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@TOVOT Fixed it
@tornadoguy21 Post screenshot
@Adenoman this is a problem with your scripthook dot net being outdated. Update it.
@tornadoguy21 You have to wait until scripthook gets updated for it to work. There's nothing i can do about it. Maybe you should read things before spouting nonsense.
@BannedBliss The log files have nothing to do with the missing textures. The problem is the engine itself. It's a sh***y ps3 era engine that chokes on itself when the game requests too many textures. If you have a gpu with 4gb or more vram you will not encounter many issues with textures.
@TwixyUnleashed You can tweak the settings yourself. Just edit the .ini file
If you're seeing peds with melee weapons not doing anything, open up your gameconfig.xml file with OpenIV and find the following line:
bellow it there's a line with "PoolSize value="3"". Replace the 3 with 20 and you're set.
Is the interval that the main script will check for things like:
- If a faction has less members that their MaxMembers variable. If yes, the script will spawn peds of that faction until they reach their MaxMembers value.
- The amount of dead peds that a faction has. It will remove them from the list that they are in (also their blips from the map if they have any) so that more members of that faction can be spawned in their place.
- It will remove any ped that is far away from the player (PedCullingDistance).
- It checks if the ped is idle and not doing anything and forces them to fight with nearby peds.
The default value is good already. It will take 1.3-1.5 seconds for the script to complete all of that. So you won't even notice unless you have showBlipsOnPeds set to true.
Note: when you are in a vehicle the value will be set to the idle interval regardless if the riots are on or not. I did this because when you are moving around in high speeds there's not the necessity of spawning frequently and also reduces the strain on the game engine.
Also, peds won't spawn when you are in a plane, helicopter or boat. This is because they spawned in mid air falling to their deaths so i removed that.
@Yogeshk the #1 request i'm looking into. The #2 you can configure what a faction looks like and what weapons it uses. It's just that i made faction 3 to be the military as a example of what can be done with the mod.
new riot mod