Gang reinforcements and gang hits (The Beef) 1.6 friendly reactions fix
75,525
391
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8 days ago
Welcome to the beef, this mod will make gangs remember you, spawn reinforcements when you attack them, and send gang hits to you when you're going about your business.
INSTALLATION:
You will need:
ScriptHookV - https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet(Nightly) - https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
For my mod, just drag and drop the files from the Zip scripts folder, to your own game's "scripts" folder
FOR MORE
If you want to have
-gang wars
-drug deals
-loansharking
-pimping
-chop shopping
In your game, you'll find it all in my Patreon
And be sure to join my Discord Group, we're a fun bunch, I promise.
First Uploaded: April 01, 2023
Last Updated: 8 days ago
Last Downloaded: 20 minutes ago
All Versions
434 Comments
More mods by thalilmythos:
- Gameplay
- .Net
- Gameplay
- Featured
- .Net
- Gameplay
- .Net
- Gameplay
- .Net
Welcome to the beef, this mod will make gangs remember you, spawn reinforcements when you attack them, and send gang hits to you when you're going about your business.
INSTALLATION:
You will need:
ScriptHookV - https://www.dev-c.com/gtav/scripthookv/
ScriptHookVDotNet(Nightly) - https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases
For my mod, just drag and drop the files from the Zip scripts folder, to your own game's "scripts" folder
FOR MORE
If you want to have
-gang wars
-drug deals
-loansharking
-pimping
-chop shopping
In your game, you'll find it all in my Patreon
And be sure to join my Discord Group, we're a fun bunch, I promise.
First Uploaded: April 01, 2023
Last Updated: 8 days ago
Last Downloaded: 20 minutes ago
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@thalilmythos I checked the dat file but I'm only seeing a way to modify the vehicles and weapons, the other dat just has the true or false options for beef with different gangs, I'm also not seeing how to replace the models, do i need to decompile the dll?
October 07, 2026 -
@OGsofLosSantos Well if you know how to decompile it and modify it, you could go that route, I thought I had the ped models in there, seems I don't, I got it mixed up, go ahead, and do your thing, just don't distribute it.
October 07, 2026 -
@thalilmythos nah I would never, but to be honest it may take me a while if I go the decompiling route haha I did it with gang and turf and added some shit so I'm sure I could figure it out but it took me forever and I can only do one gang war per game load now lol needless to say if you ever decide to add the dat files to edit gabg models and names that would be dope af
October 07, 2026 -
@OGsofLosSantos Do you use discord? you can write me in there, same user
October 07, 2026 -
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Can you put an option for franklin so the family doesnt do hit on Franklin?
October 13, 2026 -
is there a way to disable the custom weapons carried by the gangs? I have another mod that does this already
October 19, 2026 -
Hi thalilmythos,
First of all, huge thanks for this amazing mod! It makes free-roam and gang encounters so much more dynamic and fun.
I want to be completely honest: I don't know how to code myself. I modified and fixed this script with the help of an AI assistant, and after testing it thoroughly in my game, it worked perfectly without any bugs or crashes. I wanted to share the updated code with you in case you'd like to include it in a future update.
Here are the two main immersion/gameplay issues we addressed in The beef reinforcements.dll:
1. Franklin & Families Neighborhood Fix:
When ENABLEHOSTILITY = true, Families members would immediately attack Franklin on foot in Strawberry/Chamberlain Hills. Since Franklin is part of the Families and his aunt's house is right there, this broke storyline flow and immersion. We added a check so Families peds ignore Franklin (Player_one), while Trevor, Michael, and online characters are still attacked normally. This is also fully configurable via a new setting in settings.ini:
FRANKLIN_FAMILIES_PEACE = true2. Customizable Delay for Gang Threat Texts:
Previously, threat messages popped up instantly the split-second a gang member went down. We implemented a non-blocking queue using the in-game timer so the texts arrive with a natural, realistic delay. You can now customize the minimum and maximum delay in milliseconds inside settings.ini:
MINTIMEFORTEXT = 20000
MAXTIMEFORTEXT = 45000(Fun fact: Even this message was drafted by the AI while I just managed the prompts, so if it sounds slightly robotic, that's why! 😄)
You can check and grab the full modified source code here:
https://gist.github.com/Hasan101489/6adb91a7bb12349bd4e95670e3d43e29Thanks again for your awesome work!
October 21, 2026 -
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@Hasan1014 I would prefer if you don't publish my code.
Families don't have a "respect" status in the vanilla game, and they will attack franklin when being provoked IN THE VANILLA GAME
This can be fixed installing "The Homies" making the Families relationship group respect franklin.
You didn't need the help of AI, you just needed to read the comments, now.
That link doesn't redirect to anything, it says it's not found, but if htere's a version fo my mod that's modified anywhere, please delete it, refrain from publishing and keep it to your personal use, which is the only acceptable way to have it for me.
October 25, 2026 -
@thalilmythos First of all, I apologize for any misunderstanding. I want to reassure you that I never intended to redistribute or publish your mod, nor did I do so.
The repository contained only the raw modified source code without any compiled .dll or script files. It was completely unusable on its own and required your original mod to function. My sole intention was to share the code with you in case you wanted to review it or implement it in a future update, or for anyone who wanted to see the logic.
As requested, the GitHub repository has been completely deleted, and I'll keep the changes strictly for my personal use. Thanks for the clarification and thank you for making the mod!
9 days ago -
@Hasan1014 All good, I wasn't angry about it, was just being concise, and I appreciate the input and the intention.
Is just that letting the families be hostile to franklin is intentional, some people change their character, and some people use gang mods to join the ballas for example, it is important that this mod, allows for hostility with everyone, and also compatibility with storymode if it needs it.
9 days ago -
@thalilmythos I get your point, but let me share where I was coming from. When it comes to modding GTA V, my whole philosophy is realism and immersion, but most importantly, keeping it fully compatible with the vanilla storyline and progression without breaking the flow.
My idea was strictly about making it an optional toggle in the .ini file so players have the freedom of choice. Even if someone changes Franklin’s model or roleplays differently, during the main storyline they still eventually have to visit Franklin's aunt's house in Strawberry, and having Families constantly attack him right outside his own house breaks the immersion and story progression. Also, not everyone wants or knows how to install an additional mod like "The Homies" just to balance that specific interaction, so having a simple toggle right inside your mod's config would make life much easier for story-oriented players like me.
No pressure at all though, it's totally up to you if you ever want to consider it for a future update. I've tested several of your mods besides this one and genuinely enjoy your work. Just wanted to share constructive feedback and help out. Keep up the awesome work!
9 days ago -
@thalilmythos One more quick thought about immersion with your current mod, something that doesn't even require any code updates and can be done right now in the .ini file!
You mentioned in the description that the threat text messages are disabled by default because you personally don't use them, but players can enable them. Here's an insane setup I tried that completely turns the game into a tense survival thriller:
Enable the threat texts, but DISABLE the map blips for the hit squads.
When you get that ominous text knowing a gang is after your head, but there are zero red blips on the radar, the tension goes through the roof! You’re driving around, shopping at Ammu-Nation, or just walking down the street constantly looking over your shoulder. You only realize the retaliation squad has caught up to you when you hear tires screeching and bullets flying, rather than just staring at dots on the minimap. The adrenaline rush is incredible!
Combined with that random delay idea for the text messages (so the text doesn't arrive instantly the second someone dies), it would turn gang retaliation into a truly unpredictable, cinematic experience. Just wanted to share that configuration idea with you, maybe other players would love that setup too!
9 days ago -
@CLAY_OG2TONE It wasn't working because I hadn't fixed something in here, is working now.
8 days ago -
@bearrrr Sorry for the late response, the hostility can be disabled in the ini, most features of the mod are customizable, but with the new update, installing the homies will prevent families from attacking franklin.
8 days ago -
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@kingkachu Sorry man, I am not in the habit of translating my mods, I'd have to do it in the code and I can't bring myself to do it everytime I update for all the languages that the game supports, it's just not something that's a priority for me
19 hours ago





UPDATE 1.6
-Fixed friendly npcs confronting the player when he's armed, now if an NPC respects you he ignores you while you have a weapon.
For more information on the mod or my mods read the description.