@w.. I'm having the crash as well but im' 99% sure its related to the gameconfig. I'm using F7YOs gameconfig but before that I was using another and had no issues. Solid work btw
This mod helps you expand the amount of sirens used mainly on addon vehicles. If you add a emergency vehicle or any vehicle with a siren, and the lights are "wonky", go through your sirensettings log to determine where the conflict is. When you find the conflict, you have to change the siren ID in BOTH the carcols and carvariations to clear the conflict.
@Vales That's what I've been working on (in addition to the traffic lights mod on Route 13)
In addition, I'm working on fixing alot of the speed issues on some of the highways (paths.rpf specifies the speeds on certain roads in GTA), so for example, some of the blaine county roads can handle faster speeds but are set at 25-35mph
@w.. I'm having the crash as well but im' 99% sure its related to the gameconfig. I'm using F7YOs gameconfig but before that I was using another and had no issues. Solid work btw
For anyone confused initially as I was:
This mod helps you expand the amount of sirens used mainly on addon vehicles. If you add a emergency vehicle or any vehicle with a siren, and the lights are "wonky", go through your sirensettings log to determine where the conflict is. When you find the conflict, you have to change the siren ID in BOTH the carcols and carvariations to clear the conflict.
Hope this helps. Thanks for the mod!
Solid mod! Keep up the good work
Thanks for the update!
@xUnder_ Only an idiot would argue that a MUSCLE CAR is slow because of nurburgring
@GabrielMagalhães Make sure you calculating extensions under the main tab of the .ymap with the prop you're editing.
@ReNNie The time is a part of PLD. You can set it in the PLD configuration settings.
@ReNNie As of right now, there's only one tree that "clashes" with Beta Vegetation, and it's not really noticeable. I'll move it in future updates.
Just a heads up: This mod will be rolled into the traffic lights at Route 13 mod. It will be an optional .ymap.
@Vales That's what I've been working on (in addition to the traffic lights mod on Route 13)
In addition, I'm working on fixing alot of the speed issues on some of the highways (paths.rpf specifies the speeds on certain roads in GTA), so for example, some of the blaine county roads can handle faster speeds but are set at 25-35mph