117,585
832
117,585
832
This ScriptHookDotNet Script brings you K.I.T.T into your World.
Mod is Activated by Default.
Next Update: Unknown
Credits
1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.6)
3. juice4z0 for Improving the Dominator Intro
Installation
1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.
DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
4. Put the extracted "dlclist.xml" back in.
5. Done
Recomendation
Play with Knight Racer's Models.
Change "UsingKnightRacer" in the KSettings.ini to TRUE.
Update
- Added Support for Knight Racer's Models
(Headlights work)
- Added Adjustable Turbo Boost
- Added rotateable Miniguns
- Added Pursuit Mode (KI2T)
- Added Thermal and Night Vision
- Improved Auto Repair System
- Improved AI
- Improved Skimode
- Replaced Rocket with Laser (KI2T)
- Rockets now fly straight
- Camouflage fix
- Sound Effect bugs fixed
- Crash fixes
- Some minor bug fixes
Abilities
- K.I.T.T is invincible
- K.I.T.T can drive on water
Keys
Menu:
- Num8/2 = Up/Down
- Num5 = Return
Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset
Both:
- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift(Hold) = Turbo Boost
- Comma = Flip KITT
Dominator:
- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Num5 = Rocket (Load/Fire)
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun
Ruiner:
- Num0 = Super Pursuit Mode (Higher Performance)
- Hold Ctrl = Pursuit Mode (Acceleration)
- Num2 = Smoke Screen (Removed/Coming Soon)
- Num3 = Vision Change
- Num5 = Laser
Settings
Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini
Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give it KITT's Abilitys.
(Not every Ability works)
Donators
- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19
Please do not upload without my permission!
Have Fun :D
Mod is Activated by Default.
Next Update: Unknown
Credits
1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.6)
3. juice4z0 for Improving the Dominator Intro
Installation
1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.
DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
4. Put the extracted "dlclist.xml" back in.
5. Done
Recomendation
Play with Knight Racer's Models.
Change "UsingKnightRacer" in the KSettings.ini to TRUE.
Update
- Added Support for Knight Racer's Models
(Headlights work)
- Added Adjustable Turbo Boost
- Added rotateable Miniguns
- Added Pursuit Mode (KI2T)
- Added Thermal and Night Vision
- Improved Auto Repair System
- Improved AI
- Improved Skimode
- Replaced Rocket with Laser (KI2T)
- Rockets now fly straight
- Camouflage fix
- Sound Effect bugs fixed
- Crash fixes
- Some minor bug fixes
Abilities
- K.I.T.T is invincible
- K.I.T.T can drive on water
Keys
Menu:
- Num8/2 = Up/Down
- Num5 = Return
Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset
Both:
- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift(Hold) = Turbo Boost
- Comma = Flip KITT
Dominator:
- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Num5 = Rocket (Load/Fire)
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun
Ruiner:
- Num0 = Super Pursuit Mode (Higher Performance)
- Hold Ctrl = Pursuit Mode (Acceleration)
- Num2 = Smoke Screen (Removed/Coming Soon)
- Num3 = Vision Change
- Num5 = Laser
Settings
Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini
Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give it KITT's Abilitys.
(Not every Ability works)
Donators
- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19
Please do not upload without my permission!
Have Fun :D
First Uploaded: June 02, 2015
Last Updated: June 17, 2017
Last Downloaded: 1 hour ago
2,000 Comments
More mods by 3id:
- Featured
3.8
14,103
204
1.0.2b
By 3id
This ScriptHookDotNet Script brings you K.I.T.T into your World.
Mod is Activated by Default.
Next Update: Unknown
Credits
1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.6)
3. juice4z0 for Improving the Dominator Intro
Installation
1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.
DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
4. Put the extracted "dlclist.xml" back in.
5. Done
Recomendation
Play with Knight Racer's Models.
Change "UsingKnightRacer" in the KSettings.ini to TRUE.
Update
- Added Support for Knight Racer's Models
(Headlights work)
- Added Adjustable Turbo Boost
- Added rotateable Miniguns
- Added Pursuit Mode (KI2T)
- Added Thermal and Night Vision
- Improved Auto Repair System
- Improved AI
- Improved Skimode
- Replaced Rocket with Laser (KI2T)
- Rockets now fly straight
- Camouflage fix
- Sound Effect bugs fixed
- Crash fixes
- Some minor bug fixes
Abilities
- K.I.T.T is invincible
- K.I.T.T can drive on water
Keys
Menu:
- Num8/2 = Up/Down
- Num5 = Return
Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset
Both:
- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift(Hold) = Turbo Boost
- Comma = Flip KITT
Dominator:
- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Num5 = Rocket (Load/Fire)
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun
Ruiner:
- Num0 = Super Pursuit Mode (Higher Performance)
- Hold Ctrl = Pursuit Mode (Acceleration)
- Num2 = Smoke Screen (Removed/Coming Soon)
- Num3 = Vision Change
- Num5 = Laser
Settings
Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini
Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give it KITT's Abilitys.
(Not every Ability works)
Donators
- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19
Please do not upload without my permission!
Have Fun :D
Mod is Activated by Default.
Next Update: Unknown
Credits
1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.6)
3. juice4z0 for Improving the Dominator Intro
Installation
1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.
DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
4. Put the extracted "dlclist.xml" back in.
5. Done
Recomendation
Play with Knight Racer's Models.
Change "UsingKnightRacer" in the KSettings.ini to TRUE.
Update
- Added Support for Knight Racer's Models
(Headlights work)
- Added Adjustable Turbo Boost
- Added rotateable Miniguns
- Added Pursuit Mode (KI2T)
- Added Thermal and Night Vision
- Improved Auto Repair System
- Improved AI
- Improved Skimode
- Replaced Rocket with Laser (KI2T)
- Rockets now fly straight
- Camouflage fix
- Sound Effect bugs fixed
- Crash fixes
- Some minor bug fixes
Abilities
- K.I.T.T is invincible
- K.I.T.T can drive on water
Keys
Menu:
- Num8/2 = Up/Down
- Num5 = Return
Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset
Both:
- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift(Hold) = Turbo Boost
- Comma = Flip KITT
Dominator:
- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Num5 = Rocket (Load/Fire)
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun
Ruiner:
- Num0 = Super Pursuit Mode (Higher Performance)
- Hold Ctrl = Pursuit Mode (Acceleration)
- Num2 = Smoke Screen (Removed/Coming Soon)
- Num3 = Vision Change
- Num5 = Laser
Settings
Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini
Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give it KITT's Abilitys.
(Not every Ability works)
Donators
- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19
Please do not upload without my permission!
Have Fun :D
First Uploaded: June 02, 2015
Last Updated: June 17, 2017
Last Downloaded: 1 hour ago

most of the time i transform into spm with knight car model it crashes beacuse of a radio value how do i fix this
I have to say this mod is great, however whenever I fire the missiles on the KITT (3000) and they miss it crashes the game. Also the scanner noise is very annoying, I had to delete the one for KITT 2000 and cant find the sound effect for 3000. I know you dont really work on this mod anymore or mods in general, but a response would be at least a little nice.
I really cant get it to work. I have taken all the files and placed them into the "scripts" but nothing works ingame. ingame is jsut as broing as always
I have a problem, somehow when I transform into attack mode it shows up but without the engine and the spoiler. could somebody help me.
I am new in this mods thing and I probably messed up somewhere.
The same thing happends when I enter in Super Pursuit Mode just in this case it doesn't even transform.
Ok its working, but the vehicle is not the real thing, how to change that
It spawns two instead of one midair
[04:05:20] [ERROR] Caught fatal unhandled exception:
System.IndexOutOfRangeException: Índice fuera de los límites de la matriz.
en GTA.Game.set_RadioStation(RadioStation value)
en K.I.T.T_V.Class1.pursuitModeM()
en K.I.T.T_V.Class1.OnTick(Object sender, EventArgs e)
en System.EventHandler.Invoke(Object sender, EventArgs e)
en GTA.Script.raise_Tick(Object value0, EventArgs value1)
en GTA.Script.MainLoop()
Help!!!
I don't understand what the problem is, with Michael the failure of my previous message happens, with Franklin everything works perfect ...
@SomeGuyWhoLikesMods whats the magic behind the kitt light
I really enjoyed this mod but sadly it's no longer working with out the game crashing. People you have to remember when the main game itself gets an update the mod needs to be updated as well, so it can keep working. I don't know enough about game coding plus it's not my mod to do it to if I did.
hi, if I choose KITT with + key the game crashes. what could that be?
First off, great mod. Brings me back to my child hood everytime I step into the car and hear the intro to KITT.
Second I only have 1 issue which is KITT_SPM = under KnightRacer_MOD, it will only spawn as voltic. I think the only way around this currenlty is to replace the voltic and stop the city from spawning it so that the game doesn't have the pursuit model driving around. Any help is appreciated. keep up the great work.
Hi, it's probably really simple but what do I need to type into the KSettings.ini file when changing the key bindings from keyboard to gamepad? I've tried typing things like RightBumper or B for specific buttons but it doesn't seem to work. Any help?
beautiful mod works great on the other hand I discovered later that the mod `` Knight Rider Kitt 7.0 '' is together with that the two mods must be merged for those who do not know because the car is not the same to have the original you need the other mod `` https://fr.gta5-mods.com/vehicles/knight-rider-kitt-sersorroza-knight-racer-teoadrianoj#comments_tab ''
@cooljmac I gave the solution :)
Amazing mod, can add these features to the KITT
1. KITT can turn into a helicopter to go in the air
2. KITT can turn into a submarine in the water
3. Make the turbo boost jump super high
4. KITT has a drone that shoots misiles
5.Make the KITT shoot guided misiles like the koskata submarine
FIX:https://gta5mod.net/gta-5-mods/tools/community-script-hook-v-net-2-10-9/
Cool Mod through so also how long is this mod gonna update to new cause i know about karr 2000 and karr 3000 its been years ago for this mod
Mod fantastico