Loading...
3 files liked
12 comments
0 videos
1 upload
5 followers
8,040 downloads
  • @SukiHateProm1se You can make your ecosystem version-agnostic, you must remove hardcoded hex offsets entirely.
    Instead of guessing the memory location, the code can implement a native C++ Pattern Scanner.

    When the game initializes, the .asi plugin scans the game's actual machine code for
    a unique bite-signature left behind by the vehicle matrix rendering functions.

    Once it locates that function signature, it dynamically extracts the exact offset,
    whether you are running 1.0.1013.20, 1.0.1158.13, or any future next-gen game version.

    11 hours ago
  • Can you enhance SHDN v2.10.10, though SHDN2 is deprecated there are some essential scripts (in my opinion) that only works on SHDN2,
    for example "Waze Voice Navigation" and "Custom Radio Stations [.NET]", seams to be abandoned by their authors. I can't update these scripts to SHDN3,
    though I can run them in the "Enhanced" version with the old SHDN v2.10.10, updating this particular version to the enhanced edition would be nice,
    I hope I'm not asking too much from you.

    February 01, 2026
  • The old EMF archive is still working with legacy versions.
    Tested on: version 1.0.3095 (online v1.68)
    You only need updated vehshare.ytd archive.

    For the Enhanced version:

    1. Rebuild the entire EMF dlc.rpf and other rpf archives, use the last CodeWalker30-dev48 or higher.
    2. If the old content.xml doesn't work: Use only the setup.xml from the old EMF and replace the content.xml with the one provided in the previous post.
    3. Search for the most recent vehshare.ytd archive, it should be in patch23_02 or choose the biggest size.
    4. Drop the newest vehshare.ytd into the vehshare.rpf
    5. Add only one asset that was confirmed working with the "Enhanced" version.
    6. Start your game with no .asi script beside OpenRPF, meaning no trainer.asi or any scripts folder. Do not add any other dlc beside EMF.

    If this work, gradually add new assets and dlc(s) and scripts as usual.

    Remember even the most experienced developers and modellers crash their game before it can load any thing!
    The Enhanced version is next gen that require updated archives and textures,
    also require new tools and scripts, the ones available right now are not fully compatible or still in early development.

    My recommendation:
    1. Wait for the proper conversion tools and recent updated scripts especially .asi loader.
    2. Downgrade to more stable and reliable version 1.0.3095 (online v1.68)
    3. ENB last version by Boris Voronstov, (I use it for puddles dynamic reflection).

    The only missing thing that hopefully will be available soon is dynamic reflection on vehicles paint and mirrors,
    as for Ray Trace (lights and shadow) it's only work for DX12 and RTX series and still in early development by Rockstar.

    October 04, 2025
  • Since this repo is no longer maintained,
    Here is an update for GTA 5 Enhanced:
    https://www.mediafire.com/file/lhr3k45rgs6eppj/EMF_Enhanced.zip/file

    September 24, 2025
  • What version of ScriptHookVDotNet you are using and what game build?
    I am on build 3095 online version 1.68 and my game crash after the loading screens.

    November 28, 2024
  • Hello, I hope you doing fine. Your script is one of my favorite, if you plan to update this mod I do appreciate adding a key to toggle the fuel bar on/off,
    unless you can add a function to toggle the fuel bar with radar/minimap visibility that would be great.

    November 21, 2024
  • @GooD-NTS .ymt editing?!

    May 26, 2016
  • @Sm00thOps no wedding stripe:
    http://www.mediafire.com/download/jbgc57uxdnm0q18/GTAVMulsanne10v1.00nowedding.rar

    May 18, 2016
  • @cybkris If you do n't like head lights setting you can use the following archive:
    http://www.mediafire.com/download/wfdisd4iukyyap3/GTAVMulsanne10v0.00.rar
    To replace the black wondows' tint open cognoscenti.ydt export "veh_gen_int" to your desktop and rename it to veh_gen_glasswindows then inside OpenIV replace the file with the same name inside cognoscenti.ytd with the one on your desktop. make sure it's DXT5.

    May 15, 2016
  • @krashadam and every one. Thanks for rating and comment.
    @mzaliac14 @Sm00thOps I'll keep that in mind.
    @Q_hulyo The model is special edition n't stock version.

    May 15, 2016