Community Script Hook V .NET Core for Legacy & Enhanced [ .NET Core ] 09.09.2026
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Not to be confused with Community Script Hook V .NET, Script Hook V .NET Enhanced or Script Hook V .NET Core. This plugin will neither supports them or confuse. But you can still use them together.
Visit Community Script Hook V .NET Core if you cannot access download button.
Installation: Throw into GTA V root directory, either Legacy or Enhanced. Run first time to generate configuration files, logs and so on. Requirements at Introductrions & Components.
Introduction & Components: English or Vietnamese.
Changelog: Listed here.
Visit Community Script Hook V .NET Core if you cannot access download button.
Installation: Throw into GTA V root directory, either Legacy or Enhanced. Run first time to generate configuration files, logs and so on. Requirements at Introductrions & Components.
Introduction & Components: English or Vietnamese.
Changelog: Listed here.
First Uploaded: August 02, 2026
Last Updated: 9 days ago
Last Downloaded: 1 hour ago
3 Comments
Not to be confused with Community Script Hook V .NET, Script Hook V .NET Enhanced or Script Hook V .NET Core. This plugin will neither supports them or confuse. But you can still use them together.
Visit Community Script Hook V .NET Core if you cannot access download button.
Installation: Throw into GTA V root directory, either Legacy or Enhanced. Run first time to generate configuration files, logs and so on. Requirements at Introductrions & Components.
Introduction & Components: English or Vietnamese.
Changelog: Listed here.
Visit Community Script Hook V .NET Core if you cannot access download button.
Installation: Throw into GTA V root directory, either Legacy or Enhanced. Run first time to generate configuration files, logs and so on. Requirements at Introductrions & Components.
Introduction & Components: English or Vietnamese.
Changelog: Listed here.
First Uploaded: August 02, 2026
Last Updated: 9 days ago
Last Downloaded: 1 hour ago



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Hey, really appreciate the work!
I'm curious, why would we pick this instead of: Script Hook V .NET Enhanced?
(Maybe I'm wrong but shouldn't we stick to one Scripthook long term to prevent complications and make modding easier in general?)
@The_Little_Spyro Because of copyright issue. I don't want to make trouble with current plugin developers. They worked so hard already.