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it looks better in those SA screenshots from the source you linked frankly
Enjoyed the screens as they came along and look forward to flying this beast with your hard work portrayed. Excellent work.
Pure beauty right there
Thnx gonna import these
@Zen-Imogen, given that excellent template and multy-livery I just can't help myself ... gonna doodle :D
Hmmm just imported v2.1: Why is the skin not showing up in OpenIV? It is ingame. Quite hard to make quick edits to a skin now. Is that because of mapping to a certain channel?
Anyhows, hats off to hndsyrn for the tire texture, I really need to practice doing stuff like that too
@erfet. I would very much like more than one livery to work on the car. Like _sign_1, sign_2, sign_3 ... etc
@Meth0d Nice update indeed! I always missed the ability to change clipsets and give female characters a female walk style animation..
Is the XML still stored outside the rpf and completely rebuilt on each rebuild for the dll instead of adding?
I've reformatted the XML to have each entity on one line inside the XML and brought the XML itself inside the rpf. So, now I do have to manually edit (copy and paste a new line) whenever I import a new ped, but at least it's a lot tidier.
I'm using a different script to spawn the add-on's ingame but still use your hierarchy :)
@Just_Riko Finally got around to importing it. You did leave all skins inside I saw.
Plan to redo the mapping? Would be nice ;)
Impressive. Would'nt mind having this on the 2002 Mazda RX-7 Spirit R Type A Series III ;)
@AHK1221 And I thank you very much for it :P
I'd love to see livery support (mapped to Kubo's template) and a spoiler as an EXTRA_1
Got my 2K liveries lined up for it, and for you to use,