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To sate my curiousity, Is it possible at all to make these compatible with the singleplayer map, like putting them at the Pier for example, instead of requiring them to be inside an Interior?
Otherwise It's a really great mod, and being able to play these in Singleplayer is amazing.
Honestly this mod has become a mainstay in my modded builds since I discovered it, and this new update is even better.
I do have one request however, If it's not too much to ask, Would it be possible to make Helicopter explosions bigger like the old Epic Explosion mod does, whether as part of the main mod or an optional version for those like me who prefer Heli explosions to be much more grand.
I understand if that's a bit much to ask, and am still thankful for the work you've put into this and am excited to see what you do in future updates, seriously man keep up the awesome work.
This is a really nice and simple mod that makes something like this much easier, I'm hoping you eventually add an option set the relationship group for each ped as currently addon gang members end up attacking each other(at least when creating a brand new gang), unless there's something i'm missing there's no way to edit it for addon peds as we can't seem to access the peds.ymt file that this affects(unless i'm missing something).
I'll still use it for some other ideas I have though as it's simple and overall nice to use, very nice work.
@voodoodres I managed to make it compatible(kinda broke the first person stuff but that's not a massive deal for me right now), i was more thinking of it for others who might not know how to use Notepad+, Although knowing what I specifically needed to change,
Granted I won't lie the revolver chamber and hammer constantly spinning when i first installed the files before attempting to make them compatible made me lose it laughing that i almost left it.
Loving this mod, the Python/Equalizer was always my favorite pistol in the 3D Universe games, Definitely excited to see what else you put out, A bit worried it'd be too much to ask but I was wondering if it'd be possible for a seperate text file in this to see what's been changed in the meta files so it could be more easily compatible with mods like Immersive Combat.
This mod is genuinely amazing, Definitely excited to see how it evolves over time. on a side note I was wondering if by any chance if it would be possible to make a version that works without the MP Map being required, It's not a big deal if not as I can still use the mod perfectly fine without it the MP Maps being enabled, and I imagine it'd be more trouble than it's worth to maintain a separate version should you use any MP interiors for future versions.
Honestly I didn't even realize the Holding Cells in the Police Station weren't part of the Singleplayer version of the map.
@fuckinpxp I appear to have fixed it, It seems that the Dismemberment mod is semi-incompatible(semi because it still works occasionally) with More Gore, I removed the Dll for that out of my scripts folder and the Injured Ragdoll is playing consistently now, When I put it back the issue occurs again
@fuckinpxp Doesn't seem to work for some reason, NPCs still get up and run away(or continue fighing) 99% of the time for some reason, not sure what could be having an issue.
Anyone else having an issue where More Gore doesn't consistently trigger the Injured Ragdoll, Despite being below the health value set they just get back up and only occasionally bleed out on the ground, I am using RDE and Immersive Combat also but i've used those before with it and didn't encounter this issue, So am admittedly lost at this point.
After a bit of further testing, I'm currently thinking it's the Custom Dirt System that NVE adds that is causing the textures to bug out the way they are.