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Yeah, is it possible to code it back in as a mod?
I bought a PC just to have this mod, I saved up for more than two years and finally had the chance to experience it, and the way it changed the game is unrivaled by pretty much every other modification on this site. It fundamentally changes the way I think when I'm in police chases, and when I race, or explore, anything. It's terrible that things have gone so downhill, best wishes Killa
How about with this latest patch Killa, any tests for the re-implementation of downforce??
@PlantedZebra It slows down your vehicle a little faster than the realistic, this is essentially a hand hold for individuals who don't like the much slower, weighty braking that Killatomate's made for the mod
@Omegabigb Well, the real topspeed will allow the vehicles to travel at their real world equivalent's top speed, so the Truffade Adder now travels at a top speed of 212mph whereas it would hit a cap of about 120mph, this makes the map feel bigger when they have a hard cap of 130mph on all cars, but the real topspeed allows you to challenge your reflexes and enjoy unhinged speed. The scaled topspeed essentially leaves the hard cap of 120-130mph on all vehicles, so they won't travel faster than vanilla, but they will handle realistically.
I also have Rippler's Realism installed, and I was comparing the values you have for pedhealth and other such things and I gotta say, I much prefer the ones used in FTFR than Rippler's, no offence to him. That being said, should I install Rippler's first, then this, so that only the weapons.meta and effects and such goes unchanged, but allowing your physicstasks.ymt and so on and so forth to overlap his?
Is this now like, deprecated, or whatever the word is?
Does this mod affect the sound for the newest update weapons?
So will this mod work with Ragephoria 1.4? as well as Bakas Remastered Weapon Sounds 2.1?
@AlexanderLB I was using Scrat's most updated one, but I'll stick to the one you linked now