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@AlBundy Jesus Christ..I was looking for something completely different..Because your "technical description" was contradictory, I misunderstood the issue and didn't want to rule out RE right away. This is definitely triggered by a leftover .asi/.dll file! These are "helper lines" becoming visible for some reason. Even if you are sure you removed everything, double check your main folder! Make sure that only SHV and RE are installed, absolutely nothing else.
for future reports: just describe exactly what you see in your own words and include a ss, or join Discord.
@AlBundy nice report! I checked the areas but couldn’t reproduce or didn´t see. RE increases rendering limits so I can’t completely rule it out. If possible upload a screenshot here https://imgur.com/ (+ ss of your location) and your enhanced build so I can check further
https://imgur.com/a/lfQsQmq
@truffleshuffle Yes, it does. Did you remove gameconfig.xml from onigiri? Need more info @Wohlrajh I'm currently working on another project and don't want an update here just because of the blips. I will let you know when I've uploaded it to Discord..3-5 days!
@Wohlrajh I didn´t see that. Bro, do you really need 1000 blips? It doesn't work by just replacing 240 with 1000..requires a lot of time. But maybe in the next update @EmaModz yes, you should. You don't need to replace NVE gameconfig, just remove it.
@AliG_15 Hello! Yes, I think it´s just fog density and fog haze density to 0. You have to check..good luck!
@EmaModz Could be caused by hundreds of different things..But it sounds like these crashes are unrelated to RE and they are not something that RE can cause or prevent. Check your mods and isolate!
@Adas8812 very nice! You can use decimals for density and population like 2.45, etc. (AmbientVehicles 0.00 - 4.00 / do not go above that value), for all other values: only use what is specified in the INI descriptions @Wohlrajh happy birthday ;)
@RemixPL1994 will reply to you on Discord in a sec
@Adas8812 don't touch the INI until the very end, set BvhVertexArena to 0! Get your game running rock solid first, then you can start messing with the values. Try 2.4 @3_Washing_Machines Nice! It would barely save any memory or add much benefit, but it would cause a lot of unnecessary development, testing, etc., sry
@BDT86 fair point! But that behavior is very similar to what happens with conflicting mods. 90% of the reports