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@kelvin_andrade The next version I'm working on has the option to disable nitro entirely as a function and also remove the nitro HUD separately and should be out soon. As for the controller issue i have no clue since i don't use controllers, but i'll look into the code and see if something's causing that.
@elponda Could be im not sure, i stopped using NVE a long time ago due to it breaking some mods, are you using Script Hook V .Net Enhanced or ScriptHookVDotNet nightly
@adzdunitagain HAHA thanks and btw you can force the mod to only show the crosshair when aiming by setting AlwaysShowAimDot = False in the INI.
@eldrin You can already adjust and reposition everything using the menu btw.
@eldrin Do you mean a preset layout system that changes everything with one switch rather than tweaking each setting individually?
@LTK_JADE @smorusantot123 I have updated the mod check if it fixes the issues!
@LTK_JADE that's weird and definitely shouldn't happen at all. something might be causing issues with the script or could be another mod conflicting or something else interfering.
Also just to clarify, some weapons will fall back to either a simple or complex crosshair depending on the weapon class. for example the musket will fall back to using the simple or complex crosshair because even though it's under the shotgun category, it's actually classified as a sniper group internally.
@Yunyun like i mentioned in the description, i'll be updating the mod regularly as new GTA 6 gameplay footage surfaces. that means i'll add the remaining weapon reticles and yes, military vehicle ones too exactly as you suggested.
@LTK_JADE can you be more specific? like it happens with the custom crosshair or the default aim dot? and does it happen while aiming or when not aiming? or does it hide when you fully scope in first person and when using which gun?
if the crosshair disappears on submachine guns and ARs until you fire a shot, that's because the texture size is too small to actually see. if it's happening during full scoping, that's intentional as i made it hide during full scope positions since it looks weird otherwise.
I'm almost done updating the mod and this issue will be fixed. i'm adding a separate aimdot so it'll be much clearer. plus the new update will have polished hitmarkers and some brand new systems.
@gamerboymuhammadpro currently i don't have plans to make an OIV for it yet, but as the mod gets updated more and more i'll look into making one. There's no fixed version for it right now, but you can expect it around v0.6 or later versions or maybe even sooner depending on how things go.