Support for InfamousSabre's Pickups 0.3
1,085
20
1,085
20
Remember InfamousSabre's Pickups mod?
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried it out to continue his work.
FEATURING:
Updating 9 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
CHANGELOG
0.3
0.2
0.1.alpha
__________________________________________________
0. IMPORTANT
BACKUP YOUR VANILLA FILES. NO UNINSTALLATION YET.
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BROKE YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
NO UNINSTALLATION YET, SO PLEASE MAKE A BACKUP.
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits - I'm a senior and being busy with my thesis so no promises)
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried it out to continue his work.
FEATURING:
Updating 9 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
CHANGELOG
0.3
- Rework the update.rpf/common/data/ai/weapons.meta from update 1.52. Preserving the properties of delayed hit (See video, sorry for my editting skill :P) from InfamousSabre's old version with updated realistic bullet speed (muzzle velocity), while changing the maximum capacity of ammo (see the XLSX workbook for more details). The damage, recoil & other parameters are preserved from vanilla. Fix the "Headshot not dead" when without DamageEngine.asi in Pickups v2.2 - if you want to use DamageEngine, manually replace the mentioned weapons.meta from my v0.2.
- Update slots.xml so that weapon positions attached on body are correspondent to the weapon wheel.
0.2
- Optional: pickups.xml and slots.xml with 4 slots such as InfamousSabre. (as a tribute to his work)
0.1.alpha
- Change the order of slots in slots.xml
- Rearrange weapons to its group in pickups.xml (was a mess in michelangelo777's file, I'd prefer this way :) thanks anyway pal)
- Change ammo type of Minigun so that it could have 600 bullets (originally 180 bullets drain out too fast)
- Change ammo type of Unholy Hellbringer, Widowmaker to have independent ammo (orginally use same ammo of Combat MG and Minigun)
__________________________________________________
0. IMPORTANT
BACKUP YOUR VANILLA FILES. NO UNINSTALLATION YET.
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BROKE YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder as there is no uninstallation yet.
- Manual (If you wish to know in details which files I've altered): use OpenIV to replace the files WITH THE EXACT ORGANIZATION in the Manual folder. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy pickups.xml and slots.xml to root/Pickups and replace
2. UNINSTALLATION
NO UNINSTALLATION YET, SO PLEASE MAKE A BACKUP.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits - I'm a senior and being busy with my thesis so no promises)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- Backup OIV archive, optimized, that only touches necessary files.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
First Uploaded: February 22, 2021
Last Updated: March 04, 2021
Last Downloaded: 3 hours ago
28 Comments
Remember InfamousSabre's Pickups mod?
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried it out to continue his work.
FEATURING:
Updating 9 DLC weapons:
Customized 8 slots (rearranged, based on michelangelo777):
Or 4 slots (original of InfamousSabre):
CHANGELOG
0.3
0.2
0.1.alpha
__________________________________________________
0. IMPORTANT
BACKUP YOUR VANILLA FILES. NO UNINSTALLATION YET.
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BROKE YOUR GAME).
1. INSTALLATION
2. UNINSTALLATION
NO UNINSTALLATION YET, SO PLEASE MAKE A BACKUP.
3. CREDITS
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits - I'm a senior and being busy with my thesis so no promises)
Unfortunately his mod does not support the latest DLC weapons. As far as I know he's busy right now so I tried it out to continue his work.
FEATURING:
Updating 9 DLC weapons:
- Arena War DLC: Up-n-Atomizer, Unholy Hellbringer, Widowmaker
- The Diamond Casino Heist DLC: Ceramic Pistol, Navy Revolver, Hazardous Jerry Can
- The Cayo Perico Heist DLC: Military Rifle, Combat Shotgun, Perico Pistol
Customized 8 slots (rearranged, based on michelangelo777):
- 0: Fist
- 1: Throwable
- 2: Submachine
- 3: Assault Rifle/Shotgun
- 4: Heavy Weapon
- 5: Sniper Rifle/Light Machine Gun/Miscellaneous
- 6: Handgun
- 7: Melee
Or 4 slots (original of InfamousSabre):
- 0: Fist
- 1: (Light) Handgun/Melee
- 2: (Heavy) Submachine/Assault Rifle/Shotgun/Heavy Weapon/Sniper Rifle/Light Machine Gun/Miscellaneous
- 3: Throwable
CHANGELOG
0.3
- Rework the update.rpf/common/data/ai/weapons.meta from update 1.52. Preserving the properties of delayed hit (See video, sorry for my editting skill :P) from InfamousSabre's old version with updated realistic bullet speed (muzzle velocity), while changing the maximum capacity of ammo (see the XLSX workbook for more details). The damage, recoil & other parameters are preserved from vanilla. Fix the "Headshot not dead" when without DamageEngine.asi in Pickups v2.2 - if you want to use DamageEngine, manually replace the mentioned weapons.meta from my v0.2.
- Update slots.xml so that weapon positions attached on body are correspondent to the weapon wheel.
0.2
- Optional: pickups.xml and slots.xml with 4 slots such as InfamousSabre. (as a tribute to his work)
0.1.alpha
- Change the order of slots in slots.xml
- Rearrange weapons to its group in pickups.xml (was a mess in michelangelo777's file, I'd prefer this way :) thanks anyway pal)
- Change ammo type of Minigun so that it could have 600 bullets (originally 180 bullets drain out too fast)
- Change ammo type of Unholy Hellbringer, Widowmaker to have independent ammo (orginally use same ammo of Combat MG and Minigun)
__________________________________________________
0. IMPORTANT
BACKUP YOUR VANILLA FILES. NO UNINSTALLATION YET.
REQUIRED: Pickups 2.2 by InfamousSabre. My work only updates the new DLC weapons by overwriting his mod and WILL NOT WORK WITHOUT HIS MOD (AND BROKE YOUR GAME).
1. INSTALLATION
- Automatic: use OpenIV to install the OIV package. Strongly recommend using 'mods' folder as there is no uninstallation yet.
- Manual (If you wish to know in details which files I've altered): use OpenIV to replace the files WITH THE EXACT ORGANIZATION in the Manual folder. I've organized every files such that your game suffered the least amount of change, to avoid mod conflicts.
- Optional 4 slots: copy pickups.xml and slots.xml to root/Pickups and replace
2. UNINSTALLATION
NO UNINSTALLATION YET, SO PLEASE MAKE A BACKUP.
3. CREDITS
- InfamousSabre for Pickups https://www.gta5-mods.com/scripts/pickups (I have included his README together, but none of his original files)
- michelangelo777 for 7 Visible Weapons on Player https://www.gta5-mods.com/weapons/7-visible-weapons-player
- sjaak327 for Simple Trainer for GTA V (used in testing) https://www.gta5-mods.com/scripts/simple-trainer-for-gtav
- trembacz for diff-checker https://github.com/trembacz/diff-checker
- RAGE Multiplayer wiki for the weapons icons and references https://wiki.rage.mp/index.php?title=Weapons
- GTA Wiki for references https://gta.fandom.com/wiki/Main_Page
4. DISCLAIMER
Do not upload elsewhere. Do not used for commercial, financial, or personal gain.
You are free to improve upon mine so long as I and former authors are properly credited and original mod pages are linked.
Respect the work of former authors as well, as my work is based on theirs.
5. AUTHOR's FOOTNOTE
This is my first mod (if support update is considered one). But I'm all ears to your feedbacks :D.
I've also included an XLSX workbook in details of my work. I think it'd might anyhow benefit the community in general.
Known issues/To-dos (if time permits - I'm a senior and being busy with my thesis so no promises)
- The pickups of Unholy Hellbringer, Widowmaker behaves very strangely: cannot pickup ammo. Changing the ammo type fixes it at the moment, but I'd like an easier solution.
- Some weapons could be more well-positioned at the attaching points.
- Backup OIV archive, optimized, that only touches necessary files.
- The effects for pickups similar to Stryfaar's Immersive Pickups (another great work btw)
First Uploaded: February 22, 2021
Last Updated: March 04, 2021
Last Downloaded: 3 hours ago




@Kyote @mateo_land1 please wait for InfamousSabre to find and re-upload his Pickups v2.2. The current v2.1 does not support the DLCs Gunrunning, Doomsday Heist and After Hours (ie. 12 MKII weapons, Double-Action Revolver and Stone Hatchet) but with my update, it would well serve the DLCs: Arena War, Diamond Casino Heist, Cayo Perico Heist.
@Kyote @mateo_land1
2.2 is back up. Should fix your issues.
@InfamousSabre Thanks.
i worked on these files for like 3-4 days, setting the vnilla damage an the delay hit snageed the recoil settings from rippers..... then u update urs an do a better job than i did.... :P
little idea, maybe turn the glow off if u update again? not needed with pickups hud.
@votrinhan88 been diggin in these files again. theres a few dlc's you forgot to putthe head shot back to 1000. that mirco smg in the pickups file needs to be zeroed back out(its floating aroundleft sholder) an this one was more a personal one for looks but i but the pipe wrench,pool cue,glof club, an the bat, back to the back. :/
@DarthMerovingian
Thanks for the feedback. Took me a while, but I'm also satisfied with the outcome weapon properties.
To turn the glow off, I'll try to take a look. But maybe you can edit the settings in slots.xml if you can't wait :) I'm guessing setting the glow intensity to 0.0.
And in fact, I haven't touched any of the DLC's weapon_.meta, so every DLC weapons would not have been corrected yet, only the vanilla ones :)) I'll try to edit the position of the weapons too.
@DarthMerovingian Most of the DLC weapons still keep their properties (the "headshot not dead") from InfamousSabre's version. Will dig in when I have the time. :D
This mod does not work for me, I open it with open IV and it does not work for me in the game, should I do something other than install it in open IV?
Can you explain to me how to install it step by step please?
Now, when i am playing, i cant pick the weapons, please help me
@votrinhan88 Hello, I just want to see the weapons on the body, what should I do? I have tried to install it 2 times and it still does not work, nor does it let me pick up the weapons from the ground
@CowboyTG Hi, really sorry for the late reply. You'd need to install Pickups v2.2 by InfamousSabre first, then shall you install mine. It'll only work that way, cause mine is only like an add-on/update to InfamousSabre's work.
@votrinhan88 what did i do wrong, i installed 2.2 then yours but the mk2 weapons wont load
@votrinhan88 with only 2.2 i have the mk2 weapons, its only when i install yours that i cant use them anymore. (any new weapon)
very nice =)
@BladeRJ hi, im having this issue where dlc weapons have infinjte ammo when i aim shoot, and also some weapons stay at 0 ammo...how do i fix this
Thank you so much!
@votrinhan88
The headshots problem is still here but only with MK2 weapons. What should I edit in the weapons.meta to fix it?
Forget it, I fixed it already.