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@3_Washing_Machines great work, mate. I haven't had time to test the script on the game's latest version yet. My modding setup is a heavily modded version 3442.0 and I run the latest version clean. The script failed on my modded game but I assume that's due to memory hacking? Perhaps this scripted approach could also be used to bring other MP interiors to SP. Anyway, well done. Thanks for the credit.
@DirtSpray Yes, I know. It's the sequence probes part that I don't understand. Scripting gives me a headache, LOL.
@3_Washing_Machines I don't understand that first sentence, but that sounds awesome. I'm happy if I've pointed you in a helpful direction.
@mykehdoom I don't want to hijack this comment section. Might be easier to wait for @3_Washing_Machines update, else I will release the edits as a mod later.
i put the 2 files in here:
mods\update\update.rpf\dlc_patch\mplowrider\setup2.xml
mods\update\update.rpf\dlc_patch\mplowrider\common\data\overlayinfo.xml
Do not overwrite any original files. Backup before doing anything.
yes and turn off mp map in any mod that loads it
@DWF21
<Item>
<NameHash>GROUP_MAP</NameHash>
<ContentChangeSets>
<Item>MPLOWRIDER_GTA5_CITYE_INDUST_01</Item>
<Item>MPLOWRIDER_GTA5_HILLS_COUNTRY_04</Item>
<Item>MPLOWRIDER_GTA5_HILLS_COUNTRY_06</Item>
</ContentChangeSets>
</Item>
<Item>
<NameHash>GROUP_MAP_SP</NameHash>
<ContentChangeSets>
<Item>MPLOWRIDER_GTA5_CITYE_SCENTRAL_01</Item>
</ContentChangeSets>
</Item>
I didn't do anything in Codewalker.
@PTRK21
ModKit ID conflict maybe?
@DWF21
mplowrider
@3_Washing_Machines
Nice. I'm not much of a coder, more of a tinkerer. I hope the script works out.
overlayinfo.xml: Change GROUP_MAP to GROUP_MAP_SP for the MPLOWRIDER_GTA5_CITYE_SCENTRAL_01 set.
setup2.xml: Move <Item>MPLOWRIDER_GTA5_CITYE_SCENTRAL_01</Item> to a new <NameHash>GROUP_MAP_SP</NameHash> group.
That appears to be all that is needed. Works for me so far without any issues. Obviously backup any files before editing anfd use the mods folder.