No Permanent Parachute 1.0
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131
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No Permanent Parachute
Since the heist update, GTA V’s freemode scripts keep putting a parachute back in your inventory.
If you run skydiving, free fall, or any other mod that needs to control the parachute itself, it keeps fighting you.
Search "WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(),
joaat("gadget_parachute"), 1, false, false);" (54 hits in 26 files of 3475 searched)
Really Rockstar, can't trust the player enough to have a parachute during gameplay....
This ASI stops the game’s own scripts from giving you a parachute.
It hooks GIVE_WEAPON_TO_PED and GIVE_DELAYED_WEAPON_TO_PED, and if the weapon is the parachute and the call came from a game script, it gets dropped.
Everything else goes through untouched. Calls from ScriptHookV, so any SHVDN or ASI mod, are always allowed.
Your own mods can still give and remove the parachute whenever they want.
No renaming weapons.meta, no blanking the model, no files to replace.
Install
Drop NoParachute.asi into your GTA V folder
It finds the native handlers by scanning the exe, using a hash crossmap that has to match your game build.
After a game update the hook may fail to find them.
In that case it just doesn’t hook anything and the game runs normally, but the parachute will come back until the crossmap is updated.
A log file, NoParachute.log, is written next to the ASI.
If something isn’t working, check the first few lines. It shows whether both hooks installed.
Anything in the game that deliberately gives you a parachute for a reason (certain activities, for example) will also be blocked.
If you hit one, have your mod give it to you at that point.
Credits
MinHook by Tsuda Kageyu
Native hash crossmap from YimMenu
Since the heist update, GTA V’s freemode scripts keep putting a parachute back in your inventory.
If you run skydiving, free fall, or any other mod that needs to control the parachute itself, it keeps fighting you.
Search "WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(),
joaat("gadget_parachute"), 1, false, false);" (54 hits in 26 files of 3475 searched)
Really Rockstar, can't trust the player enough to have a parachute during gameplay....
This ASI stops the game’s own scripts from giving you a parachute.
It hooks GIVE_WEAPON_TO_PED and GIVE_DELAYED_WEAPON_TO_PED, and if the weapon is the parachute and the call came from a game script, it gets dropped.
Everything else goes through untouched. Calls from ScriptHookV, so any SHVDN or ASI mod, are always allowed.
Your own mods can still give and remove the parachute whenever they want.
No renaming weapons.meta, no blanking the model, no files to replace.
Install
Drop NoParachute.asi into your GTA V folder
It finds the native handlers by scanning the exe, using a hash crossmap that has to match your game build.
After a game update the hook may fail to find them.
In that case it just doesn’t hook anything and the game runs normally, but the parachute will come back until the crossmap is updated.
A log file, NoParachute.log, is written next to the ASI.
If something isn’t working, check the first few lines. It shows whether both hooks installed.
Anything in the game that deliberately gives you a parachute for a reason (certain activities, for example) will also be blocked.
If you hit one, have your mod give it to you at that point.
Credits
MinHook by Tsuda Kageyu
Native hash crossmap from YimMenu
First Uploaded: 9 days ago
Last Updated: 8 days ago
Last Downloaded: 8 hours ago
5 Comments
More mods by InfiniteQuestion:
No Permanent Parachute
Since the heist update, GTA V’s freemode scripts keep putting a parachute back in your inventory.
If you run skydiving, free fall, or any other mod that needs to control the parachute itself, it keeps fighting you.
Search "WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(),
joaat("gadget_parachute"), 1, false, false);" (54 hits in 26 files of 3475 searched)
Really Rockstar, can't trust the player enough to have a parachute during gameplay....
This ASI stops the game’s own scripts from giving you a parachute.
It hooks GIVE_WEAPON_TO_PED and GIVE_DELAYED_WEAPON_TO_PED, and if the weapon is the parachute and the call came from a game script, it gets dropped.
Everything else goes through untouched. Calls from ScriptHookV, so any SHVDN or ASI mod, are always allowed.
Your own mods can still give and remove the parachute whenever they want.
No renaming weapons.meta, no blanking the model, no files to replace.
Install
Drop NoParachute.asi into your GTA V folder
It finds the native handlers by scanning the exe, using a hash crossmap that has to match your game build.
After a game update the hook may fail to find them.
In that case it just doesn’t hook anything and the game runs normally, but the parachute will come back until the crossmap is updated.
A log file, NoParachute.log, is written next to the ASI.
If something isn’t working, check the first few lines. It shows whether both hooks installed.
Anything in the game that deliberately gives you a parachute for a reason (certain activities, for example) will also be blocked.
If you hit one, have your mod give it to you at that point.
Credits
MinHook by Tsuda Kageyu
Native hash crossmap from YimMenu
Since the heist update, GTA V’s freemode scripts keep putting a parachute back in your inventory.
If you run skydiving, free fall, or any other mod that needs to control the parachute itself, it keeps fighting you.
Search "WEAPON::GIVE_WEAPON_TO_PED(PLAYER::PLAYER_PED_ID(),
joaat("gadget_parachute"), 1, false, false);" (54 hits in 26 files of 3475 searched)
Really Rockstar, can't trust the player enough to have a parachute during gameplay....
This ASI stops the game’s own scripts from giving you a parachute.
It hooks GIVE_WEAPON_TO_PED and GIVE_DELAYED_WEAPON_TO_PED, and if the weapon is the parachute and the call came from a game script, it gets dropped.
Everything else goes through untouched. Calls from ScriptHookV, so any SHVDN or ASI mod, are always allowed.
Your own mods can still give and remove the parachute whenever they want.
No renaming weapons.meta, no blanking the model, no files to replace.
Install
Drop NoParachute.asi into your GTA V folder
It finds the native handlers by scanning the exe, using a hash crossmap that has to match your game build.
After a game update the hook may fail to find them.
In that case it just doesn’t hook anything and the game runs normally, but the parachute will come back until the crossmap is updated.
A log file, NoParachute.log, is written next to the ASI.
If something isn’t working, check the first few lines. It shows whether both hooks installed.
Anything in the game that deliberately gives you a parachute for a reason (certain activities, for example) will also be blocked.
If you hit one, have your mod give it to you at that point.
Credits
MinHook by Tsuda Kageyu
Native hash crossmap from YimMenu
First Uploaded: 9 days ago
Last Updated: 8 days ago
Last Downloaded: 8 hours ago



This file has been approved automatically. If you think this file should not be here for any reason please report it.
All your mods seem to be solutions looking for problems. You probably don't even understand what that means. Stop uploading AI generated crap just because your can.
@MLM excuse me? All MY mods are solutions to problems I want solved. Since the other mods have stopped working others have also looked for a fix. I ACTUALLY play the game... You probably don't even understand what that means. I will continue uploading what ever mods I deem useful even to ONE person JUST BECAUSE I CAN.
Thank you so much. Your mod deserves 10 stars.
@magneto20 Thank you. Such a simple mod for a very annoying problem.
Hey you make all those Power Ranger peds. Excellent work, thank you. I enjoy every one of them. I made my Ped Converter just so I could quickly swap your peds.