GTAModsManager 1.0.0
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9,473
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GTAModsManager is a lightweight GTA V mod manager that cleanly separates Vanilla from modded profiles.
It uses junctions for mods/ and scripts/, and symlinks or copy fallback for root overlays (e.g. dinput8.dll, .asi, ScriptHookV, ENB/ReShade).
What it does :
Profiles with mods/, scripts/, and overlay/ (overlay = files that normally go in the GTA root).
One-click modes: Activate Profile for modded singleplayer or Online Mode (Vanilla) for a clean state.
Vanilla baseline + Diff to see ADDED / CHANGED / REMOVED files.
Smooth experience with a compact, non-blocking progress panel (with Cancel).
Remembers your GTA folder between launches.
Clean, readable dark UI.
How to use :
Extract the zip and run GTAModsManager.exe.
Choose your GTA V folder. On first run, create the Vanilla baseline. Use Refresh Baseline after official GTA updates.
Create a profile. Put normal mods in mods/ and scripts/. Put root files (DLL, ASI, trainers, ENB/ReShade, etc.) in overlay/.
Click Activate Profile to play modded singleplayer, or Online Mode (Vanilla) before GTA Online.
Use Scan or Diff anytime to review changes.
Online note :
Do not use mods in GTA Online. Switch to Online Mode (Vanilla) first.
Requirements :
Windows 10 or 11 (64-bit), GTA V (Steam or Rockstar Launcher).
It uses junctions for mods/ and scripts/, and symlinks or copy fallback for root overlays (e.g. dinput8.dll, .asi, ScriptHookV, ENB/ReShade).
What it does :
Profiles with mods/, scripts/, and overlay/ (overlay = files that normally go in the GTA root).
One-click modes: Activate Profile for modded singleplayer or Online Mode (Vanilla) for a clean state.
Vanilla baseline + Diff to see ADDED / CHANGED / REMOVED files.
Smooth experience with a compact, non-blocking progress panel (with Cancel).
Remembers your GTA folder between launches.
Clean, readable dark UI.
How to use :
Extract the zip and run GTAModsManager.exe.
Choose your GTA V folder. On first run, create the Vanilla baseline. Use Refresh Baseline after official GTA updates.
Create a profile. Put normal mods in mods/ and scripts/. Put root files (DLL, ASI, trainers, ENB/ReShade, etc.) in overlay/.
Click Activate Profile to play modded singleplayer, or Online Mode (Vanilla) before GTA Online.
Use Scan or Diff anytime to review changes.
Online note :
Do not use mods in GTA Online. Switch to Online Mode (Vanilla) first.
Requirements :
Windows 10 or 11 (64-bit), GTA V (Steam or Rockstar Launcher).
First Uploaded: September 29, 2025
Last Updated: October 01, 2025
Last Downloaded: 3 minutes ago
15 Comments
GTAModsManager is a lightweight GTA V mod manager that cleanly separates Vanilla from modded profiles.
It uses junctions for mods/ and scripts/, and symlinks or copy fallback for root overlays (e.g. dinput8.dll, .asi, ScriptHookV, ENB/ReShade).
What it does :
Profiles with mods/, scripts/, and overlay/ (overlay = files that normally go in the GTA root).
One-click modes: Activate Profile for modded singleplayer or Online Mode (Vanilla) for a clean state.
Vanilla baseline + Diff to see ADDED / CHANGED / REMOVED files.
Smooth experience with a compact, non-blocking progress panel (with Cancel).
Remembers your GTA folder between launches.
Clean, readable dark UI.
How to use :
Extract the zip and run GTAModsManager.exe.
Choose your GTA V folder. On first run, create the Vanilla baseline. Use Refresh Baseline after official GTA updates.
Create a profile. Put normal mods in mods/ and scripts/. Put root files (DLL, ASI, trainers, ENB/ReShade, etc.) in overlay/.
Click Activate Profile to play modded singleplayer, or Online Mode (Vanilla) before GTA Online.
Use Scan or Diff anytime to review changes.
Online note :
Do not use mods in GTA Online. Switch to Online Mode (Vanilla) first.
Requirements :
Windows 10 or 11 (64-bit), GTA V (Steam or Rockstar Launcher).
It uses junctions for mods/ and scripts/, and symlinks or copy fallback for root overlays (e.g. dinput8.dll, .asi, ScriptHookV, ENB/ReShade).
What it does :
Profiles with mods/, scripts/, and overlay/ (overlay = files that normally go in the GTA root).
One-click modes: Activate Profile for modded singleplayer or Online Mode (Vanilla) for a clean state.
Vanilla baseline + Diff to see ADDED / CHANGED / REMOVED files.
Smooth experience with a compact, non-blocking progress panel (with Cancel).
Remembers your GTA folder between launches.
Clean, readable dark UI.
How to use :
Extract the zip and run GTAModsManager.exe.
Choose your GTA V folder. On first run, create the Vanilla baseline. Use Refresh Baseline after official GTA updates.
Create a profile. Put normal mods in mods/ and scripts/. Put root files (DLL, ASI, trainers, ENB/ReShade, etc.) in overlay/.
Click Activate Profile to play modded singleplayer, or Online Mode (Vanilla) before GTA Online.
Use Scan or Diff anytime to review changes.
Online note :
Do not use mods in GTA Online. Switch to Online Mode (Vanilla) first.
Requirements :
Windows 10 or 11 (64-bit), GTA V (Steam or Rockstar Launcher).
First Uploaded: September 29, 2025
Last Updated: October 01, 2025
Last Downloaded: 3 minutes ago

This will completely fuck up your game files if you're not careful. It's slick but have backups because your MODS folder etc will disappear if you remove this later. It's a cool program though, not knocking it at all.
@leepersc Hey! Thanks for the comment 🙏
Just to clarify: the manager never deletes your real game files. What probably happened is that mods were added manually into the GTA V root mods/ folder, instead of into the profile’s mods/ folder managed by the app (%AppData%\GTAModsManager\profiles\<Profile>\mods).
When you switch or deactivate a profile, the tool removes the junction it created at GTA V\mods — so if the files were placed in the wrong spot (inside the junction instead of the profile folder), they seem to “disappear” when in fact they were never inside the profile data.
All mods are supposed to live inside the profile’s folder, not directly in GTA’s folder. That way, switching profiles or going back to Online mode cleanly unmounts the junction without losing anything.
@Xanou I don't think the scan finished is why I had issues. My shit completely disappeared though. It's all good though. Great mod though.
@leepersc Thanks for your feedback, really appreciate it! 😄 Don’t hesitate to share any ideas for improvements or additions that could be useful.
Hellp, just trying the manager... I'm figuring out how it works. Looks very good! Thanks for your great work, and for sharing it!
@Sacrus Hey! Thanks a lot, really appreciate it !
Yo how does this work if you wanted modded hairs for for the main characters? I'm confused on how that works
How can I recover my files? All my mods and scripts have been completely deleted.
Or maybe a car mod
Also getting my stuff deleted in my folders now. Love the idea of the mod, but buggy asf
@Xanou I love the mod's functionality; it works great with the scripts and everything in the root folder. The problem lies with the Mods folder. When using OpenIV, it recognizes and uses the linked folder perfectly. The issue arises when using OpenIV installers; they fail to install because they don't recognize the linked Mods folder. It displays "Error: Mods folder does not exist." You should look into this. The only solution I found was to install the OpenIV mod in vanilla mode, create the files in the Mods folder, then cut and paste them into the Mods folder of the profile, and reactivate the profile. It gave me errors, but the game still works. What happened to the player above is the same thing that happened to me. I made all the changes in vanilla mode, and when I activated the profile, I lost all the changes because the Mods folder was deleted and overwritten by this manager's folder. You should mention that during installation, but ultimately, it's a very good mod, and thank you very much :)
i tried loading my mods for lspdfr up but half of the files were missing
This is great. but it needs more function:
-individual folders for mods, scripts, and ASI (like Bilago's Mods Manager)
-settings for where you can put the mods folder (not just in appdata)
-settings for what exe can be activated (legacy or enhanced)
Update after several months with the Mod:
I managed to adapt and understand how to solve the problem with the OpenIV installers. The way to make them work is:
- Extract their contents (changing their extension from .oiv to .zip) and check their installation paths (where they will replace files).
- Enable the profile of this mod manager that you want to modify, so that it reads its mods folder.
- Open OpenIV and make sure to copy the .rpf files from the paths you found in the installer's contents.
- Close and reopen OpenIV, and you should be able to use the installer successfully.
When using OpenIV with this Manager and copying new .rpf files normally, as you would in OIV, the manager copies them to mods normally, but since it's a linked folder, OIV can't update the new files to work with them. That's why you have to close and reopen it.
And one last request: please add support for smaller resolutions. My resolution is 1360x768 and the information overflows quite often. Perhaps change the layout from 1 vertical, 2 horizontal to 3 horizontal or 3 vertical. Thanks, I still love this mod manager.
Hey i just want to ask specifically about the use case of this manager, can I scan the game and make a profile specifically with different types of mods, let's say i have "core" mods that are the necessary ones only, and i have a stripped profile aswell that's the core + some lightweight mods, does this mod manager manage these like how i envision it? and can it be used as a save for your mod testing without having to keep millions of backups for your mod folder? lets say after scanning it can return to the previous state after installing a mod acting as a save backup