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Sandy Shores Alive 1.4

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This scene brings Sandy Shores to life. It contains now;

*More houses and apartments
*Public places
*Boulevards
*Submarine Base (with working sub)
*Scrapyard
*Drughouse
*The Lost Hollow Tree Camp
*Local Cafe
*Places to eat [pizzeria & Chinese restaurant]
*Trevor's House got a extra floor
*Fishing Harbour and loading docks
*Zombie Hide-out


And there is much more to explore look for yourself.
It will all come with lights so you see at night everything shining.
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Load this map manualy by pressing F7 and enter the map name [sandy] Then the map teleports you now automaticly to the Boathouse to load all the props, after that you will be send to Trevors house. Use also a objectlist with the biker dlc to spawn all the objects in the world. I added one in the archive. Put also the object spawn unlocker 1.1 in your base directory and delete your invalid objectslist to ensure that you get in the game all the objects.
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Changes 1.1
I added a zombie hide-out. The pizzeria has now also interior lights. Removed unwanted props and fixed some heights of objects but Map editor has damaged some things in this map.
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Changes 1.2

Removed some peds and unnecessary items. Fixed Trevors house. I used almost the total amount of props so the map have some issues with drawing weapons. If you can't draw a weapon try these places; [boathouse and that side of town & the houses near the traintrack] The only way to solve this problem is to remove more peds and objects.I'd like to hear if anyone else have these issues.
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Changes 1.2x

x-mas edition
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Changes 1.3.1

I added a boat landing stage next to the sub-marinebase. So you can sail away from Alamo Sea. Added a TV to Trevors house. Sandy's gas station contains now Import & Export Props. The map teleports you now automaticly to the boathouse when you load this map, after that you will be sent to Trevors house to begin this map. Just press F7 [don't enter map editor] and press load map and typ sandy.
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Changes 1.4

The Fishing Harbour got an improvement, it has now more houses, boats with landingstages etc & the loading docks have now a better foundation. The houses along the railway side also have lights. I included the older 1.3.1 file in the archive.
Requirements:

Latest version of Map Editor
https://www.gta5-mods.com/scripts/map-editor
[read the requirements of this mod to get it working]

An Objectlist that contains the Biker and Import & Export Props. [one is added in the download]

Object Spawn Unlocker 1.1 to get more objects.
https://www.gta5-mods.com/scripts/object-spawn-unlocker
If you use Menyoo you don't need this.
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You can also use Jedijosh920 sitting mod to sit on a bench.
https://www.gta5-mods.com/scripts/sitting-mod
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Extra Information:

If found out if you use I'm Not MentaL's "DLC/Add-On Vehicles Spawn on Traffic" you can expirience some blurry textures on roads & buildings and slow popping in world objects. if you don't mind this then you can also just use this mod.
First Uploaded: December 10, 2016
Last Updated: February 27, 2017
Last Downloaded: 9 hours ago
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26 Comments

  • 6d4ed7 avatar64200 8

    gotcha

    December 11, 2016
  • D30a12 trevor4
    gta5testya

    @Think_Tank :lol @Armand33, @Quakex64, @Vermin, @EDraven2010 : Thanks for your reactions! I will try to make this map even better.

    December 12, 2016
  • 2a3324 spacebuiltsteam

    @gta5testya Looking forward to it!

    December 12, 2016
  • 94b9cb screenshot 2016 10 19 08 06 45 1

    @gta5testya nice done this map m8 looks great cheers buddy have fun

    December 13, 2016
  • Chop

    The placement of these building are amzaing, they look as if they were there to begin with! Nice job bud!

    December 13, 2016
  • Default

    mighty fine job my friend! 5/5!!!

    December 16, 2016
  • Default

    Can i autoloadmap this mod?

    December 18, 2016
  • D30a12 trevor4
    gta5testya

    @NgelawakGan : Better not, just load this map manual in front of the Boathouse [see map].

    December 19, 2016
  • Default

    @gta5testya If i exit GTA 5 and saving the game, the mod will still loaded up when i open GTA 5 again?

    December 19, 2016
  • D30a12 trevor4
    gta5testya

    @NgelawakGan: Not if you don't put it in the Autoloadmaps folder.

    December 19, 2016
  • Default
    December 19, 2016
  • De3949 trd logo

    great job with this map! Especially liked how in the zombie house you used a great placements of shadows!

    January 08, 2017
  • Default

    Awesome map! But it's not compatible with Lspdfr, it would have been great if it worked.

    January 25, 2017
  • D30a12 trevor4
    gta5testya

    @zilen95 :Why isn't compatible?

    February 03, 2017
  • Default

    Every time i play Lspdfr it crashes. Not the game only Lspdfr. when i not use your map Lspdfr doesn´t crash. It´s sad because i really like this map

    February 06, 2017
  • D30a12 trevor4
    gta5testya

    @zilen95 : This map use alot of props, almost the maximum that map editor has to offer, perhaps there is not enough memory left over to run scripts like Lspdfr, i use alot of other scripts but found no problems. So use this map just for fun or maybe storymode.

    February 07, 2017
  • Default

    Yes i understand! Great work i must say! Keep up the good work ;)

    February 25, 2017
  • A29672 den edwin logo

    Looks good mate ;)

    February 27, 2017
  • 5cab68 gt2

    @gta5testya i have made a gameconfig that allows more objects/props to load in game so it could fix problems with scripts or loading multiple map mods at once.
    https://www.gta5-mods.com/misc/gameconfig-for-1-0944

    February 27, 2017
  • D30a12 trevor4
    gta5testya

    I tested the gameconfig mod but it won't let me use more props [2048 is the absolute prop limit] but I found out that the number of peds added to the game not be counted as props.

    March 16, 2017
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