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Latest Comments

  • Default

    lmao. great work. pretty funny and creative. love me some hoonigan

    10 days ago
  • Default

    @Hunk Yup that fix worked. Thanks for taking the time to work on it. really liking this mod

    April 05, 2018
  • Default

    @Hunk Hi. somehow the ini. isn't working correctly. any time i go to change the pre set buttons to something else it still stays the same and can't seem to change anything in the ini file.

    April 04, 2018
  • Default

    @JCM sure. This is the one I currently use for this car. It's a little over powered but fun to drive.

    <CHandlingDataMgr>
    <HandlingData>
    <Item type="CHandlingData">
    <handlingName>C6Z06</handlingName>
    <fMass value="1665.0" />
    <fInitialDragCoeff value="8.2" />
    <fPercentSubmerged value="85.0" />
    <vecCentreOfMassOffset x="0.0" y="0.1" z="0.3" />
    <vecInertiaMultiplier x="1.0" y="1.0" z="1.6" />
    <fDriveBiasFront value="0.15" />
    <nInitialDriveGears value="5" />
    <fInitialDriveForce value="0.550" />
    <fDriveInertia value="3.6" />
    <fClutchChangeRateScaleUpShift value="30.0" />
    <fClutchChangeRateScaleDownShift value="20.0" />
    <fInitialDriveMaxFlatVel value="275.0" />
    <fBrakeForce value="1.2" />
    <fBrakeBiasFront value="0.55" />
    <fHandBrakeForce value="0.0" />
    <fSteeringLock value="42.0" />
    <fTractionCurveMax value="2.5" />
    <fTractionCurveMin value="2.46" />
    <fTractionCurveLateral value="18.0" />
    <fTractionSpringDeltaMax value="0.02" />
    <fLowSpeedTractionLossMult value="1.2" />
    <fCamberStiffnesss value="0.0" />
    <fTractionBiasFront value="0.485" />
    <fTractionLossMult value="1.0" />
    <fSuspensionForce value="1.4" />
    <fSuspensionCompDamp value="1.2" />
    <fSuspensionReboundDamp value="1.8" />
    <fSuspensionUpperLimit value="0.09" />
    <fSuspensionLowerLimit value="-0.1" />
    <fSuspensionRaise value="0.02" />
    <fSuspensionBiasFront value="0.57" />
    <fAntiRollBarForce value="0.6" />
    <fAntiRollBarBiasFront value="0.55" />
    <fRollCentreHeightFront value="0.2" />
    <fRollCentreHeightRear value="0.2" />
    <fCollisionDamageMult value="1.0" />
    <fWeaponDamageMult value="1.0" />
    <fDeformationDamageMult value="3.8" />
    <fEngineDamageMult value="1.5" />
    <fPetrolTankVolume value="65.0" />
    <fOilVolume value="5.0" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.000000" />
    <nMonetaryValue value="150000" />
    <strModelFlags>440010</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.100000" />
    <fBackEndPopUpBuildingImpulseMult value="0.030000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.600000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>
    </HandlingData>
    </CHandlingDataMgr>

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    March 29, 2018
  • Default

    love your scripts. keep doing what you're doing

    March 27, 2018
  • Default

    OMG THE UPDATE. it just keeps getting better and better. bro rockstar needs to hire you to code stuff, this is top line nasa sh%t. next update can you add controller support tho?

    March 20, 2018
  • Default

    top quality modding mate

    March 18, 2018
  • Default

    great fn mod. Super creative and usefull. hope you keep this mod updated 5\5

    January 27, 2018
  • Default

    I love this car mod, super good. Can I give you a super nice handling I made for it?

    January 23, 2018
  • Default

    Yep pretty cool. I like it.

    January 04, 2018