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Real NPC Behavior 1.1

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Real NPC Behavior: Beta

Small NPC behavior tweak for GTA V Story Mode. Fixes pointless aggression, instant police knowledge of crimes nobody saw, and a couple of gang relationship inconsistencies.

What it changes

- Civilians are less aggressive for no reason.
- Gangs react a bit better around you and their territory.
- Crime reporting needs an actual witness. No instant police knowledge.
- Animals don't count as witnesses.
- A few gang relationships adjusted.

v1.1

- Fixed gang intimidation chance stacking twice for some gangs.
- Fixed two gang pairs disliking each other one-way only.
- Added missing hearing range to the "hassle" crime.
- Removed witnessinformation.meta from the file list, it was never part of this mod.

Files changed

relationships.dat
agitatedtriggers.meta
crimeinformation.meta

Installation

OpenIV, Edit Mode, mods folder. Back up originals first, then replace files in the same paths. Story Mode only.

File paths

relationships.dat -> mods/common.rpf/data/relationships.dat
agitatedtriggers.meta -> mods/common.rpf/data/ai/agitatedtriggers.meta
crimeinformation.meta -> mods/common.rpf/data/ai/crimeinformation.meta

If you find any bugs or weird behavior, please write about it in the comments. It really helps.
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Först uppladdad: 26 juni 2026
Senast uppdaterad: 27 juli 2026
Senast nedladdad: 2 timmar sedan

All Versions

 1.1 (current)

562 nerladdade , 2 KB
27 juli 2026

 BETA

746 nerladdade , 2 KB
26 juni 2026

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