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Also could you make it so it doesn't need to be installed?
For some reason it wasn't working before and then I removed the Scripts folder, the ScriptHookV.dll, ScriptDotNet.dll & dinput.dll > Redownloaded from Dev-C Site > Open .zip> Copy & Paste all 3 Files from "bin" folder > into "Grand Theft Auto V" folder > Run Game > Native Trainer open for some reason.
I'm using the Dec 15 2016, ScriptHookV 1.0.944.2 from http://dev-c.com/gtav/scripthookv/
Question How to Change Native Trainer Keys? I don't have NumFN or NumPad
@tandytanz Yes I am happy that you added something that Rockstar didn't even bother to think of (Though Golf & Yoga), but I wish it worked more natural.
Pointless of me to say anything as I've removed GTA5/garbage off my computer due to the activation problem I get...Bought from Steam in case anyone wants to jump to conclusions. Pro I save 67GB of stuff I can't use.
Is this good for end-user (So I can use this to make easy OpenIV Mods installs) and can backup files before installing as either Replacer or Add-on?
The best think bout the site is one can use it to make spin-offs or continuations of other scripts...needs a credit tag of Author's Name
Okay so I'm wondering if you and Niunzin (niunManager) can make a Mod manager with the GTAV Mod Manager Creator, Niun's Manager is really organize and easy to use like your website.
Also please a search bar to your website and add a (Main/Sub/User) tagging feature
@Walrider I would know how you feel, but your not too lazy because you made this mod, the only mod I made in my entire life since the days of GTA:SA -wish I wanted to mod before GTA:VCS out- was a Recipe Mod for Fallout 4 and that didn't require any scripting)
Does the races work like NFS when you get a prompt to start and in order to when you have to stay in front of that person for a number of secs/minute
I'm just wondering if people use this too make interiors...why not make a spin-off of this mod and stick it to Rockstar for not making a system like Sims 1-4 in which allows players to add/move Furniture to Homes at anytime.
1. Item to purchase from Over Phone /Catalog > Types of Furniture (Kitchen, Living Room, Bedroom, etc) > See Price, Picture/Colors > Details on Interactions (Sit, Eat, Watch, Stackable, Switch On/Off, Plays Sound) or to Cart (Buy in Bulk) > Purchase
2. Move Mode: Walk up to furniture or use Phone/Catalog: Used to move or premove, when Player finishes setting furniture > brushing hands or leaving moving people cut scene > furniture is in place
- Have a Interaction Indicator to let players know that the furniture can be access from that side(s)
- Allow furniture to be resold, hidden (Invisible + No collision with player/peds/etc, but collision with other furniture), buy duplicate/similar or stored