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@sageharpuya There is no mod menu in VisualV.
@Balder That is not my mod.
@CuteGirlyGamer Never heard of that issue, maybe you have conflicting mods.
@NaijaMango IVPack is gonna be included to the one of well-known lore-friendly vehicles pack.
@LCK We are not supporting this anymore.
@Jax765 This is a well-known issue noticeable even in vanilla V, there is no way to fix that.
@chrislourenco92 @StraightEdge No, performance is not decreased, unless you are going to use ReShade preset.
@DayL Use this thing: https://www.gta5-mods.com/scripts/mp-vehicles-in-sp
@Penguin_09 Script goes to the main directory.
@Kiss of Dawn That could be related to gameconfig. Try to use different one.
@CptMcBacon Sadly no, scripts cannot be used in Rockstar Editor,
@mersaxd Reflection resolution setting is in the Graphics settings.
@blinkee Looks like MCLA has used static cubemap reflection rather than generating them in real time, so it's a step back to what we see in V.
@Jridah Restore original shaders, extract them from Original files.oiv\content\update.rpf\common\shaders\win32_40\final.
@CARTlike Unfortunately, that's an exposure problem caused by game and it's visible even in vanilla, no idea how that could be fixed.
@Sir Joseph Dirt @efearda29 Yeah.
@jtgibson Edit # Adaptation parameters in visualsettings.dat
@blinkee Do you have any screens from Midnight Club?
@EvilTim1911 RAGE has a limit to cast dynamic shadows from lights set to 16. When game is about to hit the limit, it removes rendering shadow from random light.