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@tigbel I don't usually comment on bad 'mods', but I can't stand people talking like a total retard the way you do. Sounds like a 12 year old kid trying to look badass. And did you really just take someones Porsche model and just put the ugliest rims on earth on it? Don't know why people are rating this 5 stars haha.
If you want to add Spa Franchorchamps to this pack, you can :) just give me credit please, then it's ok.
ReNNie if you don't get it working try to adjust the extratitleupdatedata.meta with this line:
Nice! I wanted to do the same last year but could not get it working, objects all spawned without coördinates in 3dsMax. Were you able to load the IPL files with GIMS Evo?
@ikt @nkjellman Thanks for the info. I will take a look at it and see what i can do!
Version 2.0 uploaded! In V2.0, collisions now are assigned correctly with their own custom collision type. Gravel, Grass, Tarmac, Concrete,... all have different collision types.
I also scaled to map a little bigger, now the map is 107,5% of its original size. It feels more realistic, the previous size in V1.0 was too tiny.
Map is located North East of GTA V map. Have fun!
NOTE: It appears that the file 'gta5.meta' is not/no longer needed for loading custom add-on maps, as said by @ikt so just installing the dlc.rpf and the dlclist.xml should do it. If you still have problems then, you can always try to update the 'extratitleupdate.meta' or even 'gta5.meta' files.
About collision types, map size and future updates:
- Everything has collision, but most of it is standard. I simply forgot to apply the custom road collision to concrete, and only the grass, dirt and building glass have custom collision.
- I converted the map from GTA IV mod by Tanjes & onclsam13, and i thought the size was going to be correct since i did not change it. But apparently, GTA 5 has bigger scale units or something than GTA 4, which is why the map appears to be rather small. First i thought it was only me who was thinking weird things again, but since @ikt also thinks the map is a little too small, i might rescale it in future updates.
- As said above, i might update this file with correct collision, rescaled, and i may add trees, buildings,... Using both map editors or custom models. I see what i can do to make this as enjoyable as possible.
- Spawning with trainers (menyoo,...) is not possible i think, since you need the .ymap and .ytyp files to be loaded.
@bigboy944 What are you, an internet police officer?
I'm sorry to say this, but why would you make a texture for the laziest clickbaiting scumbag on the entire internet? I mean, he talks bullshit all the time in his videos. He's brainwashing little kids with his fake giveaways and fake, often stolen videos. How could you like him, if you have some of a brain? Normally i don't rate files i don't like but this is just... I'm sorry, this is ridiculous. He's honestly one of the worst 'youtubers'.
@David1234 You don't need anything to load, if you follow the instructions it should be installed proprly
@swfc4life I used FIFA 3D Importer/Exporter to import model in 3dsmax, edit in 3dsmax, then export model with Gims Evo. Also you need to make a .ytyp and .ymap, and add it with a manifest.ymf file. Then add files as DLC