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Impact Physics 1.5

6,314

IMPACT PHYSICS
by Spearminty

This mod will apply extra physics force and destructive effect to weapons.

FEATURES:
Bullets from all characters cause dents in vehicles and apply more force when striking
Applied force and physics destruction (denting) are configurable with the ini file.
Reload config file in-game with ctrl+O
No OpenIV required!

Once you try out these physics you won't look back!

Plus Source :)

1.5 CHANGELOG:
-All bullet impacts from *all* characters cause weapon impact
-Adjusted modifier on phsyics damage to add less dent per unit
-Adjusted modifier on physics radius to add less radius per unit
-Peds do not fly as far when using moderate force levels
-Impact and Psychotic presets
-In general, bullets cause a better denting effect and less "craters" (unless using the 'Impact' preset)

1.2 CHANGELOG:
-Added in-game reload of configs (press Ctrl + O to reload the ini file)
-Stationary vehicles will no longer fly forward/backward when shooting them
-Fixed bug which caused wheels to disappear and peds to freeze
-Fixed instances of vehicles flying wildly in a direction
-Tuned ini defaults to be less dramatic.
-Added "Light" secondary config with more subtle impacts
-Bullet impact with high damage value now causes less bonus engine damage to the vehicle (only body damage!)

PREREQUISITES:
- Requires Alexander Blade Script hook v (http://www.dev-c.com/gtav/scripthookv/)
- C++ Redistributable 2013 (https://www.microsoft.com/en-us/download/details.aspx?id=40784)

INSTALLATION:

- Place the ImpactPhysics.ini and ImpactPhysics.asi into GTA5 main folder

HOW TO USE:

Modify the ImpactPhysics.ini to adjust the level of force and destructive effect to your liking. Adjust physics for new weapons not on the list by adding the weapon names.

Press Ctrl + O in game to reload the weapon config
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First Uploaded: June 15, 2015
Last Updated: June 21, 2015
Last Downloaded: 1 hour ago

All Versions

 1.5 (current)

6,314 downloads , 349 KB
June 15, 2015

95 Comments