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@SYNTHESISE Also, jets use up fuel in like 2 seconds
-Totally didn't look two lines down, haha! I was just skimming through.
-I think it might be intermittent. It's not really a big deal anyway, I normally just drive away.
-Did you release the -speedlimit bug fix since yesterday?
-I know you can't choose the lines, just thought it was weird. I didn't even know what kifflom was, had to look it up. I've barely played any of the actual game.
@sorbas Just wanted to give some feedback, played some more with this.
-Cops don't seem to be hitting me anymore, or driving crazy
-The new multiple violations stuff seems to be working
-Since it takes cops a few ticks longer to stop, it's working better with Better Chases & Arrest Warrants
-The cops don't get back into their cars after ticketing, they just stand there
-I'm getting the "-$ for going -over the speed limit" bug
-Sometimes the cops say things like "I'm giving you a warning this time" after giving a ticket
Also, a minor request. Can you please remove the "kifflom" greeting part? Fantastic work, keep it up!
@sorbas Also, why does driving against traffic only trigger if speed is under 5? Shouldn't it be only if over 5?
@Eddlm I'm getting fewer crashes (I think even no crashes) since I started using the add-on vehicle spawning. Before I was just using the events. It's usually the car jacker and ambulance events that leave debug errors.
@sorbas Yeah, I didn't see anything in the code about spawning cops, but it's oddly coincidental.
@stillhere I just want to be able to throw the damn thing, haha!
@sorbas Yeah, it's definitely buggy. Did lots of crazy driving, didn't trigger any cops. Finally got pulled over, then I didn't see any cops for like 10 minutes. Only reason I started seeing them was because I ran someone over and triggered dispatch. I did get a walking cop to cause a car blip. So it seems like at least some of the new stuff is working. I couldn't test anything else because there weren't any cops. It's weird.
@stillhere Yeah, I saw that video. Did I also see that the heavy physics had to be abandoned? I mean I don't ever plan on dropping the hammer anyway, so not huge loss.
@ikt Thanks for adding that name display fix! Looks so much better now without all the overlapping. Only thing this is missing now is fuel. I know you've been working a bit with LeFix on his speedo, even got it working again. Would you guys by chance be working on his fuel script?