Leap 1.2
5,497
151
5,497
151
This mod allows the player to leap forward using the 'B' key (rebindable).
The key can be held down after leaping to prevent getting up (except when ragdolled).
A configurable boost can be applied to cover larger distances.
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
LeapKey (Leap button)
Power (Power of boost applied when leaping)
VerticalPower (Vertical boost when leaping)
Ragdoll (Enables ragdoll on collision (walls, props, uneven terrain) when leaping)
NoRagdollAfterLanding (If 'Ragdoll' option is true - Prevents ragdolling on collision after fully landing and sliding)
ControllerSupport (Toggle controller support - Will trigger on keyboard as well)
ControllerButtonOne (Controller button)
ControllerTwoButtons (Use two buttons to trigger leap)
ControllerButtonTwo (Controller second button)
Installation
Copy Leap.dll and Leap.ini to scripts folder
Open Leap.ini in a text editor to configure preferences
Possible future features
Notes
Change Log
The key can be held down after leaping to prevent getting up (except when ragdolled).
A configurable boost can be applied to cover larger distances.
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
LeapKey (Leap button)
Power (Power of boost applied when leaping)
VerticalPower (Vertical boost when leaping)
Ragdoll (Enables ragdoll on collision (walls, props, uneven terrain) when leaping)
NoRagdollAfterLanding (If 'Ragdoll' option is true - Prevents ragdolling on collision after fully landing and sliding)
ControllerSupport (Toggle controller support - Will trigger on keyboard as well)
ControllerButtonOne (Controller button)
ControllerTwoButtons (Use two buttons to trigger leap)
ControllerButtonTwo (Controller second button)
Installation
Copy Leap.dll and Leap.ini to scripts folder
Open Leap.ini in a text editor to configure preferences
Possible future features
- Holding the leap key prevents getting up from ragdoll
- Slow motion
- In-game preferences menu
- Additional leap animations
- Holding down to 'charge' the jump
- Cinematic camera
Notes
- May conflict with mods that modify ragdolling on collision, unless 'ragdoll' preference is set to false.
- Falling for an extended period during the leap animation forces the player into ragdoll
Change Log
- v1.2: Added controller support and vertical boost preference, reduced likelihood of conflicts. - INI replacement required
- v1.1.2: Fixed an issue where the player became stuck in water after leaping, leaping is now prevented while swimming and added new preference 'NoRagdollAfterLanding' which prevents ragdolling from collisions after coming to a complete stop. - INI replacement required
- v1.1.1: Fixed an issue where the player stood up when releasing a key other than the leap key.
- v1.1.0: ScriptHookVDotNet Compatibility.
First Uploaded: January 04, 2020
Last Updated: May 22, 2020
Last Downloaded: 3 hours ago
43 Comments
More mods by SilverFinish:
This mod allows the player to leap forward using the 'B' key (rebindable).
The key can be held down after leaping to prevent getting up (except when ragdolled).
A configurable boost can be applied to cover larger distances.
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
LeapKey (Leap button)
Power (Power of boost applied when leaping)
VerticalPower (Vertical boost when leaping)
Ragdoll (Enables ragdoll on collision (walls, props, uneven terrain) when leaping)
NoRagdollAfterLanding (If 'Ragdoll' option is true - Prevents ragdolling on collision after fully landing and sliding)
ControllerSupport (Toggle controller support - Will trigger on keyboard as well)
ControllerButtonOne (Controller button)
ControllerTwoButtons (Use two buttons to trigger leap)
ControllerButtonTwo (Controller second button)
Installation
Copy Leap.dll and Leap.ini to scripts folder
Open Leap.ini in a text editor to configure preferences
Possible future features
Notes
Change Log
The key can be held down after leaping to prevent getting up (except when ragdolled).
A configurable boost can be applied to cover larger distances.
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
LeapKey (Leap button)
Power (Power of boost applied when leaping)
VerticalPower (Vertical boost when leaping)
Ragdoll (Enables ragdoll on collision (walls, props, uneven terrain) when leaping)
NoRagdollAfterLanding (If 'Ragdoll' option is true - Prevents ragdolling on collision after fully landing and sliding)
ControllerSupport (Toggle controller support - Will trigger on keyboard as well)
ControllerButtonOne (Controller button)
ControllerTwoButtons (Use two buttons to trigger leap)
ControllerButtonTwo (Controller second button)
Installation
Copy Leap.dll and Leap.ini to scripts folder
Open Leap.ini in a text editor to configure preferences
Possible future features
- Holding the leap key prevents getting up from ragdoll
- Slow motion
- In-game preferences menu
- Additional leap animations
- Holding down to 'charge' the jump
- Cinematic camera
Notes
- May conflict with mods that modify ragdolling on collision, unless 'ragdoll' preference is set to false.
- Falling for an extended period during the leap animation forces the player into ragdoll
Change Log
- v1.2: Added controller support and vertical boost preference, reduced likelihood of conflicts. - INI replacement required
- v1.1.2: Fixed an issue where the player became stuck in water after leaping, leaping is now prevented while swimming and added new preference 'NoRagdollAfterLanding' which prevents ragdolling from collisions after coming to a complete stop. - INI replacement required
- v1.1.1: Fixed an issue where the player stood up when releasing a key other than the leap key.
- v1.1.0: ScriptHookVDotNet Compatibility.
First Uploaded: January 04, 2020
Last Updated: May 22, 2020
Last Downloaded: 3 hours ago




@SilverFinish Decrease the Jump distance man. It looks unrealistic
awesomeeeeee 10/10
@MAK Moderator afaik you can do that yourself in the .ini
This is a weird compliment, but you make the best videos demonstrating your mods! They're so clean and to the point, they don't waste any time like so many others do!
hi i cant install the mod plz help
I did what I was supposed to do but it didn't work
This mod is perfect! Just edited the height to 6.5, disable ragdoll and now i can dive over fences and clear roof gaps without it looking too unrealistic. Great job! Maybe for your future update, you can make the height configurable in the ini file for non modders.
@Ntsbn how did you recode the mod?
@leemercury65 i use dnspy to make my mods and edit others.
@Ntsbn Can you provide instructions on how to edit height?
This should have been in the game AWESOME WORK
5 stars for a really great and fun mod!
Hi, what reshade/enb are you using in the screenshots?
@mirrorizen Just NaturalVision
@MAK Moderator You can change it BTW
Best of the best
This looks much more smooth than the Shoot Dodge mod. You should make your own version using leap as a basis.
This mod look like roman riegns spear in wwe, as long as you change the value is 20. I made video about this mod: https://www.youtube.com/watch?v=SK9t3vpUIG8
So i find this funny and cool and useful all at the same time, only question is, is it compatible with FiveM and how do i code it to work for fivem. Awesome mod
Been a staple of my experience since day one. GREAT mod. Works fire for controllers, too. I use X and Square.
Also, would you consider adding a tackle function to this? I've used it before, but most peds only stumble. If they fell completely over, it would be a cool tackle system.