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173 followers
5,073,739 downloads
  • @IreBurn
    Couldn't say - it was written by another ENT contributor years ago (like coming up to 10 years ago). Source is linked in the description if you want to see how it works or contribute a potential fix.

    7 days ago
  • @JCol1996
    I want to say yes as I remember there being an option ages back for changing the projectile but it's also been a long time. I know it would not have been removed however.

    The vehicles which have weapons in GTAO should still have them however (like the Deluxo) and you can modify planes to include the Smuggler DLC weapons (like flares etc) but some of the weapons don't work due to them being controlled by scripts in GTAO.

    10 days ago
  • @Artem530402015
    There was, yes unfortunately but that was due to an exploit in the site which affected other popular mods. Thankfully that didn't involve my account being compromised and the poisoned upload was deleted.

    Would be good if the site added a feature which showed you who uploaded the file as the previous malicious one was uploaded on the backend and not through my account.

    10 days ago
  • @Artem530402015
    If it did I wouldn't have an account (because it would be banned) - the file is checked before it's made public and it's not obfuscated etc. It's very likely a false positive as most mods/cheats/DLLs are on here.

    September 19, 2026
  • @IreBurn They should only appear when the option is enabled (then disabled) so I'm not sure why they would be appearing on load other than you're using an older ENT version where it was a problem. A few options do this on purpose to tell you the key binds etc (like the gravity gun).

    September 17, 2026
  • @M4D_MAXX_
    I've not had a similar issue before other than my keyboard eating the input randomly. It does sound like a double input issue. Does it do it if you bind it to something like the enter key on a numpad?

    September 17, 2026
  • @IreBurn The snow notification was an age old bug which was fixed on the latest version - it should only show it when it's genuinely disabled and not every time you load a save (which it was doing before). Yachts shouldn't be removed unless you unload their interiors. It's likely the Yacht is despawning because ENT is loading the online map which refreshes the entire map model (including removing loaded assets).

    September 15, 2026
  • @IreBurn
    That's just how the "all" options work. It iterates over all vehicles, regardless of type, and applies something to it. While the game does keep track of player vehicles through decors, that only applies to online. In SP a vehicle is a vehicle. Unless it's a special one (i.e one of the player's special vehicles like Trevor's) there's usually nothing else to distinguish it and it's treated as such.

    @esdras97 You need to take a break. Clearly there's something bad going on in your head if you think an attitude like that is acceptable.

    Since it's such a 'stupid mod' then it's best if you don't use it. Clearly it's too difficult for you to use (and you're still spreading blatant misinformation) and don't bother coming back - with an attitude like that to a free mod, you obviously need a break away from the PC before you cause yourself a mischief. Spend the time away learning basic social skills - it'll help for a start.

    September 12, 2026
  • @IreBurn Since it's under "world" that's intentional as those options affect everything around you. It applies to everything - not just player vehicles.

    September 10, 2026
  • @esdras97 Thanks for the Amazon review but you're also spreading misinformation. ENT can run with other mods - we don't guarantee 100% compatibility (no one does) but we don't go out of our way to stop you co-loading other mods.

    The "preload whole map" is because you've left the online map loaded which is needed for most interiors. Disable that and you'll be fine.

    September 09, 2026