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@tonilopez_6 edit the ymaps to use it without MP maps. If youre using something like NVE or spmapfixes you need to remove either one of those or set the file heiarchy higher for it to work
@InfiniteQuestion I ran into:
Could not load type 'GTA.Input.Controls' from assembly 'ScriptHookVDotNet3, Version=3.9.0.0
Using Pullmeoverremade
@TCRL It's a video game
@spitmux Thanks for the nightly support! Myself and others appreciate it
@spitmux Yea, I've ran it on the 3.9 fork. My issue with the 3.9 fork though is that it's not compatible with alot of mods (Pull Me Over revamped, Better Police Chases, Six star response, etc) So that's why I'm staying with the nightly version.
Great mod though!
@spitmux I'm using the nightly version of scripthookdotnet that uses 3.7.0.189, that was released on August 5th (latest release)
This is the error it gives:
"System.IO.FileNotFoundException: Could not load file or assembly 'ScriptHookVDotNet3, Version=3.9.0.0"
I'm not sure what's going on but the latest nightly version is still not working for me. If I use the enhanced version, that works but it also conflicts with alot of script mods
Hoping this goes the rout of the old Police pursuit mod that was an early predecessor to LCPDFR on IV
Does this load modded ymaps as well?
@ComeFlyWithMe There's a mod that does this called crash encounters
https://www.gta5-mods.com/scripts/crash-encounters