87,471
715
87,471
715
IMPORTANT: Bikers DLC has broken some scripthookdotnet functions, which are crucial to this script. Its heavily recommended that you update your ScriptHookDotNet to the latest version to fix it.
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
Plans (Can't promise anything)
Plans for the next update
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
- Street Races scattered all around the game world
- You bring your own vehicle to the races, no vehicle selection
- Each race is customizable (Opponents, Nº of participants, Nº of laps, Prize, traffic density) so you get exactly the experience you want
- Exciting races with smart opponents (AI Racers have various helpers coded for them so they're more competent)
- Realistic Prize system, where each racer contributes money to the final Prize
- New Bet system, where you can bet on other racers if you enter the race as a Spectator.
- Oponent and Race creator included
Plans (Can't promise anything)
- Dynamic notifications based on the race's events
- Immersive mode (No menus, flares instead of waypoints, etc)
- More cars, Addon cars
Plans for the next update
- Tune some cars from the Street category
- Cops
- Stuff regarding realism
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
First Uploaded: August 30, 2016
Last Updated: December 28, 2016
Last Downloaded: 12 minutes ago
608 Comments
More mods by Eddlm:
IMPORTANT: Bikers DLC has broken some scripthookdotnet functions, which are crucial to this script. Its heavily recommended that you update your ScriptHookDotNet to the latest version to fix it.
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
Plans (Can't promise anything)
Plans for the next update
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
This script also requires NativeUI.
__________________________________
My attempt to bring Street Racing to the streets of Los Santos.
Keep in mind that, while functional, this is WIP and not polished.
Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.
Features
- Street Races scattered all around the game world
- You bring your own vehicle to the races, no vehicle selection
- Each race is customizable (Opponents, Nº of participants, Nº of laps, Prize, traffic density) so you get exactly the experience you want
- Exciting races with smart opponents (AI Racers have various helpers coded for them so they're more competent)
- Realistic Prize system, where each racer contributes money to the final Prize
- New Bet system, where you can bet on other racers if you enter the race as a Spectator.
- Oponent and Race creator included
Plans (Can't promise anything)
- Dynamic notifications based on the race's events
- Immersive mode (No menus, flares instead of waypoints, etc)
- More cars, Addon cars
Plans for the next update
- Tune some cars from the Street category
- Cops
- Stuff regarding realism
Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.
Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.
Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.
REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest
CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.
The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
First Uploaded: August 30, 2016
Last Updated: December 28, 2016
Last Downloaded: 12 minutes ago













Hope you enjoy this one. Races are more exciting than ever!
Most cars from the Imports Exports update have been added, and some more Races.
custom cars are not appearing in races, any way to solve it?
also how do I remove custom races?
doesn't seem to be working gutted
I'm playing GTA V in VR with a full racing cockpit, this mod will be a huge addition.. thank you so much! :D
when sprint races bro?pls update mod
no solutions here then haha
I guess this is dead now? - Doesn't work for me any longer.
how do i exit a race
@Eddlm pls update!!!
@Eddlm this b*tch a*s f*cking mod dont working update this sh*t
@Eddlm i really don't like the helicopter, can you add an option to disable it? 5 stars if you do it, also: in cycle races the racers stop at traffic lights
initial d moment
you feel badass with eurobeat playing
if u guys downgrade to the version this mod is functional on, then it will work! :)
works well, thanks for the mod
Why does your Street Race mod when I start the race it gives an error that cannot be counted down?
@V3ry_H1GH how do i downgrade it
Worked only once with my add car now it just shows a black screen loading so much
I'm in love with this script. When car meetings will be out btw ?
it worked great for a few races, then i started adding new races like a offroad race and then it just stopped
bots dont drive now..