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  • Default

    Great, can you make a ZR-350?

    July 24, 2017
  • Default

    @cass Okay I found it :)

    March 18, 2017
  • Default

    @Cass Can you tell me which line in handling.meta is responsible for pop-up headlights? I'm asking because I copied and edited Infernus handling lines for Infernus Classic and in game its headlights didn't pop up. They even slightly opened downwards. Same thing in Turismo classic. Can you help me?

    March 18, 2017
  • Default
  • Default

    Wheel customization is missing in Tyrus, can you fix it?

    February 09, 2017
  • Default

    @KAFAROS you need to adjust headlights intensity, they're far too strong

    February 01, 2017
  • Default

    AT LAST!!! My favourite supercar!!! Thanks!!!

    February 01, 2017
  • Default

    I've only edited mass, vmax, gearbox and drive:
    </Item>
    <Item type="CHandlingData">
    <handlingName>ENTITYXF</handlingName>
    <fMass value="1250.000000" />
    <fInitialDragCoeff value="8.500000" />
    <fPercentSubmerged value="85.000000" />
    <vecCentreOfMassOffset x="0.000000" y="-0.100000" z="0.000000" />
    <vecInertiaMultiplier x="1.000000" y="1.400000" z="1.600000" />
    <fDriveBiasFront value="0.000000" />
    <nInitialDriveGears value="7" />
    <fInitialDriveForce value="0.330000" />
    <fDriveInertia value="1.000000" />
    <fClutchChangeRateScaleUpShift value="6.000000" />
    <fClutchChangeRateScaleDownShift value="6.000000" />
    <fInitialDriveMaxFlatVel value="425.000000" />
    <fBrakeForce value="0.900000" />
    <fBrakeBiasFront value="0.550000" />
    <fHandBrakeForce value="0.800000" />
    <fSteeringLock value="37.000000" />
    <fTractionCurveMax value="2.750000" />
    <fTractionCurveMin value="2.600000" />
    <fTractionCurveLateral value="22.500000" />
    <fTractionSpringDeltaMax value="0.020000" />
    <fLowSpeedTractionLossMult value="1.200000" />
    <fCamberStiffnesss value="0.000000" />
    <fTractionBiasFront value="0.485000" />
    <fTractionLossMult value="1.000000" />
    <fSuspensionForce value="2.200000" />
    <fSuspensionCompDamp value="1.300000" />
    <fSuspensionReboundDamp value="1.900000" />
    <fSuspensionUpperLimit value="0.080000" />
    <fSuspensionLowerLimit value="-0.100000" />
    <fSuspensionRaise value="0.000000" />
    <fSuspensionBiasFront value="0.490000" />
    <fAntiRollBarForce value="0.600000" />
    <fAntiRollBarBiasFront value="0.550000" />
    <fRollCentreHeightFront value="0.200000" />
    <fRollCentreHeightRear value="0.200000" />
    <fCollisionDamageMult value="0.700000" />
    <fWeaponDamageMult value="1.000000" />
    <fDeformationDamageMult value="0.700000" />
    <fEngineDamageMult value="1.500000" />
    <fPetrolTankVolume value="65.000000" />
    <fOilVolume value="4.500000" />
    <fSeatOffsetDistX value="0.000000" />
    <fSeatOffsetDistY value="0.000000" />
    <fSeatOffsetDistZ value="0.050000" />
    <nMonetaryValue value="150000" />
    <strModelFlags>440010</strModelFlags>
    <strHandlingFlags>0</strHandlingFlags>
    <strDamageFlags>0</strDamageFlags>
    <AIHandling>AVERAGE</AIHandling>
    <SubHandlingData>
    <Item type="CCarHandlingData">
    <fBackEndPopUpCarImpulseMult value="0.075000" />
    <fBackEndPopUpBuildingImpulseMult value="0.030000" />
    <fBackEndPopUpMaxDeltaSpeed value="0.250000" />
    </Item>
    <Item type="NULL" />
    <Item type="NULL" />
    </SubHandlingData>
    </Item>

    Expand to read the full comment
    December 22, 2016
  • Default

    I mean i can set realistic vmax, mass and gearbox (i mean number of gears) in sports cars, for example:
    Entity XF - 400km/h - 1300kg - 7-speed gearbox - RWD

    December 22, 2016
  • Default

    @Cass You mean modified handling of vanilla car?

    December 22, 2016