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  • 9bf59f superman punching iron man

    Tested out Julion's flash mod. Works fine, so, I dunno. Did I forget to install something, because, like I said, the mod was working fine before. Something wrong with the shield?

    September 17, 2017
  • 9bf59f superman punching iron man

    Nope. For some reason, the shield isn't even appearing as a weapon and when I try to load the Cap script, all I get is some health and that's it. I don't get it.

    September 17, 2017
  • 9bf59f superman punching iron man

    Nope. I checked. The shield seems to be where it's supposed to be just like it was when the Captain America part of the mod was working. Maybe I need to put somethings in the proper order? Is there a way I can share you screenshots of my game directory and stuff to make sure everything's in order?

    September 17, 2017
  • 9bf59f superman punching iron man

    Okay, tested out the mod again, and it turns out, the Winter Soldier aspect works fine. But, for some reason, even after changing all of the settings to defeat... the Captain America 1 doesn't work. I dunno. I've noticed the shield isn't appearing as a weapon. Maybe something happened to it? I dunno what could have happened to it, but, let me check.

    September 17, 2017
  • 9bf59f superman punching iron man

    Also, yo, your mod stopped working for some reason and every time I reload to a previous save or restart the game and press control I, it SAYS the mod is activated, but I can't do anything, and since I have no way of reloading the script since I just reinstalled the game on a new drive and I'll be damned if I pay a dollar a month for Julio's mods just to get his way of reloading scripts... yeah...

    September 08, 2017
  • 9bf59f superman punching iron man

    "Yes, there is a function to explode a vehicle; I haven't tried it on tanks but it should work."

    Cool.

    "Yeah there are a bunch of "proofs" that can be set on any ped. Bulletproof is one of them, though I'm not sure if it also stops the blood FX from spawning when you get shot, I will have to test that."

    Ah, but how would you be able to do damage as a ped, even with superhero scripts, if those scripts don't do the right kind of damage? I mean, Iron Man's 'repulsor blasts' are really just bullets the way Julio has it set up, even the uni-beam/chest buster and the same with Superman's heat vision except for maybe heat vision blast which seems to push things and not be a visual cover for bullets like regular heat vision. Is there a way to give peds 'explosive' damage, even if it's not visually there, to do damage against other peds who can only be harmed by explosive damage?

    September 08, 2017
  • 9bf59f superman punching iron man

    Another question I have is that is it possible to apply what makes tanks bulletproof and apply them to hero script mods so that, say, only explosion or fire or whatever can kill a person with the script but bullets can't?

    September 07, 2017
  • 9bf59f superman punching iron man

    @stillhere

    It makes more sense for Thor or for a suped up character using the higher end cap america script setting as a base. So, you're saying that you can make it so that melee attacks can blow up tanks/other armored vehicles then?

    September 07, 2017
  • 9bf59f superman punching iron man

    I ask because it still irks me even after all this time that scripts like them Hulk and Superman (and even Iron Man and the Flash) can apparently hit tanks hard enough to send them flying or flip them... but can't actually just blow a tank up with most of the granted powers, even powers that SHOULD allow this thing to be a thing.

    September 07, 2017
  • 9bf59f superman punching iron man

    Hey still here, quick question:

    Do you know why tanks are specifically immune to everything except explosive damage, and do you know what additions it would take for Julio's mods and your mod and others for the scripts to allow you to blow up tanks with just your fists and other abilities?

    September 07, 2017