2 = Smoke Screen (Removed/Coming Soon)


Settings
Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini


Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give this Vehicle KITT's Abilitys.
(Not every Ability works)


Donators
- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19



Please do not upload without my permission!

Have Fun :D
First Uploaded: June 02, 2015
Last Updated: October 10, 2016
Last Downloaded: 13 minutes ago
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1,731 Comments

  • 437f98 1308460862f

    Where is the GT500KR and it's attack model.

    November 28, 2016
  • Business

    @3id New update is coming! Can you change it from normal Ruiner into Ruiner 2000?

    December 14, 2016
  • 77852d displays (5)

    @dsvf34r i don't think a new update will come

    December 15, 2016
  • 8fa9dd tribal skull left sample black background

    Since R* has introduced the new import/export dlc with the Ruiner2000 that looks identical to the Ruiner KITT car with the same abilities for the most what are the possibilities of the new ruiner2000 being used instead of the old one.

    December 16, 2016
  • Afe390 3idlogo
    3id

    @Augur89 was a bit busy with some exams, will try getting the update out in 2 weeks.

    December 16, 2016
  • 002bc8 avatar

    @3id can you make the script only activate on the ruiner 2000 and remove the features of the script that the 2000 already has

    December 16, 2016
  • 77852d displays (5)

    @3id i see. sure, that's more important.
    good news, i'm looking forward to that update

    December 16, 2016
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @3id what will be new in this update? I definitely hope you managed to fix the weird window breaking bug! (and that you didn't remove ALL_VEHICLES in the .ini!)

    December 18, 2016
  • 631fef heath 16

    @3id
    can you change Car of knight rider 2000(ruiner)
    to Ruiner2000?
    that car is very like knight rider

    December 24, 2016
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @junjun-858 why bother using the R2000 if we have Knight Racer's proper KITT model?

    December 24, 2016
  • 8fa9dd tribal skull left sample black background

    Now that R* has added the Ruiner2000 to the game you should implement it as the attack mode model of the ruiner and modify the sensor light in the hood of it, since it actually has the rockets in the bumper and hood sensor light

    December 30, 2016
  • Bfffb5 unasekjw

    gta v has stopped working.when i use mod, then it stops working, any fix for that?

    January 02, 2017
  • Default

    since there is now a ruiner 2000 in the game aka kitt would you be able to use that for the knight 2000 kitt

    January 09, 2017
  • Default

    still doesnt work

    January 09, 2017
  • Default

    Doesnt work and i have installed everything correct, this hasn't worked for quite some time now even with a fresh install

    9 days ago
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    Works fine for me @Soulless512? http://i.imgur.com/dltvbog.jpg

    6 days ago
  • Default

    @Rstein do you really expect me to believe that is the mod? nice try in trolling. It does not work and i have reinstalled everything in gta5 and it does not work period

    4 days ago
  • Default

    @Rstein nice attempt at the troll there that isn't even kitt, and not to mention i reinstalled everything and still does not work period

    4 days ago
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @Soulless512 if you're gonna be that much of a faggot and then expect me to unfuck your mod, forget it, you're on your own.

    4 days ago
  • Default

    @3id Huh.. just know noticed the Dominator from the knight dlc model you added includes some logo changes (cobra, R etc) and an engine sound, are these new additions? To represent that it's a Dominator GT500KR?

    1 day ago
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