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    @theBmag Thanks for your reply. I tried your recommendation and am no longer encountering the FPS error. However, I am now seeing the following error instead: "RR 0x3814 script.cpp (line 315): Failed to hook CreateTexture function. ### error code: -2147467260".
    When I try to export, it looks like EVE is successfully triggered as the rate of the export is much slower than that of the vanilla. However, after a couple of seconds, the export then switches to a very very slow pace, one that is very slow in comparison to the already slow rate of the EVE. When the export finally finished, I saw that it still was exported to the default location (AppData/.../rendered) and the video did not play properly: The video froze on the first frame while the audio continued to play.
    Here is the trace: http://www.mediafire.com/file/mda7gd8b3l6sj7a/ExtendedVideoExport_2.log

    July 14, 2017
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    @nightingale I am getting the error "Failed to hook FPS function. ### error code: -2147467260". When I try the export, nothing is outputted in the EVE output folder I specified, just the default one. Here is the trace: http://www.mediafire.com/file/try7waq0j7ty5rc/ExtendedVideoExport.log

    July 09, 2017
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    @elsewhat Thanks for your reply! I'm sure most of the animations probably are duplicates, but there are definitely some that I can locate only in the Animation Viewer mod and not in the Scene Director mod, specifically ones pertaining to the Jewel Store Heist. There is a set of animations for the scene in which you fail the mission if you wait too long in the store. In the Animation Viewer the animation names are prefixed with "jh_2_arrest_fail".

    July 01, 2017
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    I am getting the same error that babouin is getting: "Failed to hook (either FPS, CreateTexture or CreateThread)". The same outcome results for me: Nothing outputted in the EVE output folder, just the usual one in AppData.

    June 30, 2017
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    @elsewhat Fantastic mod! Thanks for taking the time to create such a powerful tool for machinima developers to use.

    I have one small suggestion for improvement. The Animation Viewer mod (https://www.gta5-mods.com/scripts/animation-viewer) seems to have about 5k additional animations that are not included in this mod. Would it be possible to have those additional 5k animations included in this mod in a future enhancement?

    May 12, 2017
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    @Neutrinobeam Thanks for making this mod and for putting in the time to make it user friendly.

    Is there a way to disable the automatic "switch to player" after I die or get arrested? I want the option for my character to die or get busted with its customized skin. It would be nice to have that option configurable somehow.

    January 20, 2017
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    @DAXminer I'd like to know the answer to this as well. It would be nice to have that option configurable.

    January 20, 2017
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    @Unmutual Excellent mod! Have you considered changing the animation when cops arrest the player as part of the overhaul? Right now, the player just raises his hands and gets on his knees and the screen fades to black. I was wondering how difficult it would be to extend that animation so that it shows the cops handcuffing the player and taking him to their car. It would help to make that part of the game feel more immersive.

    October 16, 2015
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    @BobJaneTMart Excellent mod! Have you considered changing the animation when cops arrest the player as part of the overhaul? Right now, the player just raises his hands and gets on his knees and the screen fades to black. I was wondering how difficult it would be to extend that animation so that it shows the cops handcuffing the player and taking him to their car. It would help to make that part of the game feel more immersive.

    October 16, 2015
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    @mkeezay30 Excellent mod! Have you considered changing the animation when cops arrest the player as part of the overhaul? Right now, the player just raises his hands and gets on his knees and the screen fades to black. I was wondering how difficult it would be to extend that animation so that it shows the cops handcuffing the player and taking him to their car. It would help to make that part of the game feel more immersive.

    October 16, 2015