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Hycade
New York
27 files liked
31 comments
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  • The menu key needs to be customizable, and maybe live INI refreshing, other than that--awesome mod!

    May 27, 2026
  • @mstfa Nvm, it's alright, it falled back to the v2 API fine. But I've actually modified the script by a lot to suit my needs. I honestly cant thank you enough for the base foundation for this. Its genuinely amazing. 🤩

    March 15, 2026
  • @mstfa Got it 👍🏽 btw does the script require a specific version of ScripHookVDotNet? I'm getting compilation errors on 3.7.0 Nightly 104.

    [ERROR] Failed to compile Batman Enemy Vehicle.cs using API version 3.7.0 with 9 error(s):
    at line 34: The name 'UI' does not exist in the current context
    at line 72: The name 'UI' does not exist in the current context
    at line 79: 'GTA.Vehicle' does not contain a definition for 'EngineRunning' and no extension method 'EngineRunning' accepting a first argument of type 'GTA.Vehicle' could be found (are you missing a using directive or an assembly reference?)
    at line 94: 'GTA.Game.GenerateHash(string)' is obsolete: 'Use StringHash.AtStringHash(string, uint), StringHash.AtStringHashUtf8(string, uint), AtHashValue.FromString(string, uint), or StringHash.AtStringHashUtf8(string, uint) instead.'
    at line 109: The name 'UI' does not exist in the current context
    at line 92: 'GTA.Ped.AlwaysKeepTask' is obsolete: 'Ped.AlwaysKeepTask is obsolete because it does not indicate that it only affects when the ped is marked as no longer needed. Use Ped.KeepTaskWhenMarkedAsNoLongerNeeded instead.'
    at line 121: 'GTA.TaskInvoker.FightAgainst(GTA.Ped)' is obsolete: 'Use TaskInvoker.Combat instead.'
    at line 163: No overload for method 'IsControlJustPressed' takes 2 arguments
    at line 184: 'GTA.Blip' does not contain a definition for 'Remove' and no extension method 'Remove' accepting a first argument of type 'GTA.Blip' could be found (are you missing a using directive or an assembly reference?)

    March 15, 2026
  • Omg, this mod has so much potential. I've been hoping for an enemy chase mod just like this for a while. If we could change the vehicles it uses to any one of our choosing, and up the amount of enemies that would be a game changer for me personally. Would really love to move away from Menyoo PED sequences as they're so limited in this aspect.

    Does the driver ignore speed limits? And is it possible to get them to use rocket boost?

    March 13, 2026
  • Interesting, does this happen to be based on or inspired by the FiveM script of the same name/concept?

    February 08, 2026
  • Wonderful, literally just reinstalled Enhanced again and started modding it yesterday. What perfect timing.

    January 19, 2026
  • Still one of my favorite mods :). Didnt even realize the v3.0 release, absolutely packed with goodies.
    One suggestion tho: If possible an option to unlock the games vehicle speed limit would be nice.

    November 20, 2025
  • Does this save the vehicles damage state? i.e. deformation, exploded, wheels lost, etc...

    November 20, 2025
  • Finally, a high-quality model and convert of this, amazing!! Also, how do u operate the trailer, and where's the different liveries for it like shown in the thumbnails?

    August 24, 2024
  • Finally, someone converts this. Surprised it took this long

    July 12, 2024