VicePoint 0.1
40
4
40
4
VicePoint - GTA VI Dynamic Reticle & Hitmarker Overhaul for GTA V
A next-gen combat HUD overhaul inspired by the dynamic crosshairs and hit-feedback system seen in the GTA VI extended preview.
Features
Required Dependencies
Please read the included Readme carefully before installing.
GTA V Legacy
GTA V Enhanced
Future Roadmap
Because this mod is built directly from the official GTA VI extended looks and trailers, weapon classes that have not yet had their reticle geometry revealed currently use vanilla behavior. As Rockstar releases further gameplay looks and previews, this mod will be updated with each newly revealed crosshair and animation style.
Special thanks to:
Changelog
v1.0 (Initial Release)
A next-gen combat HUD overhaul inspired by the dynamic crosshairs and hit-feedback system seen in the GTA VI extended preview.
Features
- Weapon-Class Base Reticles:
- Pistols: Minimalist tri-arm reticle (Left, Right, and Bottom bars with a hollow center).
- Shotguns: Symmetrical curved brackets ( ) with calibrated spread spacing.
- Rifles, SMGs & Machine Guns: Clean center dot during hipfire that transitions into a compact circle when aiming, dynamically blooming outward upon firing.
- Decoupled Recoil & Accuracy Feedback: Every shot triggers an instant recoil kick with a smooth quadratic ease back to center, operating independently of hit confirmation.
- Adaptive Hit & Kill Feedback:
- Non-Lethal Hit: Universal White hollow partial X overlay
- Lethal Body Kill: Crosshair turns Yellow with a matching Yellow X overlay
- Headshot / Critical Kill: Crosshair stays clean White with a Red X overlay
- Non-Lethal Hit: Universal White hollow partial X overlay
- First-Person Scope Handling: Reticles stay visible during 3rd-person and standard 1st-person ADS, but seamlessly hide during high-magnification scope zoom (leaving only hitmarkers active).
- Native Fallback for Other Weapons: Weapons not yet revealed in GTA VI previews (Snipers, Heavy Launchers, Throwables, Melee) smoothly retain GTA V's native reticles.
- Resolution Independent: Mathematical aspect-ratio correction ensures circles and brackets remain perfectly proportional across 16:9, 21:9, and 32:9 displays.
Required Dependencies
Please read the included Readme carefully before installing.
GTA V Legacy
- Script Hook V
- Script Hook V .NET Enhanced
- OpenIV (for importing VicePoint.ytd)
GTA V Enhanced
Future Roadmap
Because this mod is built directly from the official GTA VI extended looks and trailers, weapon classes that have not yet had their reticle geometry revealed currently use vanilla behavior. As Rockstar releases further gameplay looks and previews, this mod will be updated with each newly revealed crosshair and animation style.
Special thanks to:
- Alexander Blade
- justalemon
- Crosire
- Alloc8or
Changelog
v1.0 (Initial Release)
- Custom dynamic reticles for Pistols, Shotguns, Assault Rifles, SMGs, and MGs.
- Aspect-ratio invariant rendering with smooth quadratic recoil ease-back.
- Decoupled white, yellow (body kill), and red (headshot) hit confirmation layers.
- Camera-mode and FOV-based first-person scope detection.
- Full VicePoint.ini configuration support.
First Uploaded: 2 hours ago
Last Updated: 2 hours ago
Last Downloaded: 4 minutes ago
5 Comments
More mods by REX MODS:
- Vehicles
- .Net
- HUD
- Speedometer
4.97
5,060
48
1.3 [Legacy + Enhanced]
By REX MODS
VicePoint - GTA VI Dynamic Reticle & Hitmarker Overhaul for GTA V
A next-gen combat HUD overhaul inspired by the dynamic crosshairs and hit-feedback system seen in the GTA VI extended preview.
Features
Required Dependencies
Please read the included Readme carefully before installing.
GTA V Legacy
GTA V Enhanced
Future Roadmap
Because this mod is built directly from the official GTA VI extended looks and trailers, weapon classes that have not yet had their reticle geometry revealed currently use vanilla behavior. As Rockstar releases further gameplay looks and previews, this mod will be updated with each newly revealed crosshair and animation style.
Special thanks to:
Changelog
v1.0 (Initial Release)
A next-gen combat HUD overhaul inspired by the dynamic crosshairs and hit-feedback system seen in the GTA VI extended preview.
Features
- Weapon-Class Base Reticles:
- Pistols: Minimalist tri-arm reticle (Left, Right, and Bottom bars with a hollow center).
- Shotguns: Symmetrical curved brackets ( ) with calibrated spread spacing.
- Rifles, SMGs & Machine Guns: Clean center dot during hipfire that transitions into a compact circle when aiming, dynamically blooming outward upon firing.
- Decoupled Recoil & Accuracy Feedback: Every shot triggers an instant recoil kick with a smooth quadratic ease back to center, operating independently of hit confirmation.
- Adaptive Hit & Kill Feedback:
- Non-Lethal Hit: Universal White hollow partial X overlay
- Lethal Body Kill: Crosshair turns Yellow with a matching Yellow X overlay
- Headshot / Critical Kill: Crosshair stays clean White with a Red X overlay
- Non-Lethal Hit: Universal White hollow partial X overlay
- First-Person Scope Handling: Reticles stay visible during 3rd-person and standard 1st-person ADS, but seamlessly hide during high-magnification scope zoom (leaving only hitmarkers active).
- Native Fallback for Other Weapons: Weapons not yet revealed in GTA VI previews (Snipers, Heavy Launchers, Throwables, Melee) smoothly retain GTA V's native reticles.
- Resolution Independent: Mathematical aspect-ratio correction ensures circles and brackets remain perfectly proportional across 16:9, 21:9, and 32:9 displays.
Required Dependencies
Please read the included Readme carefully before installing.
GTA V Legacy
- Script Hook V
- Script Hook V .NET Enhanced
- OpenIV (for importing VicePoint.ytd)
GTA V Enhanced
Future Roadmap
Because this mod is built directly from the official GTA VI extended looks and trailers, weapon classes that have not yet had their reticle geometry revealed currently use vanilla behavior. As Rockstar releases further gameplay looks and previews, this mod will be updated with each newly revealed crosshair and animation style.
Special thanks to:
- Alexander Blade
- justalemon
- Crosire
- Alloc8or
Changelog
v1.0 (Initial Release)
- Custom dynamic reticles for Pistols, Shotguns, Assault Rifles, SMGs, and MGs.
- Aspect-ratio invariant rendering with smooth quadratic recoil ease-back.
- Decoupled white, yellow (body kill), and red (headshot) hit confirmation layers.
- Camera-mode and FOV-based first-person scope detection.
- Full VicePoint.ini configuration support.
First Uploaded: 2 hours ago
Last Updated: 2 hours ago
Last Downloaded: 4 minutes ago

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Amazing thanks for letting me test this PEAK
@AusfTheGreatGuy :)
nice bro
Hi nice mod but one thing, can you remove the crosshair when youre in an vehicle even if not a weapon is equipped?