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Official announcement regarding the OpenIV situation
As most of you should be aware; the team behind OpenIV has received a cease and desist from Take-Two Interactive, Rockstar’s parent company. In response, the OpenIV team has decided to shut down; and will cease support. As a team, we are deeply saddened by Take-Two’s decision. However, modding is often a gray area; and companies often change the way they approach modding. We wish the best to the OpenIV team in their future endeavours, and would like to thank them for their irreplaceable and invaluable service to the community; starting with Grand Theft Auto IV, and evolving to support Max Payne 3, and Grand Theft Auto V.
As for us, we will continue to develop and release RDE as planned; provided the modding tools which are required still function. As of now, we don’t have any thoughts about abandoning or stopping development.
In the meantime, make sure to show your support for the cause of modding - spread awareness, contact press and Take-Two, do not buy any of Take-Two’s products.. Show the corporate executives that the modding community is not to be trifled with. Together, we can do this, and we can set a precedent that will discourage other companies from following Take-Two.
For those that are still having issues with memory crashes here's another gameconfig I've created for you. Let me know if it helps.
* Package not installing? Run OpenIV as an administrator, then go to Tools/Package Manager, navigate to and select your RDE_V3.OIV file (in Build folder).
* Make sure your mods folder is empty
* Make sure you have OpenIV.asi in your GTA V folder
Required for RDE to work:
So it seems like a lot are confused on how to install this since this is a pretty unique method, so here is a quick write up:
1. Extract the zip file anywhere and do not move anything from that folder
2. Run RDEInstaller.exe. If you are on Windows 8 or newer, you may get a Windows Smart Screen message, just ignore and click run anyway. We cross our hearts that this is in no way, shape, or form malicious.
3. Pick options from within the exe. Note: If you choose the World of Variety option make sure you have a script that enables MP cars! If not, choose the option to include one!
4. After the .oiv is built, CLEAN OUT YOUR MODS FOLDER AND ANYTHING THAT LOADS MP MAPS and use OpenIV to install it.
5. Add in any other mods.
Have feedback, a bug to report, or a suggestion? Go here: https://goo.gl/forms/tTAmEdMUQ98g52qh2.
Want to be a member of our beta team, our media team, or maybe want to work as an RDE collaborator? Apply here: https://goo.gl/forms/tg1tL2DDFjj3OBP62.
We are also doing a poll, if you'd like to participate, go here: http://www.strawpoll.me/12158362.
@LeeC2202 I'm very blessed in the fact that my fiance takes interest in my mods or at the very least doesn't complain when I stay up late working on them. She doesn't game much herself aside from when I get her mario bros. games (she's addicted to those) but is always supportive of me. On the team front... I can't speak for all teams but I have to say I'm very lucky to be part of the realism team. Couldn't ask for a better group of people to work with. I can see how bad experiences can take a toll however. Anywho I'm derailing your comment section with personal chatter, my apologies :D. Have a good night and enjoy yourself! Look forward to what you come out with next
@LeeC2202 I'm sort of in the opposite spectrum where I'm very used to working within team environments and leadership roles. I enjoy the collaborative feeling of accomplishment and lending support where I can. In some ways I feel better helping others than I do helping myself. I do enjoy the feeling of working on a solo project though I cant say it's completely solo as I had a lot of support from my team and CamxxCore who's been amazing to me. Hopefully when I get back to the US I'll finish off the new afterburners and get started on gore fx. The nice thing about working with effects is the sheer amount of them they are. Feels like we're just touching the tip of the iceberg and who knows how far we can take it.
@LeeC2202 thanks for the input Lee. Perhaps its just the ember effects as that's really the only one I seemed to have issues with. Anywho it was nice getting your input. I know me and you are working on our own effect mods but I encourage you to reach out anytime if you have questions as well since we deal with similar items. I'll happily share any knowledge and will lend you any support I can.
@LeeC2202 question for you since I can't PM you. I noticed that some non looped particles cause a of lag if set on tick. To avoid this I set them on a 250 ms tick which seemed to completely remove any performance issues. I just wanted to ask if you noticed the same issues in your dealings with non looped fx.
@Cass @QTmodz thank you!
@Chris W. Good to hear! Glad you're enjoying it.
@InfamousSabre long time no see! Good to hear from you, hope you've been well :)
I've still not messed with c++ but plan to eventually.
Just wanted to point out that the HUD can be disabled via the in game menu as well so those that have issues can simple pause the game and disable it there. (what I do myself). Lee probably added this as a convenience factor for those of you who wish to record videos since the r* editor hates looped particles.