Real Time Handling Editor v2.0.0-beta
18,176
283
18,176
283
A single-player script that allows editing handling values, in-game. Useful for developing handlings on-the-fly, without the need to restart the game constantly.
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
When sitting in a car, edit values by either pressing left/right, or enter a value by pressing the Enter key on an option.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Notes
v2.0.0-beta is a beta release and still unfinished. I'm not developing this any more, but it lacks the following features that might one day be implemented:
Also please give FiveM a try (which supports reloading resources, or so I've heard) or Lenny's Mod Loader, which also supports resource reloading.
Source code on GitHub, as usual.
Changelog
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
When sitting in a car, edit values by either pressing left/right, or enter a value by pressing the Enter key on an option.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Notes
v2.0.0-beta is a beta release and still unfinished. I'm not developing this any more, but it lacks the following features that might one day be implemented:
- Proper vehicle respawn that keeps all tuning and extras
- Support for the SubHandlingData entries
- Better menu navigation, as "Enter" now sometimes closes the text box too quickly (just keep spamming Enter until it stays)
Also please give FiveM a try (which supports reloading resources, or so I've heard) or Lenny's Mod Loader, which also supports resource reloading.
Source code on GitHub, as usual.
Changelog
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
First Uploaded: October 02, 2016
Last Updated: February 10, 2020
Last Downloaded: 1 hour ago
243 Comments
More mods by ikt:
A single-player script that allows editing handling values, in-game. Useful for developing handlings on-the-fly, without the need to restart the game constantly.
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
When sitting in a car, edit values by either pressing left/right, or enter a value by pressing the Enter key on an option.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Notes
v2.0.0-beta is a beta release and still unfinished. I'm not developing this any more, but it lacks the following features that might one day be implemented:
Also please give FiveM a try (which supports reloading resources, or so I've heard) or Lenny's Mod Loader, which also supports resource reloading.
Source code on GitHub, as usual.
Changelog
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
Installation
Extract RTHandlingEditor.asi and the HandlingEditor folder to the main GTA V folder.
Usage
Open the cheat console with the tilde key: (~)
Use the rthe cheat to open the menu.
When sitting in a car, edit values by either pressing left/right, or enter a value by pressing the Enter key on an option.
The menu has options for saving the active handling to a file and loading a handling in the "HandlingFiles" folder inside the "HandlingEditor" folder, to the current car.
The accepted XML format is one Item entry per XML file.
Most options apply instantly. Some options need a repair/respawn of the car, or even a savegame reload.
Notes
v2.0.0-beta is a beta release and still unfinished. I'm not developing this any more, but it lacks the following features that might one day be implemented:
- Proper vehicle respawn that keeps all tuning and extras
- Support for the SubHandlingData entries
- Better menu navigation, as "Enter" now sometimes closes the text box too quickly (just keep spamming Enter until it stays)
Also please give FiveM a try (which supports reloading resources, or so I've heard) or Lenny's Mod Loader, which also supports resource reloading.
Source code on GitHub, as usual.
Changelog
v2.0.0-beta
* Revamped the entire thing with an in-game menu, removed hotkeys
* Load and save .XML-formatted data instead of the old .ini
* Added some semblance of handling management, with the folder
v1.6.1/v1.6
* Experimental: Try using patterns to find handling offset. If it works, it's more future-proof.
* v1.6.1 uses Unknown Modder's pattern, but for 1180 should return the same. v1.6 might not work for all versions.
v1.5
* Update offset for v1.0.1103.2
v1.4
* Update offset for v1.0.944.2
v1.3
* Update offset for v1.0.877.1
* Correctly apply Bias pairs
* Correctly apply Ratio pairs (thanks, leftas!)
* Add flag reading/writing
v1.2
* Added XML/.meta reader!
* Add notifications
* Fix fAntiRollBarBiasFront wrong value
* Fix fDriveBiasFront special cases for 1.0 and 0.0
v1.1
* Changed metrics to only show longitudinal and lateral G-Forces and y-acceleration in m/s2 (forward and backward)
* Added size parameter for info block
v1.0
Initial release
First Uploaded: October 02, 2016
Last Updated: February 10, 2020
Last Downloaded: 1 hour ago
Nope. If you want to permanently change handling - just edit the handling.meta.
I *had* plans updating this to allow per-vehicle change of handling, but I recently gave up on modding. Maybe when I find motivation again.
@ikt Dude...... You have NO idea how useful and incredible this tool is! I'm about to download it so that I can modify the deformation values, so that the crashes are as realistic as GTA IV. I already have a mod that sets the value to 7.500- for all vanilla vehicles, however DLC vehicles lack this value. The aforementioned mod is the BEST deformation/crash realism mod I've yet to discover.
Now that I have this tool, I can finally experiment and find the best possible values for crashes and vehicle deformation. It's people like you that keep old games ALIVE by constantly creating content for others to experiment with and enjoy. Don't give up on modding, especially when you have the ability to create such powerful tools!
Just to be clear though - So when I am changing the values in-game, it doesn't affect/change the original 'handling.meta' file? Just wanted to ask so that I know whether I need to write down the values I end up settling with.
I myself am learning programming languages/Computer Science to hopefully one day become a Software Engineer. People like yourself who are able to create these sort of things inspire me greatly. Anyways, I'll stop rambling. Thanks again bro! Be safe, and have a good one!
@schlopp96
Thanks.
The changed values are not saved back. You can manually save the edits through the tool, though.
I just got fed up with a few things. I did manage to make per-vehicle handling though, but that's just for variable drive biases for Manual Transmission (https://www.youtube.com/watch?v=XpsykqjwiMM). I'm not sure where I'll be taking the feature. Perhaps a standalone-ish library, but handling replacement seems a bit more involved than that for various vehicle functionality things.
@LitNed How do I get it into fivem?
@ikt how can I use it on fivem?
Since the 1.0.2060.0 update, a few fields (strModelFlags mostly probably) broke.
@Stayloc
FiveM has server-side handling editors. Don't use this SP version one.
@MotionBlur you need to go into the ini file and change the meny key its set by default to none
Well, the field did not break. Just a conversion error between internal types.
Fixed next beta. When? idk
Is there any tutorial on how to install this on FiveM client side?
@ikt Wow man just found this, from one thing to this, after all these years. You'r legend!!
@ikt I use steering wheel and drift mod but find it so hard to control my car. Have you got any ideas/mod to help my issue thanks bro
@ikt For some reason when I use this with a certain Add-On vehicle it seems to lower the overall speed for some reason. All I used it for was changing the suspension lower/upper limit setting. Any ideas?
@Sun1
Don't use a drift mod.
@Wargamerstev63
There might be a bug that the handling data gets corrupted. I don't know what actually happens, though.
anyone have any sort of drifting config or anything? Im really bad at this lmao
@samsv2 mess around with the camber stiffness, traction lateral curve values, steering locks, traction loss. The typical stuff. Oh and drive force too
Can this change dialogue
Woah, this update was unexpected and it's AWESOME!!!
When I press the '' ~ '' message appears ''move foward through door'' And the car moves 1 meter. Do I have to put any files in the folder first?
Anyone ever figure out a scale for downforce value? Has changed on newer updates. Used to be in the range of like 1-5. Now it is in the hundreds for some vehicles. Anybody have any idea what the actual translation to pounds of downforce at certain speeds for the old value?
Also something I have noticed in the past year. Some cars just seem to have underlying handling attributes unaffected by whatever values you put for weight dist, suspension attributes and roll bias. Some cars are floaty for instance no matter what you use for grip. Some cars have a rear spin tendency no matter your weight dist and grip and susp. Advanced flags being removed don’t seem to matter. Anyone notice stuff like that. Seems like there are hardcoded attributes in each vanilla vehicle.
This and your other mods are absolutely crucial for any decent driving experience btw.