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@DJYOUNG0103 Each individual Lua script would be a "Module" in your "Modules" folder
@DJYOUNG0103 I mean, if they are Lua scripts that spawn objects and whatnot to create "maps", then I can see no reason why it would not be possible to adapt or convert to make compatible; for the most part, a lot of what is written for FiveM can also be written or changed/adapted for this, and vice versa, mostly fairly easily, especially considering recent (this year's) updates/developments that brought the environments' similarities a lot closer together than they were prior.
@DJYOUNG0103 You can use some FiveM Lua script mods here, assuming you convert and test them where/as needed; there are some/many similarities between this particular Lua environment and FiveM's Lua environment, however they are not fully interchangeable, and must go through some/few adaptations or conversions to make compatible.
@MrReese Side note, my version does not update the names of the NAMESPACE.NATIVE_FUNCTION style calls, so they are pretty much the same long outdated ones as from before in this one (and they pretty much are only kept for legacy compatibility purposes), you only get more up to date names and whatnot via the NativeFunction style calls. I will have to publish a document or something showing all the names and whatnot available, since the last one I did is out of date and incomplete and so on; you can find remaps/renames in FunctionRemapper however (only applies to natives which have had their names changed or something along those lines).
@MrReese I don't have anything to do with this particular release/version of Lua Plugin, but in my release/version, the native is available and callable as "CreatePickUpRopeForCargobob", meanwhile in this particular release/version, it would be "VEHICLE._0x7BEB0C7A235F6F3B".
@defiant I'll check it out when I have the chance, though I don't really guarantee that I'll implement any of those particular features; as far as this script goes, I have a few more ideas for it, such as potentially manipulating the ped that owned the vehicle that you stole in some way (and/or peds nearby in the area), and/or having a random delay timer for receiving a wanted level instead of it being instant. Then, I have another idea for another version of this script that will have it's own separate upload page, where you must complete a mini-game in a certain amount of time, although that mini-game I do intend to use elsewhere as well so there may be a few different versions out there whenever I have the time and patience or motivation to do any of it.
@defiant Thanks. In the current version of the script, you can modify the minimum/starting wanted level from 2 to 1 by changing line 24, specifically changing both of the "2" in "`WantedLevel < 2 and 2`" to "1"; regarding adding a (random) delay, that's possible as well, but I'm not entirely sure on what an optimal implementation of it (that would be most idealistic and that I would be most comfortable with doing) would be; I also have some/several other ideas for the future of this script, or another version of it where you could also just not get a wanted level altogether by successfully completing a little mini-game or challenge.
@Baber180 You can enable and disable various components or parts of the script by modifying the top (config) section of the script.
@prosperus This is the page for JM36 Lua Plugin and not Cruise Controls, but if you open the ini configuration files for those scripts, it has a configuration option to change the keybinding to whatever you want, and a link to a FiveM Game Reference Controls Documentation that gives you all the numbers for the various controls that you can change it to.
@Trancenath91 yes, JM36 Lua Plugin offers a function accessible via "configFileWrite" and "configFileRead" which you would be able to use for persistent data or data preservation (so that you can save and restore the amount of medkits you have when restarting the game).