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Omni-Man Voice Pack 2.0

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Omni-Man Voice Pack V2!

Bring Omni-Man into Los Santos with a full dynamic dialogue system designed to make playing as the character feel much more alive.
This voice pack includes over 150 audio files across multiple gameplay situations. Dialogue is triggered dynamically based on what you're actually doing in-game rather than simply playing sounds at random intervals.
The pack is primarily built around the more ruthless, intimidating side of Omni-Man, making it a great companion for Omni-Man character models and superhero script mods.
This mod is truly unique and you won't find it anywhere else!

After I made the video that you're probably watching, I edited the script and added a randomized sound shuffle system. Read MORE about it below!

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NEW UPDATE V2 / HOW TO USE:

The Omni-Man Voice Pack now features model detection! The voice pack will only activate while you're actually playing as the Omni-Man model you've added to the included .ini file, preventing his dialogue from triggering while using other characters or add-on peds.

I've also added support for multiple Omni-Man models and variations through the included OmniManVoicePack.ini file.

To add your Omni-Man model, simply open the INI located in the OmniManVoicePack folder and enter the actual ped spawn/model name — NOT necessarily the friendly name displayed by your trainer or ped selector. You can add multiple spawn names if you use more than one version of Omni-Man.

Once your model is added, the rest is completely automatic. Play as one of your configured Omni-Man models or "suits", which call the model, and the voice pack activates. Switch to another character who isn't an Omni-Man you've configured and it becomes inactive.

Make sure you enter the actual spawn name of the ped you're using and restart GTA V or reload your scripts after making changes to the INI.

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FEATURES:

Omni-Man can dynamically react to:

Combat – Dialogue while attacking and fighting enemies.
Taking Damage – Reactions when Omni-Man takes damage.
Pedestrian Bumps – Dialogue when someone bumps into or collides with you.
Getting Honked At – Reactions when nearby drivers honk at you.
Entering Vehicles – Dialogue when entering a vehicle.
Vehicle Crashes – Reactions to collisions while driving.
Idle Moments – Random dialogue while standing around or slowly walking outside of combat.
Wanted Level Increase – Dialogue as police attention and your wanted level increase.
Wanted Level Decrease – Dialogue as your wanted level drops.

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NEW SOUND SHUFFLE SYSTEM:

There are over 150 audio files in total, spread across the different dialogue categories.

After I made the video, I edited the script and added a randomized sound shuffle system.

Every dialogue clip within a category is placed into a randomized queue. Once a clip has been played, it won't be selected again until every other clip in that category has had its turn. Once the entire category has been played, the queue reshuffles and starts again.

This means you'll actually hear the full voice pack instead of the same handful of lines constantly repeating.

Each dialogue category maintains its own independent queue.

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DYNAMIC DIALOGUE:

The voice pack isn't designed to make Omni-Man constantly talk.

Dialogue uses individual trigger chances and cooldowns depending on the action, helping
prevent lines from constantly interrupting each other or becoming repetitive.

For example, taking damage doesn't guarantee dialogue every single time you're hit, and attacking doesn't trigger a voice line with every punch.

The goal is for dialogue to happen naturally during gameplay.

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INSTALLATION:

This mod requires:

Grand Theft Auto V Legacy v3988 (not sure if it works for Enhanced, will update ASAP)
ScriptHookV v3788.0/1013.33
ScriptHookVDotNet 3 v3.7.0

1. Make sure ScriptHookV and ScriptHookVDotNet 3 are properly installed.
2. Open your GTA V main directory.
3. Locate your scripts folder. If you don't have one, create it.
4. Copy the included OmniManVoicePack.dll into the scripts folder.
5. Copy the included OmniManVoicePack folder into the same scripts folder.
6. Launch GTA V.

Your structure should look similar to:

GTA V
└── scripts
  ├── OmniManVoicePack.dll
  └── OmniManVoicePack

The mod automatically creates its required folders if any are missing.

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BUGS / KNOWN LIMITATIONS:

Dialogue detection is based on GTA V gameplay events and conditions, so certain unusual situations may occasionally trigger dialogue differently than expected.

Dialogue uses cooldowns and randomized trigger chances. If Omni-Man doesn't respond to an action, this does not necessarily mean the mod isn't working.

This is a voice pack and does not include an Omni-Man character model, powers, animations, or superhero gameplay script.

Other scripts or mods that heavily modify GTA V's combat, vehicle, player, or wanted systems may potentially affect certain dialogue triggers.

If you discover a consistent bug, feel free to report what happened and what you were doing when it occurred.

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CREDITS:

Mod/Script: WillisMods

Please do not re-upload, redistribute, modify, repack, or include this
voice pack or its files in another public release without permission.

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FEEDBACK:

This is the initial release, and I'm open to expanding it based on community feedback.

If you have ideas for additional dialogue triggers, music that plays when an enemy or ally is spawned in, improvements, or other characters you'd like to see receive a voice pack, leave a comment!

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Donations are appreciated:
PayPal: https://paypal.me/ryanwillisofficial
Venmo: ryanwillisofficial
Cashapp: ryanwillisofficial
Show Full Description

First Uploaded: 2 days ago
Last Updated: 17 hours ago
Last Downloaded: 10 minutes ago

All Versions

 2.0 (current)

45 downloads , 43.1 MB
21 hours ago

 1.0

92 downloads , 43.1 MB
2 days ago

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