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    Nice job, I noticed the chassis is exactly the same as the unused Schafter from TBOGT (which is trully the base one). It would be nice to recreate it by using this vehicle and chopping the middle section. Im aware theres already a mod by this by Bob32 or something like that, but it has the polygons quality of GTAIV. The wheels could be remastered like you guys did with this vehicle's, would be a very welcome addition

    9 days ago
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    From the pics looks real cool and very well polished, its a shame about the lack of LODs though, would make it perfect.

    May 14, 2020
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    Love it

    May 08, 2020
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    @rootcause sweet. Thanks for this. Does this mod modifies the savefiles in anyway? I also ask this for the action figurines

    May 07, 2020
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    @danistheman262 man, since you made these amazing and well polished heist mods, you should do mods of that type, not necessarily heists but replicate other stuff from Online, like Nightclubs, which would fit single player like a glove. Now that you mastered the cutscenes and animations, it could work amazingly.
    (Im aware theres already a nightclub mod, but its far for finished and its limited)

    May 07, 2020
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    @PsychoDad Good work, the mod works wonders. Are you working on something new? Since your mods are well polished I would like to suggest you to recreate some of Jedijosh mods that are glitchy or just broken. For example, making the food vendors to actually work, bring to SP the bike animations from BIKERS DLC, etc. Those would be nice to have them work properly

    April 27, 2020
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    Finally, looks gorgeous. Good job!

    March 03, 2020
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    Sweet, another mod for interiors was needed imo. The only suggestion i would make is to make a version where the phone contacts thing is not needed (assuming it is necessary as i didnt test the mod yet), so you only enable/disable interiors/options in the .ini and thats it

    March 02, 2020
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    @KekAnTing that makes perfect sense, will test it ingame now

    January 19, 2020
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    looks nice!
    I noticed you didnt add any big plane spawnpoints. I tried doing that myself before by giving them scenario spawnponts with the modelset "airport_planes" (which includes the big Jet plane), just like you did with the AIRPORT_PLANE_SMALL modelset instead (and even in the same spots) but for some reason they NEVER spawned, did this happen to you too? Tried removing the spawning related flags to the Jet in vehicles.meta but it didnt work neither.

    good job!

    January 19, 2020