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Drag Meets [Being rewritten] 1.8.1b

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Eddlm
Backups:
1.8

This script is known for not working properly if you don't have the game up to date. I'm rewriting it from scratch, you can check out the progress here. Drag Meets 2.0



Drag Meets brings some life to The San Andreas State by adding various fully functional Drag Meets around its territory.

In them, you will be able to spectate these one-on-one races, bet on your favourite Racer, and even participate yourself!

Features
  • Immersive implementation: no user input required, the Meets spawn automatically when relevant to the player, and manage themselves without player help.
  • Car variety: Over 100 cars have been tuned to participate in the Drag Meets, with more to come with each update
  • Driver ability: each driver has its own skill, divided into Reaction Time and Gear Changing ability, which affect how well they perform in each race.
  • Betting system: before each race, you can approach one of the drivers and bet some money on him, adding a new layer of fun
  • Player participation: you can participate in the races by parking your car in the designated area. You'll notified when it's your turn to race.
  • Each Meet includes cheering crowds, other parked cars and its very own Countdown Girl, who marks the start of each race with a Flare Gun. A barrel marking the finish line is also there.
  • Meets can be disbanded by calling the police (disabled by default to avoid compatiblity issues with Police mods).
  • Some Meets only happen at night, on weekends or both. Lamar will message you when a Meet is available so you don't miss any.


WARNING
Not all rigs can handle the +30 vehicles on the LS Airport meet. If you experience a performance hit or your game crashes while you're on a big meet, I suggest you edit the Meet's file and lower the car limit to 15 or so.

Sourcecode
Here.

REQUIREMENTS
.NET Framework 4.5.2
Visual C++ 2015
ScriptHookV > v1.0.505.2a
ScriptHookVDotNet > 2.4

INSTALLATION
Copy "Drag Meets.dll" and the "DragMeets" folder to your /Grand Theft Auto V/scripts/ folder.

SETTINGS
There's a config.ini file you can edit inside /scripts/DragMeets/. From there, you can decide if you want races to be disbanded by police or not, and enable/disable random reaction times on the drivers.

You can also edit all the meet files to your likings, to make them be available every day instead of weekends, or change the kind of cars they allow, for example.
The same goes for the Drivers file, explained below.

Plans
  • Keep adding cars and new Meets.


Reccommended Mods
- Auto-Center Steering Patch, so all the vehicles steer correctly when parked.
- Any visual mod of your choice.
- Any handling mod of your choice.

Adding your own vehicles to the Script's files
There isn't a easy-to-use tool yet, but you can use what I did to add new vehicles.

While on a meet, go to your car and press the spacebar while stopped. The game will inform you that your car has been saved to a file. Open that file, copy its content and paste it on the \scripts\DragMeets\Drivers\Drivers.xml, inside the Drivers bracket, between the other drivers. You can edit the file to your likings, just use other drivers in there as reference.

Known Bugs
  • A rare bug can occur where the Meet can't load properly. The game will inform you if this happens. Just reload scripts pressing INSERT and the Meet should load properly now.
  • Sometimes, the cars have difficulty reaching the Waiting Area. You may need to bump into them so they find their way around that lamp post.


Changelog
1.8.1
- Removed timeframe limits for the Meets. They will be there every day, every hour. You can revert to the old system in the config file.
- Made AI drive faster to the Meeting area and their spot on the race.
- Extended the vehicle-unstuck utility's patience to allow racers get to their places without being reset.
- Added some new Import/Export vehicles.
- Added some fixes to make sure all vehicles from the config files are added.
- Added a random tuning feature for the cars. If you don't like it, disable it in the config file.
1.8
- Optimiced code.
- Reworked the Gear Changing Ability so it's more realistic and emulates Manual Transmission behavior. Drivers will now benefit from a small temporal boost each time they change gear. The higher their skill, the higher the boost.
- Made the Meet mechanics more intuitive so people understand how to play.
- Reduced the chance of Meets not loading. I've implemented some failsafes in case it keeps happening.
- Added a new Meet on the road to Humane Labs.
- Added some new cars.
- Added ability to enter the car you bet on as passenger.
- Redefined car categories: Bigger meets (read: airports) are all about supercars, smaller meets have Tuners and Street racers. This should also make the races more balanced.

Thanks to Guadmaz & Co. who helped me with all the issues I had, and thanks to Johnny362000, who contributed some of the cars that appear on the Meets. Also WHAT!?
View topic on GTA5-Mods.com Forums »
First Uploaded: November 16, 2015
Last Updated: January 13, 2017
Last Downloaded: 10 minutes ago
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689 Comments

  • D21c6a growing stronger
    Eddlm
    Pinned Comment

    I've finally figured the errors of my ways and I'm in the process of fixing this script.

    Update 1.8.1 is a small hotfix regarding Drag Meet accesiblity and vehicle appareance, nothing big if you already got the script working, but it may help you out if it hadn't worked for you before.

    I don't have much free time so I don't know how long it will take to redo this thing. Drag Meets' base was coded long ago and it's an enormous mess codewise, I'll probably have to rewrite it from scratch if we want it working properly.

    January 06, 2017
  • Default

    After reading the description and looking at the videos I knew I had to download this ! I have downloaded it... But can u please tell me in detail how to install this ? Thanks !

    9 days ago
  • Default

    @KalDBoss INSTALLATION
    Copy "Drag Meets.dll" and the "DragMeets" folder to your /Grand Theft Auto V/scripts/ folder.

    7 days ago
  • Default

    @Aiakos Thank you ! Is it automatically going to load or do we need to load the mod manually ?

    7 days ago
  • Default

    @KalDBoss It will load automatically...

    7 days ago
  • Default

    @Aiakos Thank you for info !! Appreciate it !! :)

    7 days ago
  • Default
    rck

    @Eddlm

    no tag/marker what to do?

    6 days ago
  • Default

    Not Workıng ... :( HELP MEE

    6 days ago
  • Default

    @Eddlm bro, when i go to the meets there always two flare shooting girl and two races.... when i reach the meets and get challenged by two racers then the starting point have two yellow marker on neither side. If i didnt get challenged or challenge anyone and watches the ai race, same thing happens, the ai are bumping each other to stay on starting point. It's like two meets spawn on the same spot.

    6 days ago
  • 6644f0 banana

    @Eddlm Is there a limit on how many vehicles the driver.xml can hold? After adding a few vehicles, the script doesn't run properly anymore and the meets don't start, just a couple of peds are spawned.

    5 days ago
  • Default

    I love this mod! It's great to see the development and that you are interested in enhancing your work.
    Here are some known issues:
    Please fix that teleport to the start position after severas seconds. It's just annoying if you wanna change something at the car or just driving around and then you get teleported. Or add to the .ini file.

    Once i challenged a car inside the yellow circle and i finnished the race i have to race every time. It says "it's your turn. go to the start" or sth like that after every race. Please fix.

    And please insert a difficulty option in the .ini file. Like where you add a decent mulitpler to the other cars. The races are often to easy, even in a not fully tuned car.

    Looking forward to after you have rewritten your mod.
    But verry good job so far!!

    -wh_isk_i

    5 days ago
  • Default

    Hello,i installed this mod but now,the notifications about the meets working,but when I go to them,there is nothing,no car,nothing.
    Also I enjoyed very much old Drag meets.

    4 days ago
  • Default

    Hey when i install mod go to drag meet some cars does not spawn what is reason and driver spawn outside the vehicle and what i need to do races also not starts any help or instruction

    4 days ago
  • Default

    hello, i install the mod and i'm sure he is installed but nothing apear, lamar don't send me a message, nothing.. why?

    3 days ago
  • Default

    Why when I go to meet no one was there and no one comes?

    3 days ago
  • 4b789d img 20160818 141926

    @Eddlm hey man, i started to try the 1.9 alpha, its cool that the meets wait till us spawn em. But why my script hook has critical error? it closes my game. my script hook is newest. i hope the 2.0 comes out rly soon. thanks man :)

    2 days ago
  • D21c6a growing stronger
    Eddlm

    @NickySan What about the game version? It usually gives critical errors if the game is outdated enough.
    When does it crash, by the way? When spawning the cars, when you join...?

    2 days ago
  • Default

    @Eddlm My scripthook v has critical error when its my turn to race, any solution ?

    2 days ago
  • 4b789d img 20160818 141926

    @Eddlm hmmm, u know my old version of gta v, right. I'm spawning the cars when at the sandy shores airport, then it says press E to spawn race. Then, critical error

    1 day ago
  • Default

    @Eddlm I don't have a scripts folder how do I get one?

    1 day ago
  • 334c4c vkuedu6f8rty2

    @Eddlm I've been lucky enough to rarely have bugs with this script and I just wanted to stop and show my appreciation for it. I like to do immersive role play type stuff in first person a lot and these drag meets are some of my all time favorite things to do.

    3 hours ago
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