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If you're seeing peds with melee weapons not doing anything, open up your gameconfig.xml file with OpenIV and find the following line:
bellow it there's a line with "PoolSize value="3"". Replace the 3 with 20 and you're set.
Is the interval that the main script will check for things like:
- If a faction has less members that their MaxMembers variable. If yes, the script will spawn peds of that faction until they reach their MaxMembers value.
- The amount of dead peds that a faction has. It will remove them from the list that they are in (also their blips from the map if they have any) so that more members of that faction can be spawned in their place.
- It will remove any ped that is far away from the player (PedCullingDistance).
- It checks if the ped is idle and not doing anything and forces them to fight with nearby peds.
The default value is good already. It will take 1.3-1.5 seconds for the script to complete all of that. So you won't even notice unless you have showBlipsOnPeds set to true.
Note: when you are in a vehicle the value will be set to the idle interval regardless if the riots are on or not. I did this because when you are moving around in high speeds there's not the necessity of spawning frequently and also reduces the strain on the game engine.
Also, peds won't spawn when you are in a plane, helicopter or boat. This is because they spawned in mid air falling to their deaths so i removed that.
@Yogeshk the #1 request i'm looking into. The #2 you can configure what a faction looks like and what weapons it uses. It's just that i made faction 3 to be the military as a example of what can be done with the mod.
new riot mod
I opened the source that @madmany provided and compiled it. Can someone test this for me? I don't have the time.
Hey man. I wonder if i can do anything to help you in this? I have some minor experience in C# programming (i made a riot mod for personal use a few days ago).