Knight Rider: K.I.T.T [.NET] 3.0.3

This ScriptHookDotNet Script brings you K.I.T.T into your World.
Mod is Activated by Default.

Next Update: Unknown

1. ScriptHookV by Alexander Blade
2. ScriptHookV .NET by Crosire (v2.9.2)
3. juice4z0 for Improving the Dominator Intro

1. Make sure you have Microsoft .Net Framework 4.5.2 and Visual C++ for 2015 (x64) installed.
2. Copy EVERYTHING from the scripts folder into the scripts folder in the main GTA 5 folder OR copy the whole scripts folder into the main GTA 5 folder.
3. Start GTA 5 as Admin.

DLC Installation (optional)
1. Copy the "knight" folder into "Grand Theft Auto V/update/x64/dlcpacks/"
2. Start OpenIV and extract "GTA V/update/update.rpf/common/data/dlclist.xml"
3. Open the extracted "dlclist.xml" with the Notepad and add this Line to it:
4. Put the extracted "dlclist.xml" back in.
5. Done

- Some more Bug fixes
- DarkWindows option should work now

- K.I.T.T is invincible
- K.I.T.T can drive on water

- Num8/2 = Up/Down
- Num5 = Return

Out of K.I.T.T:
- F10 = Activate/Deactivate Mod
- Num+ = Opens Menu
- Num1 = Follow/Unfollow
- Num2 = Drive to Waypoint
- Decimal = Flip KITT
- Num- = Remove KITT/Reset

- Num1 = Drive to Waypoint (Use W or S to turn off)
- Num4/6 = Skimode
- Num5 = Rocket (Load/Fire)
- Num7 = Remove Police
- Num8 = EMP (Makes every car near K.I.T.T useless)
- Num9 = Equipment for Player (Armor + Pistol)
- Shift = Turbo Boost
- Comma = Flip KITT

- Num0 = Transformations
- Num2 = Minigun (Load/Fire)
- Num3 = Fire Extinguisher
- Divide = Camouflage
- Multiply(Hold) = Parachute (Only in Air)
- Ctrl + Num2/5 = Unload Rocket/Minigun

- Num0 = Super Pursuit Mode (Higher Performance)
- Num2 = Smoke Screen (Removed/Coming Soon)

Volume, Sound, Animation and Key bindings can be changed in the KSettings.ini

Other Option
If you change ANY_CAR in the KSettings.ini to TRUE you can press Num+ while you are in a Car to give this Vehicle KITT's Abilitys.
(Not every Ability works)

- Garciamk3g
- Itar
- rappo
- Proveresion
- JackSpade23
- Mr_Legendz
- paula
- medusa19

Please do not upload without my permission!

Have Fun :D
First Uploaded: June 02, 2015
Last Updated: October 10, 2016
Last Downloaded: 7 minutes ago

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  • 77852d displays (5)

    @3id any updates or ideas, what can be done to get rid of black windows ;) ?

    6 days ago
  • Afe390 3idlogo

    @Augur89 I am working on a bigger update now and I will look into that later.

    5 days ago
  • Afe390 3idlogo

    @kamikazeedriver I could maybe add a second ruiner as an addon with your handling file, so only KITT would have these abilities.

    5 days ago
  • 77852d displays (5)

    @3id ok, good news. thank you

    5 days ago
  • Default

    @3id That sounds good man. I'll work on refining it today and have a link for you by tonight. Difficult to give it the power the show portrays, yet keep it driveable.
    I'm using this fandom spec list as a reference: http://knight-rider.wikia.com/wiki/K.I.T.T._(Popular_Mechanics_Specs)

    5 days ago
  • Default

    @3id, can you fix your mod to work with FiveReborn? It instantly crashes for me.

    When it worked however, it was AWESOME. An Ingot that does 200+ mph!

    5 days ago
  • Default

    'nother small bug I found: SPM on the Ruiner/KI2T works the same as Pursuit Mode on let's say the Ingot: you'll top out at 360km/h.

    5 days ago
  • 8fbce3 k2000

    @kamikazeedriver Awesome effort man! I was also unsatisfied with the Ruiner handling. This amazing mod definitely deserves way better handling than the crap handling of the Ruiner! Really looking forward to your and 3id's updates! :D

    5 days ago
  • Default

    @3id Hey man, try this and let me know what you think. I had to learn to use my brake, and that I don't always have to drive full throttle. Change it around anyway you see fit.

    @Sakishiro 3id deserves the credit. Messing with handling files is the easy stuff. I just wish I could've gotten the car to use one of the jet's turbine sounds for the engine, but it wouldn't work no matter which jet I tried so we're stuck with the electric engine for now. It lacks that powerful turbine sound, but it's closer to the KITT from the original series than a petrol engine.

    5 days ago
  • 77852d displays (5)

    belonging to the problem with car handlings at different speeds:

    i created handlings for KITT and KI3T, that fit pretty well at normal speed and for higher speeds i'm using the engine multiplier mod (https://de.gta5-mods.com/scripts/enginepowermultiplier), that allows to increase engine power by a configurable ammount ( i set it to 10 % per step).

    here are my handling files:

    This one contains the ruiner and dominator handling:

    And this one is the one in the knight dlc pack:

    if we get another addon car as super pursuit mode when pressing 0 on Numpad, we could use a special spm handling in combination with the super pursuit model (obviously somebody already created one, that can be seen at the end of this video: https://www.youtube.com/watch?v=vPsH1LiVd9o)

    4 days ago
  • Gtao56

    this mod doesn't work yet pls help

    4 days ago
  • 77852d displays (5)

    @ryan900 this mod is definately working. you mean, it does not work for you, which is a big difference.
    Maybe you could share some more details with us, so that we can get an idea, what could have went wrong with your installation.

    3 days ago
  • Gtao56

    @Augur89 didn't work yet

    3 days ago
  • 77852d displays (5)

    @ryan900 well, as you don't provide any further informations, we can't help you at all.
    i can only assure you, that the mod works fine, if installed correctly.

    3 days ago
  • Gtao56

    @Augur89 i tried open menu

    3 days ago
  • 77852d displays (5)

    @ryan900 still not very informative.
    Generally: did you install scripthook and copied over KITT.net as well as KSettings and the KSounds folder into your scripts folder (or created the scripts folder if it did not exist before)?
    if yes:
    - is your numpad activated? -> if not, pls activate it and press Numpad +
    if yes:
    - did you press Numpad + and selected a car ..... what happened?

    are there any error messages ingame displayed?

    3 days ago
  • Gtao56

    @Augur89 Oh Ok

    3 days ago
  • Afe390 3idlogo

    @Augur89 thank you for your help

    3 days ago
  • 77852d displays (5)

    @3id you're welcome

    2 days ago
  • Default

    I get the following error on loading screen when I use this mod:
    "A new guard page for the stack cannot be created"

    5 hours ago
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