Loading...
525 files liked
1,010 comments
5 videos
4 uploads
125 followers
83,667 downloads

Latest Comments

  • Acb24b 11jucfl

    @alexguirre Excellent work on this. Looks really nice in game.

    I see this is OpenSource, I've not looked into the code much but if I were to convert it to SHVDN would you be fine with releasing it for this mod as an optional file?

    4 days ago
  • Acb24b 11jucfl

    @joshbon007 sure, it picks a random number between min/max so adjust it however you'd like

    6 days ago
  • Acb24b 11jucfl

    @paeh actually I think I misunderstood, you can change what spawns in these vehicles per the wanted level by editing ResponseLocations.xml

    Look for <Name>Plane_General</Name> or <Name>Plane_Heavy</Name> and adjust what you want to spawn per the wanted level. Though I'm pretty sure though the way we have it coded its not going to check unless you're considered to have a high wanted level (4-6) which really is the way we intended it.

    6 days ago
  • Acb24b 11jucfl

    @midododo701 Your game version must be 1.0.1103.2 or else you will crash. You have two options. If you own the legal copy then update it. If you don't then buy a legal copy.

    6 days ago
  • Acb24b 11jucfl

    @paeh Open your Scripts/SixStarResponse. Find ResponseVehicles, inside of here you can find one of the current jets and just copy and paste it a second time to replicate the lines (changing the model name of course to the add-on jet you want). Once that's complete open the VehicleGroups.xml file and the following line:

    <Group>
    <Tag>Military_Fighters</Tag>
    <PopEdit>false</PopEdit>
    <VehicleModels>
    <Model Multi="1">Lazer</Model>
    <Model Multi="1">NEWMODELNAME</Model>
    </VehicleModels>
    </Group>

    Finally save all the xml edits and you're set. Simple as that.

    BTW jets start at 4 stars and higher not at 6 stars. This isn't editable.

    6 days ago
  • Acb24b 11jucfl

    @OG_Grinskin91 Pastebin your SixStarResponse.log and just paste the link here

    6 days ago
  • Acb24b 11jucfl

    @Mousszz Glad you were able to get it working. Enjoy!

    6 days ago
  • Acb24b 11jucfl

    @maxpin As long as your game version is 1.0.1103.2 and there's no other comparability issues between the two mods (I don't use f7yo) then you should be fine.

    6 days ago
  • Acb24b 11jucfl

    @Bulbazar47 The easiest way to check what weapons are set to spawn is to open your scripts/SixStarResponse folder. Find ResponsePeds.xml and see what's set to spawn as the weapon for the peds in question.

    6 days ago
  • Acb24b 11jucfl

    @D33r I've not had this issue nor has people who's beta tested it. Would guess something on your end is the problem. How many mods do you use, what scripts? Where does this usually happen? Is it a specific area?

    6 days ago