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@Jax765 I agree about that. However, handguns have a way too high fire rate now. I think it also breaks weapon animation because of it (the default 'Pistol' will no longer animate and therefore the slide will not move at all in both third and first person modes).
Nice update. However, I think the ROF for most weapons is too high, especially for pistols. They are practically full auto now! The Assault Rifle also has a too high ROF. AKs generally range between 600-650 RPM.
Does this cause certain vehicles to spawn and drive without a driver. I've noticed that the Granger and two of the Sentinel variants (convertible and non-XS) always suffer from this, and cause the game to always crash when trying to enter them. This also makes a few missions unable to be completed (such as the Hotel Assassination and Father/Son missions), because of the crashing related to this vehicles. Is there any fix?
Does this trainer have anything to do with certain vehicles spawning without drivers (Granger and regular and convertible Sentinel)? The game always crashes if trying to enter these vehicles as well.
Is there any reason(s) why this happens?
I've just begun to use custom cars, and I've noticed most of them display bugged silver/chrome textures.
@Jridah Aight. Think I got you. My name is practically the same.
@Jridah Eh...not really. Could we talk on Steam or on Reddit or something?
Could I...eh, 'commission' it for you? I can pay for the model (providing it is not ludicrously expensive, I have no idea how much they usually cost).
How about a WWII GI-style M1911A1? There are not many options for this, and it would be really awesome if you could do one.
Yes, there is one like this by Vans, but it is disproportionately large. Too large. GI Colt M1911A1s certainly were not comparable size-wise to a Desert Eagle.
This would be really cool with Colt M1911A1 trademarks and without that weird muzzle extension coming out of the front.