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@SlouchingToast
The most important thing is that it works and I'm happy :)
@ThVS @pvjeko @SlouchingToast
Make sure you meet these requirements and have the appropriate files:
Required files:
1. The latest original version of the game.
2. Latest Script Hook V by Alexander Blade.
3. Latest Script Hook V .Net Enhanced by Chiheb-Bacha.
* Latest Script Hook V .Net Enhanced by Chiheb-Bacha also works for Legacy versions.
If you're using the nightly version v3.7.0-nightly.114 or above from Kagikn directly, it won't work. It also won't work if you have other hooks and scripts that conflict with each other.
v3.7.0-nightly.113 for legacy Kagikn is the last stable version with scripts, but it's still recommended to use the Chiheb-Bacha version.
@wvssuptokyo
The default behavior in GTA 5 only allows you to exit a vehicle with the engine off, regardless of whether you press it briefly or long - it will always turn the engine off.
The script doesn't affect which key you use for this purpose.
The script only affects the ability to exit a vehicle with the engine on or off, depending on how briefly or long you press the key.
It still doesn't affect which key you use. You can change it directly in-game if you want. The script only changes the behavior, not the button assignment.
You can also manually start and turn the engine off using another key.
If you're recording gameplay, you won't notice a difference.
These are the options for everyone, whatever suits their needs :)
@wvssuptokyo
Yes, the key is the same as the default.
In the .ini file, you can set how long to hold down the key.
When enabled:
Short = engine on when exiting
Long (time in .ini) = engine off when exiting
@wvssuptokyo
Very thanks :)
@wvssuptokyo
Hello
"You should have the option to let the engine run when we exit."
What would that look like? From what I understand and how I'm explaining it, it already works. You can exit the vehicle with the engine on or off, but maybe you're talking about something else and I'm reading it wrong.
I'll try to add an animation for version v1.3 or v1.4.
My current goal is to finally ship v1.2, which will also include a readme file with possible keybindings, etc.
@CyJJ
From version v3.7.0-nightly.114 upwards it may not work. v3.7.0-nightly.113 is the last reliable nightly version that does not break the scripting API :)
@sparklingspacess
Two questions:
1. Does this work with the Enhanced version now, or will there be an update?
2. Is there a way to optionally add an effect like IgnoreDamageLimits=true - ENB Series?
@Thirsty_edits
First, send me a video on Discord showing your problem.
My login is the same as here.
Maybe v1.1 can fix it, or maybe v1.2 will - I still need some free time to share it; it's 90% done.
@Aderlane
I don't know. The easiest way to check this is to check it yourself – if the game starts for you, it's working correctly with this gameconfig.
If you get an error when the game starts loading or it returns to the desktop, it means that the gameconfig isn't working with this one.
@BUG-MAN-FR
Unfortunately, I cannot increase their drawing range, to my knowledge it is impossible to do so or can only be done by modifying the textures and their LOD level, which requires a separate graphic modification.