7,183
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7,183
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This mod adds a cinematic kill camera, similar to RDR2. It includes a ped camera, player camera, screen effects, sound effects and 20 configurable settings to suit your preferences.
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This script will conflict with mods that override the game's time scale every frame - this may include slow motion mods or trainers with slow motion settings enabled.
------------------------
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
AllowInteriors (Allow Kill Cam to trigger inside buildings)
FinalHit (Determines whether the player caused the final hit)
Chance (Chance of Kill Cam triggering after meeting conditions above)
CustomFov (Enables the use of custom FOV settings)
CamFov (Sets FOV for cameras)
ShowPedCam (Display camera for killed ped)
TimePedCam (Camera interval for killed ped in milliseconds)
ShowPlayerCam (Display camera for player)
TimePlayerCam (Camera interval for player in milliseconds)
TimeScale (Time Scale during Kill Cam)
EnableEffect (Enable visual effects)
Effect (Timecycle used for visual effect)
EffectTimeIn (Visual effect transition in time)
EffectTimeOut (Visual effect transition out time)
SoundEffects (Enable Kill Cam sound effects)
(Experimental)
IgnorePlayer (Player is ignored by peds during the Kill Cam)
EnemiesOnly (Kill Cam triggers only for enemies)
NoCollisions (Cancels camera if collisions are detected)
NoEnemiesNearby (Kill Cam triggers when no alive enemies are nearby)
NoEnemiesRange (Sets range for setting above)
Installation
Copy KillCam.dll and KillCam.ini to scripts folder
Open KillCam.ini in a text editor to configure preferences
Notes
Change Log
------------------------
This script will conflict with mods that override the game's time scale every frame - this may include slow motion mods or trainers with slow motion settings enabled.
------------------------
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
AllowInteriors (Allow Kill Cam to trigger inside buildings)
FinalHit (Determines whether the player caused the final hit)
Chance (Chance of Kill Cam triggering after meeting conditions above)
CustomFov (Enables the use of custom FOV settings)
CamFov (Sets FOV for cameras)
ShowPedCam (Display camera for killed ped)
TimePedCam (Camera interval for killed ped in milliseconds)
ShowPlayerCam (Display camera for player)
TimePlayerCam (Camera interval for player in milliseconds)
TimeScale (Time Scale during Kill Cam)
EnableEffect (Enable visual effects)
Effect (Timecycle used for visual effect)
EffectTimeIn (Visual effect transition in time)
EffectTimeOut (Visual effect transition out time)
SoundEffects (Enable Kill Cam sound effects)
(Experimental)
IgnorePlayer (Player is ignored by peds during the Kill Cam)
EnemiesOnly (Kill Cam triggers only for enemies)
NoCollisions (Cancels camera if collisions are detected)
NoEnemiesNearby (Kill Cam triggers when no alive enemies are nearby)
NoEnemiesRange (Sets range for setting above)
Installation
Copy KillCam.dll and KillCam.ini to scripts folder
Open KillCam.ini in a text editor to configure preferences
Notes
- Camera may clip through walls, peds and objects, especially inside buildings. NoCollisions can be used to mitigate this by cancelling the camera if something collides with it.
- Enabling NoCollisions also removes entities that happen to be where the camera spawns.
- May conflict with mods that modify timecycles if EnableEffects is set to true
Change Log
- v1.0.5: (Game reboot required if any other versions have been used in the same session) Fixed issues with certain story missions, which were related to the ped camera sound effects. As a result, these were adjusted. Other issues with in-game audio have been addressed. Adjusted ped camera location to reduce the likelihood of spawning underneath the ground.
- v1.0.4: Added checks before cameras/objects are called to prevent stuck Kill Cams / script crashes. NoCollisions preference is now in the 'Experimental' section.
- v1.0.3: Enemy related preferences have been separated from the main script and can be enabled in the 'Experimental' settings, added IgnorePlayer preference in 'Experimental', added CustomFov preference to toggle CamFov changes. Fixed an issue where the script could crash on first load with NoCollisions enabled.
- v1.0.2: There is now one file for both SHVDN versions, added CamFov and FinalHit preferences, and fixed crashes with certain camera preferences.
- v1.0.1: Added a ScriptHookVDotNet v3 compatible version
- v1.0: Release
First Uploaded: April 25, 2020
Last Updated: April 30, 2020
Last Downloaded: 10 minutes ago
91 Comments
More mods by SilverFinish:
This mod adds a cinematic kill camera, similar to RDR2. It includes a ped camera, player camera, screen effects, sound effects and 20 configurable settings to suit your preferences.
------------------------
This script will conflict with mods that override the game's time scale every frame - this may include slow motion mods or trainers with slow motion settings enabled.
------------------------
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
AllowInteriors (Allow Kill Cam to trigger inside buildings)
FinalHit (Determines whether the player caused the final hit)
Chance (Chance of Kill Cam triggering after meeting conditions above)
CustomFov (Enables the use of custom FOV settings)
CamFov (Sets FOV for cameras)
ShowPedCam (Display camera for killed ped)
TimePedCam (Camera interval for killed ped in milliseconds)
ShowPlayerCam (Display camera for player)
TimePlayerCam (Camera interval for player in milliseconds)
TimeScale (Time Scale during Kill Cam)
EnableEffect (Enable visual effects)
Effect (Timecycle used for visual effect)
EffectTimeIn (Visual effect transition in time)
EffectTimeOut (Visual effect transition out time)
SoundEffects (Enable Kill Cam sound effects)
(Experimental)
IgnorePlayer (Player is ignored by peds during the Kill Cam)
EnemiesOnly (Kill Cam triggers only for enemies)
NoCollisions (Cancels camera if collisions are detected)
NoEnemiesNearby (Kill Cam triggers when no alive enemies are nearby)
NoEnemiesRange (Sets range for setting above)
Installation
Copy KillCam.dll and KillCam.ini to scripts folder
Open KillCam.ini in a text editor to configure preferences
Notes
Change Log
------------------------
This script will conflict with mods that override the game's time scale every frame - this may include slow motion mods or trainers with slow motion settings enabled.
------------------------
If you enjoy my work and would like to support development, you can become a Patron (with perks) or donate with PayPal through the buttons above.
Requirements
Script Hook V
Community Script Hook V .NET
Configurable Options
AllowInteriors (Allow Kill Cam to trigger inside buildings)
FinalHit (Determines whether the player caused the final hit)
Chance (Chance of Kill Cam triggering after meeting conditions above)
CustomFov (Enables the use of custom FOV settings)
CamFov (Sets FOV for cameras)
ShowPedCam (Display camera for killed ped)
TimePedCam (Camera interval for killed ped in milliseconds)
ShowPlayerCam (Display camera for player)
TimePlayerCam (Camera interval for player in milliseconds)
TimeScale (Time Scale during Kill Cam)
EnableEffect (Enable visual effects)
Effect (Timecycle used for visual effect)
EffectTimeIn (Visual effect transition in time)
EffectTimeOut (Visual effect transition out time)
SoundEffects (Enable Kill Cam sound effects)
(Experimental)
IgnorePlayer (Player is ignored by peds during the Kill Cam)
EnemiesOnly (Kill Cam triggers only for enemies)
NoCollisions (Cancels camera if collisions are detected)
NoEnemiesNearby (Kill Cam triggers when no alive enemies are nearby)
NoEnemiesRange (Sets range for setting above)
Installation
Copy KillCam.dll and KillCam.ini to scripts folder
Open KillCam.ini in a text editor to configure preferences
Notes
- Camera may clip through walls, peds and objects, especially inside buildings. NoCollisions can be used to mitigate this by cancelling the camera if something collides with it.
- Enabling NoCollisions also removes entities that happen to be where the camera spawns.
- May conflict with mods that modify timecycles if EnableEffects is set to true
Change Log
- v1.0.5: (Game reboot required if any other versions have been used in the same session) Fixed issues with certain story missions, which were related to the ped camera sound effects. As a result, these were adjusted. Other issues with in-game audio have been addressed. Adjusted ped camera location to reduce the likelihood of spawning underneath the ground.
- v1.0.4: Added checks before cameras/objects are called to prevent stuck Kill Cams / script crashes. NoCollisions preference is now in the 'Experimental' section.
- v1.0.3: Enemy related preferences have been separated from the main script and can be enabled in the 'Experimental' settings, added IgnorePlayer preference in 'Experimental', added CustomFov preference to toggle CamFov changes. Fixed an issue where the script could crash on first load with NoCollisions enabled.
- v1.0.2: There is now one file for both SHVDN versions, added CamFov and FinalHit preferences, and fixed crashes with certain camera preferences.
- v1.0.1: Added a ScriptHookVDotNet v3 compatible version
- v1.0: Release
First Uploaded: April 25, 2020
Last Updated: April 30, 2020
Last Downloaded: 10 minutes ago








Very nice mod but i personally miss an option to bind a key to abort the killcam. In most cases the time i use works fine but ther are some cases where it is to long.
I love this awesome mod
I love this, but do you think you will ever make a Death cam one? Suiciding with this mod on can lead to some cool results! :D https://youtu.be/p1hJ8wd8aOw
great mod working perfect here : ) game now is more funny with this cam.
Congratulations on your great mod, can it be applied when you kill peds that are inside a vehicle?
@cjw145 simple trainer is affecting the time which conflicts with the slow motion of this mod
Incompatible with Dismemberment mod (https://www.gta5-mods.com/scripts/dismemberment#comments_tab)
I hope I can trigger the kill cam manually by push some button
can you make an update that hopefully is compatible with dismemberment ? It would be amazing !
This script is quality itself, works like a charm. The only issue is that the slowmo effect doesn't seem to work with firearms and only with melee.
After editing some options I ended up liking it more without the slowmo effect but if you're willing to fix that I think it would be nice to add a configurable option to disable it.
great mod, but slownmo and screen effects dont work :(
everything works fine except for when i try to lower the chance of a killcam. its stuck on 100%. i even lowered it down to 0% and still i get the killcam on every kill
You can edit kill cam with only Sniper shot ??, same Sniper Elite. Please
Great job, mate.
I'm sorry if my question sounds stupid, but does this work with RDR2?
And if not, do you know of/have some script for a simple ped killcam?
Thanks in advance.
Is there a way to configure the ini so the kill cam triggers randomly instead of with every kill
@rotinpeace this
Damn i love this mod!
My slowmotion not working
everything is working fine, but my slow motion is not working :/
Slowmotion not work in EnhancedNativeTrainer but I thick 'Game speed while aiming in vehicle only' in 'Time Setting' of Trainer and it's now work :D