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Vehicles Persistence [BETA] 2.0.2.2

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Beta 2.0.2 Update 2(Beta 2.0.2.2)
=========================
- correction in the persistence of the tires
- Addition of a keystroke to unsave a vehicle without destroying it("End" by default...can be changed in the ini file.

Beta 2.0.2 Update 1
====================
- Random custom Tyres fixed.

Change Log Beta 2.0.2
====================
-fixed crash with version 1.0.877.1
-performances optimizations
-correction of persistence at character switch

Contributors:
==========
Many thanks to DirtSpray for helping with very smart ideas and to II337 for his valuable testing skills...really thank you guys...


Change Log in Beta 2.0.1
====================
Two important corrections in the functioning of the mod:
- correction of the ARGB colors...the A(alpha) was omitted in the previous version...it's now processed.
- correction of the loss of persistence at character switch...this was a major issue that needed being fixed a.s.a.p...it's now done.

KNOWN ISSUE: - Don't switch character just after getting out of LSC...because when you return to the previous character, he will not be in his saved vehicle...but the saved vehicle will be at the last position when it was updated...just drive a little bit before switching...


Change Log in Beta 2.0
==================
You have 2 variations of the same mod in the zip folder.

- the one WITHOUT DASHBOARDCOLOR & TRIMCOLOR

- the one WITH DASHBOARD COLOR & TRIMCOLOR that works with only ORIGINAL COPIES of GTA 5...IF USED WITH A NON-ORIGINAL GTA IT WILL CRASH THE GAME WHEN TRYING TO SAVE A VEHICLE...

!!! ONLY ONE OF THEM HAS TO BE INSTALLED...NEVER BOTH..

Newly persisted vehicles properties:
- Ability to enable/disable the on-screen infos at startup in the ini file
- Ability to enable/disable the minimap notifications at startup in the ini file
- Ability to enable/disable the on-screen infos during the game with a keystroke
- Ability to enable/disable the minimap notifications during the game with a keystroke
- Neon Lights
- Bulletproof tyres
- Extras
- Broken doors (good if you want to have a doorless vehicle...just break it...it will be saved)
- Vehicle bulletproof
- Vehicle collision proof
- Vehicle explosion proof
- Vehicle fireproof
- Dashboard color and TrimColor (if you have a legitimate version of gta 5)
- Saved cars clones created by game engine deleted...

NOTE: YOU MIGHT NEED TO DELETE YOUR PREVIOUS SAVE FILES TO AVOID ERRORS...TRY BY CREATING A COPY OF THEM FIRST BEFORE STARTING THE GAME WITH THE NEW VERSION OF THE MOD TO SEE IF ANY PROBLEM...

VehiclesKeeper Beta 1.0 By Calderon (DotNetDev) (c) October 2016
================================================================
Change Log Beta 1.0.0.1:
====================
-fixed desappearance of clone of saved vehicle when being driven by player...the clone will disappear only when the player exits the vehicle
- added NeonLights in vehicle persistance

Overview:
=========
VehiclesKeeper, has it's name implies is a script written to allow each character of the game, even a character enabled
by a skin changer script, to keep the cars he likes anywhere in the game...even in garages(if you which...).
it allows each character to save up to 55 vehicles...this limitation might be changed in the GameConfig.xml file, but i
am not to sure...will be investigated soon.



Features:
=========
- Save any vehicle anywhere in the game.
- locate the saved vehicles on the mini map when pressing a key.
- automatic location of the last used saved vehicle after a mission,after death, and after arrest on the minimap.
- display of the gps path to the last used saved vehicle.
- Stats display including :
. Name of the active character
. The game FPS(Frames Per Second)
. The in-game time
. The name of the current saved vehicle being driven
- The Stat display can be disabled with a keystroke.
- Display of altitude(AGL) when inside flying vehicles.
- All saved cars icons on the mini map, the current or last saved car in a different color.


Installation:
============
Just copy the containt of the downloaded zip file in the "scripts" directory of you game in the root directory of your game.
If the script directory doesn't exist, create a directory in the root folder of the game and name it "scripts", then copy
the containt of the zip file inside the newly created "scripts" directory.


Requirements:
============
This script requires ScriptHookV.Net to run.
if the file "ScriptHookV.Net" is not present in your game directory, it must be googled, downloaded and installed according
to its installation instructions before using this script.


IMPORTANT NOTICE:
================
1. The script his still in it's beta version, so expect some minor glitches, but nothing serious to make it completely
unusable.
2. The script has been tested in story mode only and on GTA 5 version 1.0.350.1....
3. If some major problems arise, please send a message to the provided email address at the end of this readme file.


Usage:
======
- When launch for the first time, you should see on the left :
. The FPS
. The Name of the active character
. The Number of saved cars
. The Time in the game

All those infos can be hidden by pressing F12 or any other key you set in the ini file.

- SAVE A VEHICLE : Press F9 (Key can be changed in the ini file)
- UNSAVE A VEHICLE : just Explode it or Submerge it...
- LOCATE SAVED CARS ON THE MINIMP : Press L (Key can be changed in the ini file)
- SAVED CARS are represented by yellow vehicles icons
- LAST USED and CURRENT SAVED CAR is represented by a Red Vehicle icon
- If a saved car is used before a mission, it's icon will blink on the minimap after the mission
to show where it is...if the character gets in another vehicle, the path to the last saved
vehicle is shown on the minimap in red...sometimes, the path can disappear before you reach
the saved car...press L as needed...
- Each Vehicle is saved in an XML file in a folder having the same name as the character who saved
the vehicle. The file can be edited if you know how to work with xml files.


Emergency TroubleShooting:
==========================

If case the script becomes unresponsive, Press INSERT to reload it and see if the issue is correct...
if not please send an email with a copy of your ScriptHookVDotNet-.log file availaible at
the root folder of your game, as an attachement...

Feedback, Suggestions and Support :
==================================

please send an email to dotnet.dev@outlook.com and i will be glad to respond.


Hope you will Enjoy!
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First Uploaded: October 21, 2016
Last Updated: November 08, 2016
Last Downloaded: 4 hours ago

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 [BETA] 2.0.2.2 (current)

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October 21, 2016

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