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  • Gtao60

    @skipper00123 Normally it shouldn't happen. If the amount you see is displayed incorrectly, it might be due to other mods or trainers affecting the money calculation, because I have strictly set a reasonable price range in this script. If you really see a situation where you get paid instead of paying for fuel, I will try to find the problem and fix it.😂😂😂😂

    2 days ago
  • Gtao60

    @skipper00123 You can modify the coordinate values of FUEL/ELECTRIC_BAR in the configuration file, and press the refresh config key in the game pause menu.

    4 days ago
  • Gtao60

    If an electric vehicle is incorrectly identified as a fuel vehicle, you can manually change the unit at the end of the corresponding vehicle entry under the [Fuel&Electric] section in the configuration file from L to kWh, then manually refresh the configuration file in the game for it to take effect.

    9 days ago
  • Gtao60

    @remogaming This script currently does not provide support for gamepad.

    10 days ago
  • Gtao60

    @asdas98 Theoretically, this script can automatically recognize electric vehicles. The current reason might be that your Tesla has more than one forward gear, so it was identified as a fuel vehicle by the script. You can use OpenIV to open your Tesla mod and modify <nInitialDriveGears value="XXX" in handling.meta, setting XXX to 1, i.e., <nInitialDriveGears value="1"

    May 01, 2026
  • Gtao60

    @0riscape Regarding the issue of the vehicle automatically starting after refueling, I did notice it before, as well as the recognition problem with electric motorcycles. These issues have now been fixed. I will release the latest version 2.1.1 soon. Thank you.

    May 01, 2026
  • Gtao60

    @asdas98 You can currently directly set the unit at the end of [Fuel&Electric] corresponding to Tesla from L to kWh, then refresh the configuration in the game to update the custom vehicle type.Just like changing TESLA123,MODELY,54.0L to TESLA123,MODELY,54.0KWh, then under the [Models] section set MODELY=45 (any capacity you want), the script will automatically recognize whether 45 is a fuel value or an electric value based on the custom vehicle type you set.

    May 01, 2026
  • Gtao60

    @grubyydyd I have added support for electric vehicles in the latest version 2.1. For details, you can check the update notes.

    April 29, 2026
  • Gtao60

    @Xire Regarding the engine on/off key, you can set both keys to 0, and the script will automatically disable the engine switch function. As for other content, it involves the script's mechanism chain, so it cannot be disabled. We apologize for this.😂

    April 29, 2026
  • Gtao60

    @Xire Sorry, I didn't fully understand. Do you mean you want separate INI options to enable/disable individual features (like HUD, fuel consumption, gas stations, etc.) for better mod compatibility?Currently, a better way is to move unwanted HUD content off-screen using coordinate settings, for example by setting both the X and Y axes to negative numbers, so that you won't see a certain item.

    April 28, 2026