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@_Vlad_ Ah I thought as much.. Unfortunate as I'm using a real Locations gxt patch so I'm getting 2 different location names ha
@libertylocked Can you add an ini so that we can add more animals/peds to the mod? Thanks
[6/04/2018 2:22:22 PM]  INFO -> Unable to open ARCHIVE with path "x64\models\cdimages\mpexecutive_female.rpf" in parent archive "G:\Program Files\Grand Theft Auto V\mods\update\x64\dlcpacks\mpexecutive\dlc.rpf"
[6/04/2018 2:22:22 PM]  INFO -> ARCHIVE "dlc.rpf" processed
[6/04/2018 2:22:22 PM]  INFO -> ARCHIVE "GTA V" processed
[6/04/2018 2:22:22 PM]  INFO -> Installation FAILED
@LtCaine What file does the mod take location data? I need compatibility with my mod Global Text Patch. Thanks
@Pizzadeliveryboy is this a troll?
Go to your GTA V main directory, you know, where all the game's files are located.
If there is no Scripts folder MAKE ONE! - You must have ScripthookV and Scripthookvdotnet for scripts to work as well as an asiloader such as dinput8.dll
@Eddlm I have created a global text patch mod but this mod still shows vanilla game text, can you tell me where your mod is grabbing the info? Thanks
@Reacon glad I'm not alone lol. I have Vice City beta and cars wont even work on the island
how is this going to be different from the other mod?
Updated version includes support for mpassault. Most likely won't make an oiv since it could fuck up your game (most likely not) I just never liked oiv packages
@ryanm2711 oh awesome I don't think I'd reupload but I will definitely share it back to you to see if you like it. Don't know if there's a way I can just do it in CodeWalker?
Cool mod, is there a way to move the coordinates so that it sits more in line with where SF would be in relation to LA?