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Knight Rider: K.I.T.T [.NET] 3.0.3

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3id
This ScriptHookDotNet Script brings you K.I.T.T into your World.
Mod is Activated by Default.

Next Update: Soon


Credits
1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.2)
3. juice4z0 for Improving the Dominator Intro


Installation
1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.


DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
"<Item>dlcpacks:\knight\</Item>"
4. Put the extracted "dlclist.xml" back in.
5. Done


Update
- Some more Bug fixes
- DarkWindows option should work now


Abilities
- K.I.T.T is invincible
- K.I.T.T can drive on water



Keys  
Menu:
- Num8/2 = Up/Down
- Num5 = Return

Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset

Both:
- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num5 = Rocket (Load/Fire)
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift = Turbo Boost
- Comma = Flip KITT

Dominator:
- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun

Ruiner:
- Num0 = Super Pursuit Mode (Higher Performance)
- Num2 = Smoke Screen (Removed/Coming Soon)


Settings
Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini


Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give this Vehicle KITT's Abilitys.
(Not every Ability works)


Donators
- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19



Please do not upload without my permission!

Have Fun :D
First Uploaded: June 02, 2015
Last Updated: October 10, 2016
Last Downloaded: 6 minutes ago
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1,771 Comments

  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @Pichan it used to be possible with EnhancedReborn's Portable Radio, but apparently it's broken atm.

    I should annoy Oui and tell him to fix it.

    February 16, 2017
  • Default

    Hi guys, I've recreated the Knight Rider Intro on GTA V using this MOD and Knight Rider Kitt mod. You can see it here: https://youtu.be/ku0Zgqnevzw

    February 21, 2017
  • Default

    If the car talked to you and followed you, This would be nice

    February 21, 2017
  • Dae09a bh5w9pbi

    can you add this to your script ??
    https://www.facebook.com/GtaIVScripting/videos/1213937192006320/

    March 10, 2017
  • Gtao44

    Hi, im new in GTA V and its mods. I have installed this one and works fine for me... with an important exception: the car still looking as the ruiner. 3000 have the scanner and so but 200 looks a ruiner. How can i fix that, please?

    March 18, 2017
  • Default

    @susu52HM Agreed

    March 18, 2017
  • Gtao40

    @ 3ID Вы можете сделать автоустановщик мода?

    March 31, 2017
  • 364722 bbb kbxhgprospec204

    This is a great mod, very well put together and coded. My only request is that you add the parachute and smoke screen back to the the 2k model. I prefer to drive the old K.I.T.T. The new one is cool looking though. Also maybe controller support for the 2k model as well. Add those, and I'd consider this in the top 10 GTAV mods hands down.

    April 03, 2017
  • Default

    you guys need to read the instructions properly, in order to get all kitt's installed properly u need the latest script hook installed and the latest native UI installed rest is just copy and paste where it tells you to put the files. If you not got script hook or native the car will not load. As for following if u get out of the car with it active the car follows you as long as you stay on the road, only issue I have found ios if u decide to do an mission, once you return the car is still out but it's no longer kitt. It still got textures but hud and functions are disabled. can you @creator look into this bug please.

    April 03, 2017
  • Default

    bit of a bug found with the updated kitt mod, probably cause it may not like cars being changed from the original template. However changed the police to british cars pack and when i select kitt 3000 police mode it loads a British audi estate car but the kitt lights look weird.see link. I would assume this is because it's not the model you provided so script gives the image attached see link.

    https://s25.postimg.org/i3mqn387z/brtish_police_kitt_car_bug.jpg

    April 04, 2017
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    Last Update: 10 October 2016

    So basically this mod is.. dead?

    April 04, 2017
  • Gtao44

    Smoke screen and parachute will be ok. A Issue i have found is when you use this with the Knight Rider Kitt 7.0 about the rocker launcher. It will appear in a side, no in the centre. Can I use this with other car model that is not the ruiner?

    April 06, 2017
  • 77852d displays (5)

    @Rstein at least the mod development has stopped for an indefinate period of time. 3id wanted to update this mod, but this was several months ago and i haven't read anything from him since then.

    April 06, 2017
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @Huxley You could try editing ALL_CARS in the .ini to 1, that's what I use for my Ingot HTPU.

    @Augur89 Damn, hope he gets back on this as it could use a update.

    That, and MORE FEATUREZZZZ!

    April 06, 2017
  • Gtao44

    Well, really that i wll like is it was a unique car without use the ruiner. I wonder if is not possible do just with the peds, to create add-on vehicles.

    April 06, 2017
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @Rstein my bad, ALL_CARS = 1 should be ANY_CAR = TRUE

    @MrNiceAngel set SCANNER_ANIMATION to FALSE in your .ini and use the real scanner mod instead, it's included with the KITT/KARR model mod.

    April 06, 2017
  • 3f07d0 index

    Is there a complete-in-one Knight Rider mod somewhere?
    This mod does not work with me?

    April 13, 2017
  • Default

    Flip KiTT dont work ::

    7 days ago
  • Default

    also. Kitt scanner dont work either. . no red ligts ??

    7 days ago
  • 156afb wittgenstein by fawfulthegreat64 d8cutab

    @SnowWolfX You'd need the KITT Model Mod for that, and read the readme.

    1 day ago
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