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Street Races 0.7

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Eddlm
IMPORTANT: Bikers DLC has broken some scripthookdotnet functions, which are crucial to this script. Its heavily recommended that you update your ScriptHookDotNet to the latest version to fix it.


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My attempt to bring Street Racing to the streets of Los Santos.

Keep in mind that, while functional, this is WIP and not polished.


Reccomended mods
Realistic Nitro - Needed if you want to have nitro, like the rest of the racers. You can use Turbosystem V, too.
Faster AI Drivers - Will greatly improve the experience.
Vehicle Handling V - Can make races more interesting, as each car has a more unique handling. FWD cars have stability advantage, for example.


Features
  • Street Races scattered all around the game world
  • You bring your own vehicle to the races, no vehicle selection
  • Each race is customizable (Opponents, Nº of participants, Nº of laps, Prize, traffic density) so you get exactly the experience you want
  • Exciting races with smart opponents (AI Racers have various helpers coded for them so they're more competent)
  • Realistic Prize system, where each racer contributes money to the final Prize
  • New Bet system, where you can bet on other racers if you enter the race as a Spectator.
  • Oponent and Race creator included


Plans (Can't promise anything)
  • Dynamic notifications based on the race's events
  • Immersive mode (No menus, flares instead of waypoints, etc)
  • More cars, Addon cars

Plans for the next update
  • Tune some cars from the Street category
  • Cops
  • Stuff regarding realism


Installation
Place "Street Racing.dll" and the "StreetRaces" folder inside the "Grand Theft Auto V/scripts" folder. If you don't have that folder, create it.

Once ingame, go to any of the so-called Street Races. A blip will show all the races available. Once there, hit E.

Optional: Race & Oponent creator
If you wish to create your own races and add new cars/opponents to the script, place the "Street Racing Editor.dll" file inside the "Grand Theft Auto V/scripts" folder.
Then, use - to open the Car Saver menu, and + to open the Race Creator menu.


REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV
ScriptHookVDotNet
NativeUI Latest

CHANGELOG
0.7
The Script
- Races now finish properly. Once the first car finishes, everyone else has 30 seconds to finish, THEN the prizes are given and the race ends.
- You can now leave the race by leaving the car and walking away from it. This won't happen if you have finished and are waiting for the race to finish.
- More AI finetuning. Also, added offroad and downhill behavior for the Opponents.
- Opponents will be tuned by the script on the fly now. That means every car will be tuned from now own, without any pre-designing process by the user(or me).
- Big rework on races and how AI drives through the checkpoints. Old races will be incompatible.
- Added and removed a few Races. There are now 32 Races in total.
- Added Betting as spectator. You can now bet on other drivers if you enter the race on foot. You'll enter the driver's car as a passenger.

The Editor
- Added some options to define if the checkpoint is offroad, flat surface or dangerous. Defining this will allow the AI to go through more interesting courses.
- Changed the way the Editor names races.
0.6.5
- Added custom classes, fire up the Race/Opponent creator and you'll see.
- The Racers.xml should be able to handle vehicle names and not only vehicle hashes now.
- More AI finetuning, namely, AI will now take jumps if they approach them at the correct angle. If not, they will brake to avoid being thrown unsafely.
- More race finetuning, plus some experimental races.
0.6.2
- Finetuned AI, they should stop braking randomly now.
- Finetuned some races.
0.6
- Improved AI braking helpers (AI now brakes properly, without strange magic)
- Improved vehicle classes and distributed the vehicles more properly
- Implemented random tuning system for non-tuned vehicles (pretty basic)
- Added FREE for the bets (Request)
- Added some offroad races
- Improved AI waypoint processing (they now decide which driving style they need to reach their waypoint depending on the circumstances)
First Uploaded: August 30, 2016
Last Updated: December 28, 2016
Last Downloaded: 7 minutes ago
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395 Comments

  • D21c6a growing stronger
    Eddlm
    Pinned Comment

    Hope you enjoy this one. Races are more exciting than ever!
    Most cars from the Imports Exports update have been added, and some more Races.

    December 28, 2016
  • Default

    @skelepap no what

    March 14, 2017
  • Default

    @Eddlm Other cars in the race don't move. I have NativeUI and everything.

    March 20, 2017
  • Gtao53

    @Eddlm Not working for me. The other cars do not want to move, just standing still... Please fix this bug

    March 20, 2017
  • Trevor

    @Eddlm Your mods are superb! Street Races, Impromptu Races and especially Drag Meets. But I have a little problem with that mod. Street race with class Super does not begin. Eternal loading... What to do?

    March 20, 2017
  • Default

    I have a problem I install all parts, I can see all the races on the map but when I enter in a race the loading remain unchanged , it s like a infinite loading :(

    March 20, 2017
  • Trevor

    @joneyxxx I think the problem in NativeUI.dll. I had the same problem before installed NativeUI.dll 1.7

    March 20, 2017
  • Default

    Nice mod but it tanks the framerate on mid-to-low range CPU's. Even with only 3 opponents and no Nitro I'm getting 20 - 30 FPS when I'd otherwise have 50 - 60.

    March 29, 2017
  • D21c6a growing stronger
    Eddlm

    @AnarchyBlues Makes sense, the script does a lot of calculations for each AI to help them drive better. Do you get better framerates if you disable the AI helpers?

    April 07, 2017
  • Default

    @Eddlm I accidently added 3 Cars in my own racing category twice.How do I delete them?

    April 14, 2017
  • D21c6a growing stronger
    Eddlm

    @KonradBusch Go to \Grand Theft Auto V\Scripts\StreetRaces\Racers\Racers.xml and delete them.

    April 14, 2017
  • Default

    @Eddlm hey man is it possible to add option 0.5 traffic density below no traffic on menu before race start?

    April 14, 2017
  • 4305dd flippy with a ax happy tree friends 30025291 1158 1012

    Have any of the recent Rockstar updates break this mod?

    April 15, 2017
  • Default

    @bloodykills -- No, it works fine for me.

    April 16, 2017
  • Default

    installed, no blips, no races, no nothing. any explanations?

    April 18, 2017
  • Default

    I just installed, cant see any thing on the map. any suggestions?

    9 days ago
  • Default

    A great piece of work Is there a way to change the NOS sound? like which .wav file it uses? ..I've made the same nitrous squeal from Fast & furious and would like to use that ^^, thank you

    8 days ago
  • Default

    When I start race no opponents are spawned, how to fix it?

    7 days ago
  • Default

    Great Mod, probably the most accurate and customizable about street racing, i just have a question: is there any way to increase te end race timer? i'd like to increase it at 2 minutes instead of 30 seconds just for see more cars reaching the finish line.

    6 days ago
  • Default

    @Eddlm Any way to make opponent AI cars invincible???
    Tired of them tearing up the cars then limping down the road not even midway through the race.

    4 days ago
  • D21c6a growing stronger
    Eddlm

    @rastakilla I'm working on it, along a few other requests.

    4 days ago
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